Top Critic Average
Developer: BEAUTIFUN GAMES SL
Genres: Art, Puzzle, Platformer
Nihilumbra does a perfect job at creating a nihilistic setting which will plunge the player in a gloomy, depressive spiral. Its visual and sound environments fit the game's plot without any flaws and the initial difficulty level allows the player to finish the plot-driven part of the game without problems. Things get more complicated once the player reaches the following segment, where the difficulty level hikes dramatically and the whole experience becomes much harder.
Review in Portuguese | Read full review
Nihilumbra has finally released after a delay of almost one year due to technical issues with the Wii U port, and it was worth the wait. The game tells the story of Born, a blob that wants to escape from the void to the world, but there is a problem: the void wants you back. What makes the story more interesting is that a voice will be narrating the story, helping you to progress while including a few elements that make the story stronger.
My biggest takeaway from Nihilumbra is that it's a solid iOS port of a puzzle-platformer that looks and sounds good and has a fun world manipulation mechanic. On the gameplay side of things, the only real issue with it is that its early sections are hampered by a lack of challenge and variety. Where Nihilumbra falls flat is with its relentless demand on hammering home every single plot beat while you're playing. What this all results in is a game that is pretty clever, but not half as clever as it seems to think it is.
Nihilumbra Trailer: Windows, Mac and Linux