Isaiah Parker
Sonic X Shadow Generations is the best 3D Sonic package that money can buy. A solid upgrade to Generations’s performance and features makes the best 3D Sonic title even better. Meanwhile Shadow Generations represents a resounding leap in level design and visuals compared to some past games, and is a rock-solid compliment to its predecessor. I have my issues with it, and I don’t think it’s as great as Sonic’s portion of the package, but it’s still good and largely well-rounded. It feels as though the series has finally shed its curse of each game being a “good first step”, and what we have now are simply good, if not great games. The future doesn’t just look bright for the Blue Blur, it may be looking better than it ever has.
Card-en-Ciel is a game made better by how much it revels in its own excess. “How much is too much?” is a question that it proudly eschews in favor of throwing everything in the kitchen sink at participants. My primary issue with the game is that it’s clear it’s stretching itself thin in some areas as a result of this, mostly in rather repetitive visuals and a lack of non-vocal music. On occasion it can also grow a little long-winded, but these moments didn’t happen too often. As a card game and especially as a celebration of all things Inti Creates, it’s fantastic.
I’m thrilled to report that Ys X: Nordics isn’t just good, but in many ways it represents Ys at its best. I have some foibles with it, such as an occasionally inconsistent presentation and a comparative lack of memorable environments. However, it’s a mostly successful modernization and refreshment in a series that was in need of exactly that. Coupling this with improvements to cutscenes elevating an already great story and some of the best boss fights in the series, and you have a game that won’t be leaving my mind any time soon. I’m always excited for what’s coming next with Ys, but as I reflect on this title, I’m downright impatient as I think of the ways they can push its changes even further. Our 10th is always a big deal, and it’s clear that Ys understood that.
The Legend of Zelda: Echoes of Wisdom is an ambitious change to an old formula that’s stifled by a lot of growing pains. It’s still a decent game, but they wound up pushing the formula too far in some areas, and not far enough in others. The end result is an experience that’s stuck in a rather awkward middle ground. It’s still Zelda, so expect a lot of polish (besides performance) and charm, but this time it felt as if it came at the cost of some much-needed substance. I’m happy that 2D Zelda is finally back, but it’s clear that there’s a lot more work to be done for this format to reach its full potential.
BAKERU is a charming, inspired game that’s unfortunately dragged pretty far down by its framerate issues. When working at its best, it’s an especially fun integration of culture and fun platforming mechanics. While it’s let down somewhat by a number of gameplay features feeling underutilized, I ultimately thought what I played was a fun time… But it bears repeating that this is mainly when its technical issues aren’t getting in the way of that enjoyment. I would definitely recommend this game, but maybe wait for a patch or two first.
Tokyo Xanadu eX+ is still an alright game in spite of its myriad problems. It simply had no business being as long as it was. Its story wasn't nuanced or interesting enough to warrant the length, and the gameplay didn't evolve nearly enough for that either. Its over-reliance on the format laid out in Trails of Cold Steel strips it of some much-needed identity, leaving parts of the game feeling hollow and lacking in impact. Compared to Falcom’s other works, it's a little baffling seeing just how little originality it has. To speak positively, when I’m engaged with its best aspects, like the slice-of-life storytelling, the music, and some of the combat, it can be pretty fun. I’m definitely excited to see what they do with the forthcoming sequel, and that has to count for something.
After more than twenty years, the original outings on GameCube have finally found a worthy successor. Super Monkey Ball Banana Rumble is a rousing return to form for a series that had been struggling to find its footing. While it doesn't quite reach the highs of the first two games, mainly due to performance inconsistencies and lacking multiplayer, I still really enjoyed myself. Above all else, it feels great to be excited about Super Monkey Ball’s future again.
Monster Hunter Stories 2: Wings of Ruin proves the age-old rule that, sometimes, bigger really is just better. A more mature storyline coupled with an improved art style and deeper gameplay makes this the definitive Monster Hunter RPG. It keeps just about everything good about the original game and makes it even better, all while sacrificing none of the charm. If you’re a fan of the monster collection genre, then this will almost certainly appeal to you in many ways. If you’re a fan of Monster Hunter, it may just make all of your dreams come true.
Monster Hunter Stories is a solid RPG made better by a top-class remastering effort. The work in bringing the game over to new hardware shows how much the original 3DS release punched above its own weight. Some of the game’s more innate problems like combat frustrations are still there, but ultimately I would say it's still one well worth your time. It's an especially solid RPG for beginners and fans of the series itching to see it in a new light.
Umbraclaw is perhaps the artsiest game Inti Creates has ever made. From its great art direction to its fantastic voice acting, it genuinely caught me off guard with how much was put into the simple look and feel of the game. Better still is that this is all in service of a genuinely great story with a lot to say. It’s to a point that this is one of the rare platformers where story explicitly and strongly informs the gameplay. Gameplay winds up being where the game falls somewhat short, as it is simply undercooked, if still perfectly serviceable. Honestly, though, I’m fine with that. Through whatever issues it may have, Umbraclaw proves that a game can truly be more than the sum of its parts.
Splatoon 3: Side Order adds that cherry on top of an already sweet package. While I would not say that this is an essential purchase, it will do its job in satisfying those who crave a bit more from Splatoon 3. The roguelike elements of Side Order are somewhat undercooked and didn’t hold my interest as long as I would have liked. However, elements like the new boss battles, the writing, and the music made it worthwhile for at least the one playthrough. Splatoon addicts will also likely be satisfied with a mode that can be engaged with for as long as they feel like. Overall, this is a nice side dish, even if it falls short of being a great entree.
Gunvolt Records: Cychronicle is a rhythmic walk across memory lane. Because of the generally low amounts of content on offer, I would say that this game is best enjoyed by Gunvolt fans rather than general rhythm game players. With gratifying and intense rhythm gameplay coupled with a loving look into the series’ history up to this point, it can satisfy the cravings of diehard fans quite easily. At its best, it serves as a good reminder of why I liked the series to begin with. Meanwhile, at its worst, it's still a perfectly decent rhythm game that falls short on things to see and do. Inti Creates’ first foray into the rhythm game genre gets a thumbs up from me.
Shiren the Wanderer: The Mystery Dungeon of Serpentcoil Island is a brutal, uncompromising game. It carries out all of its unconventional and punishing rules with conviction and smart consideration, making for an unsuspecting RPG that’s one of the most consistently thrilling I’ve played in years. Couple this with dramatically improved presentation compared to past entries, and you have an excellent example of how to modernize an old series without sanding off the edges. It says a lot that after finally completing my first playthrough, I was ready to jump back in again for another round. If you’re feeling brave, enter the dungeon and take a roll of the dice with this excellent iteration on the Mystery Dungeon genre.
If Detective Pikachu Returns’ goal was to make a mystery game that any kid could enjoy, then it’s almost a complete failure. This is most certainly no Professor Layton, nor is it anywhere close to that pedigree in any category. The mysteries are robbed of all of their catharsis because the game doesn’t ever trust the player’s intellect and intuition. Not that you may want to see the story to its end when the main narrative can’t make up its mind on what it wants to be. For only a very brief stint of time was I invested, but then I soon realized that I already saw everything that it had to offer. Its few bright spots in character interaction and charm couldn’t hide that. This isn’t a broken game, but it’s something I found worse: it’s boring.
Sonic Superstars is a largely successful evolution of the classic formula. Although its multiplayer component doesn't really appeal to me, the addition of Emerald Powers when combined with more ambitious levels won me over and then some. It doesn't quite touch the peak that Sonic 3 & Knuckles still sits upon, but it makes a valiant effort to stand tall with its peers. What holds it back from claiming the throne for itself are inconsistencies in its visuals and music, but those are easy things to forgive with how much it ends up getting right. I'll likely be playing this one for years to come alongside the other classics, and that's all I really want at the end of the day.
The Legend of Nayuta: Boundless Trails is one of those rare, utterly exceptional games that leaves me at a loss for words upon completion. It’s a crime that this game took as long as it did to come westward, but better late than never. Better still is that it stands tall like a well-aged wine. Nayuta’s tale deftly weaves all of developer Falcom’s best talents into a single emotional and fun-filled synthesis. Crunchy, satisfying combat and platforming is strengthened further by an incredibly fun progression system that gives you more even after the credits roll. The story is imagination-filled, emotional, and left me so content that I shed some tears at its ending. I could list some nitpicks I had with the game, but they mean nothing in the face of how otherwise accomplished this package is. If you're looking for the single, shining example of what Falcom excels at, this is the game you look to.
I’m confident in saying that Bomb Rush Cyberfunk is a game that easily and decisively manages to surpass its inspirations. The few stumbles it makes are the result of overconfidence in its own build. This confidence is rarely ever misplaced though, and is often to the benefit of the rest of the game. It takes its own status as the unofficial Jet Set Radio 3, runs with it, and then takes a victory lap just for kicks. Even after I had rolled the credits and saw what I presumed to be all the game could offer, it gave me even more on top of that. This is Team Reptile’s tour de force.
Gravity Circuit is a damn good time. Although it doesn't really do anything particularly original, it molds concepts taken from its many inspirations in fresh and smart ways. It wears its heart on its sleeve and is better off for doing so. From the moment I first took control of Kai in the tutorial, I knew the game was gonna be something great. After the hours it took to beat it, the game has thoroughly proven me right. It's brisk, immeasurably satisfying, and one of the best platformers I've played all year.
Sonic Origins Plus is an okay, but ultimately superfluous expansion to an already good collection. The addition of Amy is a net positive and a nice primer ahead of her playable appearance in the upcoming Sonic Superstars. Knuckles finally becoming playable in Sonic CD also feels like it fulfills an age-old promise, but in his case, it feels like too little too late. The Game Gear titles themselves are nice to see again, but many of them have little lingering novelty. Their shoddy sound emulation is also somewhat disappointing. If you don't own Sonic Origins, go with the Plus version. But if you do, this will really only appeal to the most diehard of Sonic fans.
The big question heading into Etrian Odyssey Origins Collection was whether Atlus could successfully translate the series' one-of-a-kind gameplay onto more conventional hardware. To me, they’ve answered back with a resounding and confident yes. These are excellent remasters that show that Atlus has carefully considered what to bring over and what to ditch in the transition away from dual-screen hardware. They look sharper than ever, they sound nicer, and despite not having a second screen, they arguably even play smoother. If nothing else, this collection definitively proves that Etrian Odyssey’s future is not jeopardized by its lack of two screens. Having said that, this collection as a whole is still a tough sell. If it was just Etrian Odyssey III, I could recommend it in a heartbeat—it’s one of the best DRPGs around. The first two games, however, I do not hold the same charity for. They aren’t bad, but they are massively unrefined and unsophisticated compared to what came after. Despite being good remasters, you’re still better off playing their 3DS remakes. Their novelty just doesn’t linger for long, and with the eye-popping price tag attached to Etrian Odyssey Origins Collection, I’d want something more than that. If prospective buyers are willing to accept that, then they’ll have a solid time with the humble origins of one of the best DRPG franchises around.