Mark Steighner
Absolum enters the crowded roguelike space with a refreshing and appealing art style and classic-feeling beat-em-up mechanics. Playable solo or in 2-person co-op, each of Absolum’s characters caters to a very specific playstyle, and it’s fun to switch between them. Although character progression is a little slow, and the movement mechanics occasionally frustrate, Absolum should appeal to fans of engaging action adventures, roguelikes, and brawlers. Absolum has something for almost everyone.
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Overall, Gloomy Eyes is an engaging, enchanting experience. The complementary abilities of its two protagonists allow for interesting puzzles, and its story has a lot of heart despite the gloom. I liked the VR film, but the game is an equally enjoyable take on a haunting little tale.
It’s a bit disappointing that Yasuke gets no new weapons and that the basic mission design remains relatively unchanged. It’s also a shame that Awaji Island and its enemies are gated from all but endgame players. However, for anyone frustrated by Shadows’ inconclusive finale, Claws of Awaji will bring some much-needed closure in DLC that rewards committed players.
Shape of Dreams does many things very well. It counters the roguelike problem of early game frustration by giving players lots of powerful and impressive tools right from the start. The flow of combat and the variety of builds have a lot of depth. The bite-sized battles are perfectly paced, though probably more satisfying for a group than a solo player. Shape of Dreams definitely has that compulsive, “just one more run” element at its core, and it’s a great scaffold for more content down the line.
Nothing about Katanaut screams originality, but the game’s particular combination of familiar elements comes together in an addictive package. There are a few minor annoyances, but nothing rises to the level of real frustration. Fans of side-scrolling Metroidvanias, retro-themed action games, and roguelites should have a great time with Katanaut.
All the vault hunters are fun to play, making multiple playthroughs or co-op rewarding. Borderlands 4 doesn’t revolutionize the franchise, but it absolutely evolves it, and sets up an exciting future for the series.
Metal Eden is free of mission creep, focusing on refined movement, breakneck speed and punchy combat. It does those things well, embedded in an interesting fiction and shiny cyberpunk environments. A few objectives and systems aren’t always clear, and the game’s linear design and rigid mission structure could use some breathing room, as it starts to feel a bit repetitive. All in all, Metal Eden is a fun, fast and furious sci-fi shooter and will definitely appeal to fans of the genre.
Lost Soul Aside’s sometimes excellent action is undercut by flat characters, cliche story, terrible writing and rough mechanics.
Its ultimate message about humanity caught in endlessly repeating tragic loops has some weight. For gamers willing to take on its challenges and solve its mysteries, Hell is Us has a lot to offer.
The combat and bosses are undeniably fun, but I kept wishing the mechanics had a little more depth, and the world had more detail. At around $20, the balance between content and price might be, unfortunately, up for debate for many gamers.
There’s a lot of great stuff in Echoes of the End, but it’s impossible to ignore what doesn’t work as well.
Although there’s no doubt that Achilles: Survivor is built on the foundation of Achilles: Legends Untold, it has its own and very definite identity.
It treads extremely familiar ground to be sure. Its greatest appeal might be to those devoted Soulslike players who are looking for an unadulterated old school challenge with up-to-date production values and new systems to learn.
In a landscape littered with lazy, poorly optimized or outright broken PC ports, Stellar Blade stands out for its attention to detail, wealth of options and strong performance. It’s a great way to experience one of the best action-adventure RPGs from 2024.
Playing Dune: Awakening is an uneven experience. The survival and building loops start strong, then eventually bog down, but experiencing the Dune universe and Arrakis is always engaging. If the game’s combat could reach the heights of its stellar world-building, Dune: Awakening would be very hard to put down. As it is, the game’s crafting/survival loops are just strong enough to keep me playing when its combat tempts me to stop.
The game allows for the player to design some fairly complex and impressive structures, even if the tools aren’t always entirely cooperative. Anyone designing a dream home or business could certainly use Architect Life to make a first pass at realizing their vision.
All games build on or look back at what’s come before. The Alters makes a delicious stew out of familiar ingredients, both from other 11 bit studios games and popular genres. Taking survival and building mechanics and adding a complex layer of social simulation isn’t entirely foreign to this developer, but The Alters feels genuinely original, and that’s a bit miraculous in an industry full of sequels and remakes. Ironically, while the game might be about clones, The Alters is anything but a copy of something else.
Overture might not be a proper sequel, but it is a great reminder about what makes Lies of P such a fantastic Soulslike.
Lost in Random: The Eternal Die isn’t literally a sequel, of course. It’s an interesting switch to a new genre, and a gamble that pays off. With its fast, challenging, colorful action and a unique setting, Lost in Random: The Eternal Die puts a compelling spin on familiar roguelike mechanics. Both fans of the genre and the first Lost in Random game should find plenty to enjoy.