Diana Croce
Black Myth: Wukong is full of unique ideas and just as many missed opportunities.
Flintlock: The Siege of Dawn is a rough but original take on Souls-like ARPGs.
#Blud is a hard game to like. Mechanically, it’s plagued with issues that I hadn’t seen in an indie game since 2013’s Ittle Dew. The story is hard to love, too. It’s easy to blame all its faults on the inadequate game that surrounds it, but #Blud’s story is fully capable of undermining itself. That said, if you take the game as it is and ignore those problems, you’ll find that #Blud has plenty to give back. Whether you’ll find this exchange worthy, it’s up to you.
Children of Silentown is a point-and-click adventure that, for both good and bad, wouldn’t feel out of place in the catalog of Amanita Design, developers of Machinarum and Botanicula. It strikes a similar mix of striking art, unique music, and classic adventure game mechanics with just a hint of innovation. Yet Children of Silentown appears a distinctively less inspired game than those mentioned above, with no strong theme or thesis to bring the whole experience together.
Tunic stands as a wonderful nostalgic adventure fueled by riddles and dark secrets.