Erik Hodges
Lootbound highly impressed me with its simple yet expressive mechanics and its loot-focused, turn-based roguelike structure. Paired with its incredible art, vivid world, and interesting characters, and you have a game that is sure to stick with you long after you’ve beaten it. Lootbound is an experience that you’ll struggle to let go… much like that legendary but under-leveled piece of gear you’re hanging on to.
BioEden is a fun environmentalist twist on the 4X genre, though you might not get much mileage out of it. While the mechanics are interesting and satisfying, the game lacks the depth to keep it engaging enough to warrant much replayability, and more experienced 4X players may find it trivially easy to master.
LIFTED succeeds not because it reinvents the genre, but because it executes its ideas with confidence and charm. The endearing cast and entertaining dialogue combine with surprisingly challenging-yet-engaging level design to create a truly memorable experience. While it may not be the most ambitious or groundbreaking platformer on the market, it doesn’t need to be. LIFTED knows exactly what it wants to be, and it accomplishes that goal with style, humor, and a lot of heart.
S.T.A.L.K.E.R. 2: Cost of Hope left me with mixed emotions. On one hand, it is the best of S.T.A.L.K.E.R. 2, with iconic new areas to explore and a return to the franchise’s sense of mystery and horror unlike anything else in the base game. However, it is hard to escape the feeling that much of the DLC is content from the main game, repackaged and sold for an additional price. While I would highly recommend any S.T.A.L.K.E.R. 2 fans give the DLC a try, I would understand if they were left feeling a bit jaded by the cost of entry.
While Yet Another Zombie Survivors doesn’t do much to reinvent the Bullet Heaven formula, it still offers something unique thanks to its memorable cast of characters and charming, comic-book-inspired style. The progression can become a grind, and genre veterans may not find many surprises. Still, for fans looking for a polished and personality-filled entry in the genre, it’s an easy recommendation.
Darkest Dungeon: The Fire’s Edge is a fine, non-intrusive complimentary DLC for Darkest Dungeon, adding new content to the game without drastically changing the original experience. The two “new” heroes bridge the roster between Darkest Dungeon I & II, and provide the perfect excuse to come back and give Darkest Dungeon another playthrough.
Overall, I was deeply and thoroughly impressed and entertained by Twisted Tower, which has become my new favorite game of the year. I highly recommend it to fans of BioShock, horror, or anyone looking for an incredibly unique and memorable gaming experience. The combat is fun, the level design and enemies are immaculate, and the setting is something that is certain to stick with you long after you’ve beaten the game, just like a recurring nightmare.
Wreck Runners is a fine entry into the co-op extraction genre, with solid genre fundamentals and a few interesting twists or additions to the formula that make it exciting for genre fans. However, if you’re not a fan of the genre, there really isn’t much here that’s likely to change your mind, and the game’s world doesn’t do a good job of keeping tension or suspense for very long. Again, if you’re a fan of the genre and you’re looking for something new to play, this title is for you. If you’re not, I don’t think there is much here for you.
While I would love to see more games from this franchise, Creepshow itself is a fun but flawed first entry. Fun stories and striking visuals carry the show, but awkward animation, boring gameplay, and a disappointing two-story length hold it back. Horror and franchise fans are still likely to enjoy this game, but may be left wanting more, with very little to no replayability to satisfy that hunger.
My gripes aside, I can honestly say that Low-Budget Repairs is one of my favorite new renovation games, if not my downright favorite. It does many mechanics in the genre well while also adding a real, comically dingy and cheap feeling to everything, entertaining beyond the satisfying process by allowing you to be a garbage handyman and accompanying the experience with great dialogue and characters. While I think the game could be a bit more open and make more frequent use of its immersive mechanics, it was still an overall fun game and one I think fans of the genre will really enjoy.
Looking for Fael is a fantastic puzzle game with some clever challenges to overcome and an interesting, multi-dimensional mystery to unravel. While the game’s reliance on physical note-taking feels like a flaw inherently baked into the game, it is the only one I really found worth commenting on. Fans of the genre are sure to have a fun time unraveling the threads of this multiversal conundrum, conveniently located within an apartment complex.
Mistfall Hunter has the bones of something that could be great. However, the current, bare-bones state of the game is full of unnecessary restrictions that limit solo play, an awkward core loop, and predatory monetization tactics befitting of a mobile game. The game’s beautiful world and exciting setting simply were not enough to help me see past its flaws, and while I can see where some players would enjoy the game, I personally would call it “mid” at best.
For a simulation title, ReStory: Chill Electronics Repairs is exceptional, giving you a great simulation of a very niche idea in an even more niche setting. That being said, the game’s main mechanic could use more complexity, and the loop can get a bit repetitive and grindy, making the game best enjoyed in short bursts.
For a game made by a solo developer, HellSlave II: Judgment of the Archon is impressive and outright inspiring. Small problems persist, but overall the game features incredible art, a strong narrative and setting, and turn-based RPG combat that is not only incredibly fun, but also has more exciting to use and uniquely designed abilities than you’d find in a lot of games in the genre.
Pass the Fear has some good moments tucked beneath some lackluster design choices, suffering from rapid and disorienting balance changes that bring the game from disappointingly slow and easy to obnoxiously bullet-sponge-focused. While you can certainly find some joy in this game, I find it hard to recommend it alongside some other, similar titles in the genre.
Midnight Moments provides you with simple, straightforward tools and assets to create impressive little cyberpunk dioramas. While the tools have some slight issues and the assets could be better, the title particularly shines in using simple shapes and geometric language to create impressive scenes with unimpressive, easy-to-use shapes.
Sir, We Have an Orc Problem feels right at home with the best flash games on Newgrounds or Armor Games, really weaponizing the dopamine you get from slow progression and grinding out upgrade trees. As a title you’d pay for, it is a little lacking in content and longevity, but just a little; if the game has your interest, I’d still give it a try, but I might recommend picking it up on sale if you do.
Corsair Cove is a great city-building game for those who like the actual act of building up their town, watching it grow and admiring the shape their labor takes, aided in no small part by its unique pirate theme and how it forces you to build atop and along towering cliffs. Mechanically, however, it can be a bit understimulating, being rather easy for veteran city builders to handle and gravely oversimplifying its ship combat and exploration mechanics.
Fogpiercer is a fun roguelike deck builder with a unique “battle train premise,” but its core gameplay loop quickly becomes repetitive. A little more content, especially explorations of the game’s narrative or characters, could have greatly helped with this problem; but even so, the game still manages to be a fairly fun title with a focus on positional strategy.
Dead Weight is carried by its great setting, fun characters, impressive art, and unique take on the roguelike campaign system. While its gameplay is fun, it does suffer from design choices that might end your run before it even begins, and less-than-perfect in-run and out-of-run progression holds the gameplay back significantly. However, for the game’s incredibly fair price, I would still recommend giving it a try for yourself, even if this review has left you skeptical.