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Disciples: Domination can feel slow, tedious, and grindy at times, but fun can still be had in its unique party recruitment mechanic and highly customizable player character. However, it doesn’t change enough from the game that came before to justify its existence as a sequel, and may even feel like a disappointing departure for returning fans.
Styx: Blades of Greed is a master of stealth gaming, with excellently designed levels, incredibly fun stealth and kill mechanics, and a rich and engaging fantasy world to host it all in. Fans of the franchise and newcomers alike are bound to enjoy this third installment in the Styx series, which knows what a stealth gamer wants and executes it flawlessly.
Mewgenics deserves all its praise and more, delivering a solid monster-rancher premise with strong roguelike gameplay and packaging it all with incredible humor that only the creative minds behind Super Meat Boy and The Binding of Isaac could pull off. You couldn’t swing a cat around in this game without smashing it into something awesome.
Clue: Murder by Death seems perfect for a niche audience, as it offers a mystery that requires player commitment and meaningful deduction skills to solve, with very few tools to make it easier. For a general audience, however, the game is likely to feel slow, awkward to play, and full of distracting load times, which come together to make a game that’s hard to engage with.
REANIMAL far exceeded my expectations, even outdoing the original Little Nightmares with its mature themes, twists on the formula, and genuinely tense and scary gameplay. The original creators of Little Nightmares prove they’ve still got it, and I can’t wait to see what they have in store for us next.
The 9th Charnel has its problems, but for an indie game made by a solo developer, I was overall pretty impressed by what it had to offer. Its story was interesting, and its visuals were nice; however, the game’s flawed animations, poor sound design in areas, and coin-flip performance may dissuade you from playing. It is, however, deserving of much more attention than it currently has.
While there is some nostalgia there for fans to enjoy, MY HERO ACADEMIA: All’s Justice is overwhelmingly disappointing, providing sub-par gameplay, stiff animation, and a lack of iconic playable stages from the anime. For all but the most diehard My Hero fans, this title is nothing more than an underwhelming and easily forgettable one.
HumanitZ has its flaws, suffering from inconsistent design features, some light bugs, and slow progression despite cutting out some of the depth featured in similar titles. However, it still makes for a worthy contender in its genre, striking a good balance between deep survival mechanics and beginner-friendly accessibility.
Nova Antarctica is a charming, if at times challenging, combination of survival-crafting mechanics and platforming. While it’s got its great and charming moments, a lot of little issues can hold the game back, making it slow or outright frustrating to play and leaving the player with a feeling that the game itself just isn’t totally finished.
I Hate This Place has an incredible setting and fun enough, if not all that impressive, survival and combat mechanics, but could do a better job of introducing players to its world and story. I think the game will certainly find an audience, and those players will likely find themselves drawn to the comic-book franchise the game is inspired by.
MIO: Memories in Orbit demands patience, offering a serene and strange world to explore, great characters to meet, and some of the better platforming mechanics I’ve played with. It lacks a lot of familiar genre mechanics, which can make it feel punishing for some, especially those who want to get through the game fast. If you find that you enjoy taking your time in MIO: Memories in Orbit, then you’ll have a lot of fun.
City Tales – Medieval Era is a fantastic city builder that takes its own relaxed approach. Its use of companions and its unique, satisfying building system allow you to create a massive, sprawling kingdom and appreciate some character-driven narrative along the way.
Confidential Killings didn’t always satisfy me with its exploration of its narrative or characters, but it still managed to be an excellent puzzle game, one that uses gritty noir storytelling and pulpy graphic novel visuals as presentation for its challenging brainteasers.
DuneCrawl is an exceptional open-world exploration game that allows players to indulge in the fantasy of piloting giant crab war machines. While lacking a bit in exciting progression mechanics and harder to engage with as a solo player, this game is otherwise solid all around and has an incredible fantasy world and visual aesthetic.
Terra Invicta puts the “grand” in grand strategy, offering experienced players a deeply involved strategy game that takes them from a shadow government to a space-faring superpower. That same depth creates a demanding learning curve, however, and the time commitment required may put some newcomers to the genre off.
Pioneers of Pagonia is a great city-building title, one which simplifies certain familiar aspects of the genre in order to better introduce its satisfyingly deep production chains and management aspects. Combining production, trade, exploration, and war, this charming city builder should provide the kind of depth genre veterans enjoy with enough accessibility for brand new players to feel just as welcome.
UNBEATABLE combines rhythm gaming with a heartfelt story and incredible characters. The title is punk throughout, both in its messaging and its nontraditional approach to storytelling, and at times feels more like an interactive music video than a video game. In the end, it truly is an “UNBEATABLE” experience.
Skate Story is a fantastic game for fans of the street skating genre, mixing things up with an incredibly unique setting, striking visuals, and thought-provoking ideas, while still encapsulating both the culture and the mechanics of the genre we love.
Though I felt the game’s progression system was somewhat flawed, Death Howl still managed to impress me thoroughly with its incredible storytelling, art, and unique blend of genres, creating something utterly unique and highly memorable.
While the game captures a certain sense of wonder, Of Ash and Steel is unreasonably unpolished and miserable to play. If the game were still in testing, I would call it ambitious, but changes still need to be made to the core experience and a lot of QA still needs to be done on what is being called a finished game.