Graham Banas
- Kentucky Route Zero
- Bioshock
- Star Wars: Jedi Knight II: Jedi Outcast
Each of the game’s three “campaigns” distinguishes itself from each other as well. From the sandy canyons of Geonosis, the eerie halls of the Prosecutor, or the densely forested Kashyyyk, they all feel distinct. While it may not be a visual feast anymore, the takeaway with Republic is less look how far we've come but rather look how far ahead it really was.
However, the writing is a bit of a letdown. The character interactions are solid, and seeing their interplay is a delight. There’s also an impressive level of detail paid to the minutiae of film-making that we rarely see. Unfortunately, this level of care doesn’t touch all corners of the experience. The character's connection to the primary narrative is tenuous. Outside of the very first mystery, the protagonist's motivations for remaining involved in these murders don’t feel warranted. This is especially problematic when it comes to Rintaro’s chapters, which comprise the brunt of the game’s 15 or so hours. The writing is able to somewhat successfully sidestep this problem, through sheer force of intrigue, but it’s not wholly successful.
These are all problems that were present in the title upon its 2005 launch, so the port can only do so much. With this in mind, the game is solid — stable frame rate, the assets look as good as they possibly could without an overhaul, and the modernised controls are a demonstrable improvement. Hit detection is a little sluggish, but it's worth the price of entry for getting a peek at such an oddity. While saying the game lacks focus could be construed as an insult, it’s truly fascinating to see a game made with, for its time, such a high level of quality that wears so many different hats. And for that, we appreciate the opportunity to experience it in the modern era.
The maps are huge, and have points of interest to discover littered throughout. Really the only obstacle for enjoyment is your own patience and just how much time you’re willing to spend doing all the less-than-thrilling activities.
While the campaign is reasonably fun — and houses a few really great set-pieces — the standout mode in the game is time attack, where you are tasked with completing a series of 20 obstacle courses as quickly as possible. Perfecting run after run in this mode is a standout of the game, and honestly, the price of entry is worth it for time attack on its own.
Control: Ultimate Edition represents a great achievement. Between its already impressive gameplay and a robust number of performance upgrades, Control both looks and feels like a next-gen title. Sussing out secrets and uncovering the myriad mysteries and suspicious happenings tied to one of gaming's most unique and interesting places are better than ever. For anyone who had been holding off on playing the game, there's never been a better time to give it a shot.
While recurring problems persist, MXGP 2020 is the new highpoint for Milestone's licensed racing series. Hugely reduced load times and more immersive gameplay than ever before help push this year's entry that extra little bit ahead, though it continues to be let down by its environments and lack of content. The addition of Race Director Mode - a transplant from the Monster Energy Supercross titles - at a later date will definitely help, but a more substantial update in 2021 would be even better.
What start as very simple hidden object brain-teasers eventually progress to multi-scene puzzles, where items you collect serve more than one function. The puzzles never get hard per se, but they are immensely satisfying all the same, especially the more involved ones.
Delivering a final verdict for Tom Clancy's Rainbow Six: Siege is complicated. Purely on the title's merits, it's a PS5 upgrade that is unquestionably an improvement and comes highly recommended. But on the other hand, even with all the new bells and whistles courtesy of the PS5, the title is a horrifying cesspool of cheating and toxicity of which very little has been done to stem the tide.
The new features are welcome, and the game definitely looks nicer, but apart from that, it’s the same experience. If you had your fill of the title on the PS4, there’s not a whole lot to come back for. However, if you’re just diving into the game now, this is the version you want.
Observer: System Redux is a legitimately impressive overhaul. At long last, the PS5 has allowed Bloober Team's ambitions with this title to be properly realized. New quests slot into the experience wonderfully, Rutger Hauer's performance remains impeccable, and the game just generally has a lot more to offer this time out. While an overreliance on jump scares and a plot desperately in need of some trimming hold the experience back from true greatness, Observer's fancy new PS5 incarnation at long last feels like the title it was originally intended to be.
The Pathless is an incredible experience, and easily one of the best launch titles available on the PS5 in what is already an excellent selection. A wondrous, beautiful open world with innumerable locations and secrets to uncover is placed alongside a moving narrative further heightened by an unexpectedly tender relationship between player and bird. And that's to say nothing of the game's exquisite use of colour, or the beautiful and wickedly unique soundtrack. The Pathless excels on all fronts.
Fuser is, frankly, a staggering technological achievement. The game takes the act of making music, an incredibly challenging thing to accomplish, and practically trivialises it. You don't need to have any kind of prior knowledge to make meaningful music with this title. The game walks you through everything with a perfect learning curve and near-limitless flexibility. It remains to be seen if it will court a large enough player base to confirm its existence, but as it currently stands, this title is yet another unexpected jolt of inspiration for the rhythm game genre, which even just a few years ago looked all but dead. Between the brilliance of rhythm titles in VR and now Fuser, the future is bright indeed.
NHL 21 is absolutely a step forward. We won't be able to see if this improvement is a one-time thing until next year, but as it stands, this final release of the generation is also its best in that span. With a long-overdue update to the Be a Pro mode, alongside the pretty fun HUT Rush and the changes to Franchise, the series took a bigger step forward than it normally does. Sure, there's a give and take quality to many of the alterations, but the overall product is a net positive. It won't be scooping up an endless stream of awards any time soon, but this series has been in far worse shape in the past.
Ultimately the game feels like the first draft of a really great idea. Add some polish, and we’d love to see what it could become.
But with all these setbacks, perhaps the age old question of 'Can you run Crysis?' should be refrained. Maybe we should instead be asking, why would you want to?
If you’re already a fan of Alan Wake, this is a brilliant experience that provides more juicy tidbits from the beloved property. If you’re new to Alan Wake, though, this is not the right starting point.
Being able to wield a lightsaber and deflect laser blasts, or pull a Stormtrooper up close to skewer them, carries an appropriate amount of weight, and there are many moments where the trappings of VR fade away, and you feel completely integrated into the Star Wars universe. These transcendent moments are many, and when this experience is firing on all cylinders, it’s truly special.
Ultimately the result is a fun world, with fun characters that absolutely nails its boss fights, but settles for adequacy on all other fronts. As the first game from a new team, it’s not bad, though.
Descenders is a solid experience if you're looking for a time waster that you'll return to over and over. While constant screen tearing issues hamper its presentation quite a bit, the game has solid controls, as well as simple though endlessly entertaining mechanics. While the controls aren't the tightest we've seen, they do everything adequately and contribute to the fun. Add in the wide range of biomes to race through, including some more wacky ones towards the end of the game, and it makes for one fun package. And that's to say nothing of the fun little gimmicks, like the first-person mode and the trials-style courses. Descenders has everything you could possibly want in a downhill cycling roguelite.