Stephen Tailby
- Burnout 3: Takedown
- Sonic The Hedgehog 2
- Portal 2
Stephen Tailby's Reviews
Despite our complaints, though, Killer Frequency is lifted by its daft charm. It's an intriguing, unorthodox murder mystery that fans of narrative-driven games will certainly enjoy — it just needed a little bit more tuning.
Lego 2K Drive is a racing game that so nearly reaches its potential, but it steps on a few stray bricks along the way. The core driving feels good, the Story mode has plenty to do, and the creation tools are legitimately impressive. However, it's let down by technical shortcomings, a lack of sharing options, and somewhat slimy monetisation. The foundations of a really great arcade racer are here, but poor optimisation in this Switch version and certain design decisions mean it's unlikely to overtake the competition.
Whether you're a fan of LEGO, arcade racing, or both, this game comes highly recommended from us, with the unfortunate caveat that it also features pretty aggressive monetisation. Tactile open worlds have a decent amount to discover, the Story mode strikes the perfect tone, and the driving itself is great fun. On top of all that, an impressive build mode lets you make your own crazy cars, though it's a shame you can't share them with your pals. Unfortunately, the microtransactions are hard to ignore, and they drag down what is otherwise a creative and engaging racer.
Humanity is a wonderfully different puzzle game brimming with ideas. It takes a few simple building blocks and combines them to create some surprisingly complex levels and challenges, keeping you on your toes as it constantly throws in new concepts. While the story mode has some inconsistencies in terms of difficulty, it still manages to keep you hooked all the way. And when you're done, there's an intuitive level editor and browser, in theory giving you all the puzzles you could want. If you're after something a little different, give this a shot - they don't often make them like this anymore.
Like Frozen Wilds did with Horizon Zero Dawn, Burning Shores takes what was already great about Forbidden West and gives you a sizeable new playground and a bunch of extra toys to play with. The archipelago is great fun to explore by land, sea, or air, with plenty of interesting things to see and do. Certain areas feel a little underutilised, but overall this is a great expansion that continues Aloy's story and sets up for things to come in Horizon 3.
Meet Your Maker's core premise is very strong, but the game's aesthetic and samey levels currently don't live up to that vision. While it can be fun in short bursts, raiding Outposts can quickly become tedious, although building your own stages for others to try is more fulfilling. There's potential here, no question, but we'll have to see how it fares on live servers before we deliver a full verdict.
Unfortunately the game falters somewhat at the end, with multiple conclusions that don't feel particularly fulfilling. However, overall the journey is a worthwhile one. Citizen Sleeper hooks you with its elegant presentation, thoughtful narrative, and memorable characters, and despite one or two small missteps, it's an engrossing, atmospheric experience worth a roll of the dice.
Still, the core of Deceive Inc. is good; deducing who might be an opponent while trying to blend in is a tense, fun experience. It's in need of some updates before it reaches its full potential — adjustable text size would be nice, and it's going to need a wider variety of maps and modes going forward. It's a solid starting point with a great premise; hopefully it can evolve into something really worthwhile.
We will say the gameplay can become repetitive when you need to grind for cash or certain items. Additionally, managing the game's grid-based menus can be pretty fiddly. The remedy for both things is those all-important upgrades, which smooth out frustrations with cramped inventories or limited fishing capabilities. Despite any rocky waters, though, Dredge's rewarding progression and enjoyable premise keep it afloat.
Despite some low-res textures, a pleasant art style tops things off nicely, and a decent range of comfort options is there if required. The Last Clockwinder isn't a big, showy experience, instead using VR to really root you to the puzzles. Enjoyable throughout and no longer than it needs to be, this is quietly one of the better games among PSVR2's launch lineup.
On top of all that, there's good use of haptics in the controllers and the headset, and there are decent comfort settings. The default movement is teleportation and snap turning, but you can toggle smooth motion if preferred. While in some ways, the game's complexities make it potentially overwhelming to play in virtual reality, the end result is great once you get used to it. For a slight sacrifice in image quality, you're getting a deeply immersive experience which plays into that sci-fi fantasy more than ever.
You will need some space to play; the game requires a roomscale environment, owing to all the arm-swinging. You won't need to move from your standing position, so the requirement feels a touch restrictive. Still, if you're able to meet the necessary floorspace, What the Bat is a very silly but entertaining PSVR2 title. While short, the good news is that more content is on the way, so there's even more madness to enjoy beyond launch.
Cosmonious High is a candy-coloured treat for players of all ages. Developer Owlchemy Labs has applied its low pressure sandbox experience to a madcap school full of things to see and do, and there's some great VR design on display. The powers at your disposal are fun to use, while classes offer up some varied tasks that make the most of Sony's new hardware. While some more comfort options would've been nice and playing sat down isn't really an option, the game's relaxed tone and variety of gameplay makes it worth enrolling.
Ultimately, this is just more PowerWash Simulator — more stuff for players to sweep clean with its satisfying, soothing gameplay. It's not adding anything else, really, but the appeal of getting up close and personal with some of FF7's recognisable props and environments is neat in its own way. It offers up a novel new perspective on the beloved title that'll please both sides of this unique collaboration.
Aside from that, this is the same great spin on Tetris we all know and love. Fantastic music is paired with vibrant, sumptuous visuals, and together they take this nearly 40-year-old game to a new level, whether you play it in PSVR2 or on your telly.
Where we fall slightly out of love is with the fiddly controls. It packs a lot of useful functions onto the controller but it took us a while to figure it all out, and the tutorials are so minimal that some features barely register. It's also a shame the DualSense's capabilities are wholly ignored; this seems a perfect game for all its tricks. Even with any small reservations, though, we can't deny the game is just as engaging, relaxing, and enjoyable as everyone says.
SpongeBob SquarePants: The Cosmic Shake is an earnest effort to produce another great game for the character, but it hasn't completely worked. The premise is good, the level design is imaginative, and there's a clear love for the IP with its countless references and costumes. However, some of the gameplay feels very dated, while a number of presentational shortcomings and a laundry list of bugs hold it back. If you're a big SpongeBob fan, there's absolutely a good time to be had here, but a general lack of polish and some played-out design mean it's not quite the sweet victory we were hoping for.
Sadly, any multiplayer options have been stripped away, and so have the prizes for completing each World Tour, which rewarded you with things like opening movies for old Ridge Racer games. The only other frustration comes from AI drivers, who can be tricky to overtake. All in all, though, this is easily among the best classic games on PS Plus Premium. This is a timely reminder that, at their peak, arcade racers can easily rank among the most enjoyable video games you can play.
The levels are creative, at least, with unique environments to explore like a medieval castle on a crescent moon, or a sprawling town atop a carrot cake. There are also more linear stages to find, and smaller islands you can fly off to, Super Mario Galaxy-style. While it makes some odd choices in its design, Togges just about wins us over with its experimental spin on platforming and no small amount of whimsical charm.
The only major gripe we have is the severe screen-tearing. It's present throughout, and an unfortunate blemish on an otherwise very sleek game. VRR or a 120Hz-compatible display may solve this, but without those options, it's a slightly distracting technical hiccup. However, you're unlikely to notice in the midst of things, and Neon White is otherwise a highly entertaining, stylishly presented adventure.