Sammy Barker
- Shenmue II
- The Legend of Zelda: Ocarina of Time
- Super Mario 64
Sammy Barker's Reviews
But this is a novelty at best, and once you’ve squashed a few cardboard cars, you won’t be coming back.
While there are undoubtedly higher-profile roguelikes on the platforms, this is still a fun one.
While the title does streamline some tasks, its controls are still counter-intuitive on the DualShock 4, adopting a rub-your-head-pat-your-belly approach that’s almost impossible to adapt to.
Gun Crazy has modest ambitions, meaning you should calibrate your expectations appropriately before giving it a spin.
Local co-op doesn’t really ease the repetition, although your pals will certainly appreciate the pop culture references.
SnowRunner's glacial pace won't appeal to everyone, but this unique haulage simulation manages to transform everyday terrain into an enemy you need to tame. This is a game that's less about the destination and all about the journey you take; in that sense it's unmatched, and wildly rewarding in a way that few other open worlders are.
A shallow, shallow experience overall that will only hold your attention for an hour or two at most.
It’s all largely competent, but its main concept could have been taken much further.
There’s nothing here that will keep you occupied for long, but it’s a fun distraction.
It’s a lot of fun to play, though – and should prove a treat for fans who’ve been following Moriarty since the days of Shatter on the PlayStation 3.
Fun, alternative take on football
. Minor collision detection niggles aside, this is a well-executed adventure, it’s just not especially interesting from the outset. Some may find a few hours of fleeting entertainment here, but it’s not going to live long in the memory once you eventually close the application down.
Unless you’re already deeply engrossed in supercross as a sport, there’s very little here that’s going to give you the aftereffects of a Monster Energy-induced high.
The title does a good job of simulating the territorial battles that occur in real-world rugby matches, but it’s generally clumsy and there’s no real consistency to the way players move.
The gameplay is a little floaty, but it generally feels okay.
This is earnest entertainment – and it’s got one helluva puppy sprite taking centre stage.
Sisters Royale: Five Sisters Under Fire doesn't reinvent the shmup rulebook, but it leverages some interesting wrinkles first introduced by the Castle of Shikigami series to excellent effect.
The title’s as straightforward as side-scrollers come, but its chunky pixel art and biting chiptune soundtrack make it an entertaining distraction for an hour or two.
It looks lovely and it plays fine, but without its headline feature it winds up largely uninspired.
Overall, the title is ridiculously restricted, and while there are different endings encouraging multiple playthroughs, you’ll have seen all that it has to offer in hours.