Knightin’+ header image


Muzt Die Studios, Ratalaika Games
Jul 26, 2019 - Nintendo Switch, PlayStation Vita, PlayStation 4, PC, Xbox One, Xbox Series X/S, PlayStation 5

OpenCritic Rating


Top Critic Average


Critics Recommend

Push Square
5 / 10
5 / 10
Pure Nintendo
5 / 10
6 / 10
Area Xbox
4.7 / 10
Nindie Spotlight
6.4 / 10
4 / 10
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Knightin’+ Media

Knightin'+  - Launch Trailer thumbnail

Knightin'+ - Launch Trailer

Knightin’+ Screenshot 1
Knightin’+ Screenshot 2

Critic Reviews for Knightin’+

. Minor collision detection niggles aside, this is a well-executed adventure, it’s just not especially interesting from the outset. Some may find a few hours of fleeting entertainment here, but it’s not going to live long in the memory once you eventually close the application down.

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Knightin'+ draws inspiration from adventure games of previous generations and presents a 100% dungeon action without an outside world to explore. If its visual environment does a good job, more variety on the dungeons' nature could help, as well as some outdoor exploration. As it is, Knightin'+ ends up too repetitive and short and without much to offer to fans of adventure games.

Review in Portuguese | Read full review

What it all boils down to is that Knightin'+ struggled to keep me engaged. The lack of an overworld of any type makes it ultimately forgettable. For $5.99, you'll get a strictly average title.

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A decent little game for a reasonable price, but it's kept so simple it can be often confusing and unsatisfying to play. The humour and tongue-in-cheek ideology is fun to participate in. The basic premise, minimal weaponry, and simple but brain-bending puzzles build towards a superb game that never quite manages to lift itself from mediocrity.

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Knightin + is a classic adventure and dungeon game where we will have to survive a multitude of enemies and traps.

Review in Spanish | Read full review

Certainly one of the elements of the classic Zelda series that everyone loves is its dungeons...

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As a retro throwback, Knightin misses the mark. Making a game based on the worst parts of its inspiration unsurprisingly leads to a mostly negative experience.

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In a world where Zelda is king, indie titles take on the top-down formula in order to serve as effective- if not short lived- knights of the genre.

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