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All in all, we’d like to recommend Shinobi: Art of Vengeance once again. But this time, we’re addressing players who’ve just bought a Nintendo Switch 2 (or who already own one but are hesitating to buy the game). The gameplay is very smooth, and it’s a great title that will keep you entertained for a good 10 to 12 hours.
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One of the biggest and most ambitious DLCs ever released for Total War: Warhammer III. The arrival of Nagash would be reason enough for many players to return to the game, but Creative Assembly has gone a step further by adding three additional Legendary Lords, new units, distinct campaigns and a free update that refreshes some key content
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A mix of ideas. Some work quite well and, above all, the survival and base-building aspects are very well done. On the other hand, focusing on this single-player mode, it still feels a bit too empty and has the feel of an MMO. Narrative elements, levels and cutscenes have been introduced to make the solo experience more like an RPG. However, it’s still quite a way off this genre and ends up drawing (only a little) from many others, ultimately becoming a sort of Frankenstein’s monster. Even so, in most respects it does the job, and the lore of the universe created by Frank Herbert features those little details that are sure to delight fans.
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Welcome to Elderfield looks like a farming game, but it isn’t. Or at least, not entirely. In my more than 15 hours of gameplay, I spent barely a couple on the farm, with the rest devoted to exploring and completing quests. The farm is, of course, important, but no more so than combat, exploration or interacting with the world. They are the four legs of a terrifying table that will attack you when you go to sleep. But four legs that carry an equal weight, after all. None of them is any bigger than the others.
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Despite its somewhat limited technical aspects and its lack of innovation, if you love trains, the level of simulation the game offers will be enough to make it your go-to game. Still, it would be nice to see more European rail systems—such as the French or Spanish ones—which would add variety to the game’s all-too-familiar German and British settings. I invite you to give it a try through its free version.
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Valheim started out as a simple survival game and has gone on to build a community that’s completely enamored with its exploration and building systems. Not to mention that we’ve been able to experience a true Viking adventure alongside our friends or on our own. Version 1.0 is the culmination of years of development and evolution by a studio dedicated to its community and its game.
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All in all, Warcraft III Reforged: Forsaken Kingdom has been a particularly pleasant surprise. Getting to enjoy this universe again so many years later, with a new story, is something I didn’t expect. Maybe my fondness for the game is influencing my perception, but it’s been a long time since I’ve enjoyed it this much. After more than twenty years, Warcraft III still has stories to tell, and for someone who discovered video games thanks to it, being able to experience them is something very special.
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I conclude this review of Kalanoro with the firm impression that this is a small-scale adventure with plenty of personality. It doesn’t set out to revolutionize the genre, but rather to offer a simple and fun experience. Its greatest strength lies in the combination of platforming, combat, music, and humor—elements that feel accessible right from the very first minutes. Some aspects could be more in-depth, and certain moments feel a bit too simple, but Kalanoro knows exactly what it wants to offer. It’s a colorful, lighthearted, and unique adventure that stands out for its personality and its quirky atmosphere.
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Gears of War: E-Day not only revives one of Xbox's greatest franchises, but also manages to restore much of the identity that seemed to have been lost in its last two installments. The Coalition understands what made the original trilogy special: the brutality of war, the depth of its characters, an oppressive atmosphere, and spectacular action that doesn't have to sacrifice emotion
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Sniper Dan is, in short, a small, simple, and unique game. It hasn't changed my life, but it has provided me with some pretty fun moments and, above all, something that's a bit out of the ordinary. If you like hidden-object games, laid-back titles, or are simply looking for something different to play a few rounds of, it's worth giving it a try.
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In short, I conclude my review of NASCAR 26 by recommending the game only to the biggest fans of this motorsport. Not only because it’s a somewhat niche competition in our part of the world (which is part of it), but also because, while it features a very interesting improvement in Career Mode, the truth is that this is the only significant new feature compared to last year. Furthermore, since the text hasn’t even been translated into our language, we might miss out on many important details needed to know how to approach the races.
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Moonlighter 2: The Endless Vault is one of those games that seem much simpler during the first few hours than they actually turn out to be. At first, it all seems to boil down to entering a dungeon, defeating enemies, collecting items, and then selling them, but little by little, perks, new weapons, upgrades, potions, patches, relics with different properties, furniture, trading systems, new routes, and multiple progression options begin to appear.
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A much-needed leap in quality for the series. It’s no longer just a Hot Wheels game—it’s now a key title to watch in the genre. It still has a long way to go; there are aspects that need improvement, such as the impact sensation, the sound of the vehicles, and a more distinct personality… On the other hand, behind the wheel, it feels like a complete experience—one that no longer requires as many “buts” as it used to. The sense of speed is very well done, and a large number of events and challenges have been introduced across its four islands, which you can now explore freely.
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It’s a full-fledged “more and better” compared to the original, as one of my colleagues noted in his impressions from Gamescom 2026, transforming its “level-based” premise into a vast open world where we have everything at our disposal to tackle it however and whenever we want, within established limits. In addition, the combat and equipment systems—following in the footsteps of the original—have improved upon small details that refine a formula that, while simple, is quite satisfying. Playing it in co-op remains the most fun way to enjoy it throughout the more than 40 hours it can last.
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One of the best strategy games of recent years. Intelligent Systems has created a massive adventure, brimming with possibilities and featuring a story that keeps players engaged thanks to its many protagonists and a very well-crafted narrative.
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FEROCIOUS isn't a triple-A game, or even a double-A one. But the skill of its small team of developers results in a fun game that blends shooting with crafting and puzzle-solving. While the graphics hold their own, the sound design is very lacking. Despite all its flaws, FEROCIOUS has managed to keep us glued to the controller, making us enjoy ourselves and want to get lost on this strange island in search of all its secrets.
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I think it's one of those games that's hard to recommend in general because it sticks to a very specific formula. Its open world, archery, mythological creatures, stealth, exploration, and great soundtrack are a combination unlike anything else out there. And in an industry that tends to copy ideas, that’s worth mentioning. But it also has its flaws. Navigation can be confusing, the AI is inconsistent, and there are several technical issues. Plus, the combat doesn’t always live up to the standard set by the game’s best ideas.
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Unremarkable. It isn’t a flawless game, nor does it set out to be. But to be honest, it could have been so much better. It fulfils the basic function of entertaining without any great fanfare, but it falls a bit short in terms of depth and, above all, in its gameplay. The gameplay feels clunky, awkward and unsatisfying. This is almost a fatal flaw in a game where the emphasis on action is practically absolute. There’s no better news on the graphics or audiovisual front either, as these are also fairly basic and don’t quite hit the mark. In short, if you’re a fan of the series, you’ve got an excuse to play it; otherwise, I wouldn’t recommend this title, even as a fan of the genre
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Fun. It’s an old-school video game, and not just because of its art style. It features that kind of level design where you go from here to there, completing objectives and tackling whatever comes your way. The way the weapons work means you’re constantly switching to new ones and moving around the level. It could do with a greater variety of enemies and less repetitive locations, but in the end, that’s beside the point. Because this game throws some cracking music at you so you don’t stop to think for too long – you just shoot at anything that moves.
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Silent Hill: Townfall takes the series in a different direction without losing its identity. Its focus on stealth, oppressive atmosphere and constant tension makes St. Amelia a genuinely unsettling place to explore. 2.
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