Jon Wilson
The level of interactivity in The Legend of Zelda: Tears of the Kingdom, its puzzles, and the feelings you get while playing it are beyond compare. It's not perfect, but you shouldn't miss out on it because this is a fantastic game.
Crash Team Rumble stumbles in some crucial areas that could've easily been fixed before launch, but what it manages to get right makes up for almost all of its negatives. It's recommended for fans of Crash Bandicoot and multiplayer players alike.
Ship Graveyard Simulator is a fun simulation title. In theory, it should be awful; however, it is addictive and demands you keep playing. Break each ship, hire workers, and get rich.
Panic Porcupine has tight controls, an accessible difficulty system, and fun level design. But it often feels repetitive, and its camera works against the player instead of the other way around. It could've been something special if it wasn't for all that negative stuff.
I really wanted to love Void Scrappers, and I enjoyed the first few hours of what I played quite a lot, but after a while, I noticed its problems and how easily they could've been fixed before release. However, I'm still looking forward to the next game from 8BitSkull because of this title's addicting nature.
Remorse: The List is a game that needs to be on everyone's radar. Some little annoyances aside, the feelings you will get from this game, with its unique atmosphere and genuine spooks, make for a fantastic horror experience.
Nadir: A Grimdark Deckbuilder seems like the developers wanted to make a roguelike and then decided to make a story-focused game halfway through without ever following through on that desire. If Black Eye Games had fixed some of this game's glaring issues, we could've had something cool here, but there are still much better options out there.
NEScape! is a great concept with some clever puzzles, and I enjoyed the rush they gave me, but some minor issues held it back.
A bopping soundtrack, crisp visuals, and a unique gameplay twist aren't enough to save Graze Counter GM, as it's not quite as replayable as advertised.
Divine Knockout(DKO) had so much potential, but it falls into the trap many other multiplayer games fall into, focusing too much on one area with every other area being barely touched. It would be doing much worse if it weren't for the visuals and fun gameplay.
Kukoos: Lost Pets is a fun and charming 3D platformer with a ton of charm and weirdness that can't be found in other titans of the genre. So while its story and performance could use some work, everything else that it gets right more than makes up for it.
Aquarist on the Nintendo Switch is a pleasant and relaxing aquarium simulator with clunky controls, bad visuals, and an overall lack of story context. If you're in the mood for something like it, I recommend being very cautious or just playing the PC version instead.
Chaos;Child was a bit of a disappointment for me. I enjoyed its improvements, but the previous game did things in a more interesting way, as it was all new to me. So having problems reappear while new ones came to light didn't convince me that this was a worthwhile sequel.
The team behind Chaos;Head Noah, did a fine job doing what they set out to do, but confusing choices surrounding their game's interactivity and accessibility features aren't enough to save its gorgeous animation or strong plot and characters.
Gunslingers & Zombies does a good job of delivering on a simple premise while having a unique visual style. It just isn't the best port out there, and it left me feeling like something was missing.
Penko Park's undeniable influences and not-so-stellar content make it a bit of a hard sell, but for those looking for a Pokémon Snap-style game, it's a fine choice.
Grapple Dog is a charming and inventive 2D platformer with a solid foundation that's not afraid to ramp up the challenge when needed. It still needs some work in the performance and accessibility departments, but fans of the genre should still check it out.
Dusk Diver 2 is a stylish, well-thought-out, and addictive hack n' slash game, and while budgetary constraints might've bogged it down in a few areas, you still shouldn't pass it over.