Jack Zustiak


32 games reviewed
74.8 average score
80 median score
53.1% of games recommended
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Aug 10, 2023

Marble It Up! Ultra applies the theory of controlled chaos to platformer design. It doles out exciting moments and frustrations in relatively equal measure thanks to the ambiguous nature of its marble physics. This unique juxtaposition often proves likable even if it can occasionally be hard to love.

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70 / 100 - Pepper Grinder
Mar 28, 2024

Pepper Grinder offers plenty of fun during a surface level playthrough. Once you drill into the depths of its game mechanics, however, you'll find an overly forgiving "casual" game and a relatively frustrating "time attack" game. That said, you can collect stickers and that's pretty cool.

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Apr 22, 2024

Tales of Kenzera: ZAU rests on a solid foundation, yet prioritizes its narrative at the expense of its game design. Rather than allowing its gameplay and narrative to support each other, it discards some of the medium's unique strengths for a competent if bland experience that fails to give full weight to its subject matter.

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Dec 6, 2022

Pokémon Scarlet and Violet try to take the franchise in a new direction, but can feel empty and hollow as a result. The open world has bright spots, especially multiplayer, however a lack of care in its design leads to a game that's haphazard and lifeless.

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Double Dragon Gaiden focuses on replayability to its detriment. Solid combat mechanics give way to balance considerations made to justify all of the difficulty sliders and upgrade systems. If I had to pick between a game with a lot of "replayability" versus a game I simply like to play, the latter will win out every time. Double Dragon Gaiden isn't far off from being enjoyable on the merits of the gameplay alone, but it's far enough to consider going back to the dojo and polishing its Sou-Setsu-Ken technique.

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For better and worse, Pokémon Scarlet & Pokémon Violet: The Hidden Treasure of Area Zero Part 2: The Indego Disk is more Pokémon Scarlet & Pokémon Violet. Your enjoyment of it will largely depend on how much jank you can still tolerate, but this DLC does some interesting things to spice up the game. Trainers will actually put up a fight, there are cool optional areas to explore, and there's of course a ton of returning Pokémon to catch. It's a very small step back to where we fell in love with the series, but still far from its heights.

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Sep 28, 2022

Video Game Fables is a solid if simple RPG that suffers from the baggage of its meta nature. The lighthearted dialogue will make you smile and there are glimpses of compelling RPG design strewn about the experience. The game just never truly rises above the height of the conventions it seeks to overthrow, which given the subject matter, is a distracting misstep that weakens the overall experience.

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Nov 12, 2023

Everything about Move It! feels like it should work, and when it does it's a lot of fun. The problem is that doesn't always work. Some rotten apples in the microgame selection and the Joy-Con hardware's awkward fit with the overall concept muddy up an otherwise good time. Given the discombobulating nature of WarioWare, some muddying can be acceptable up to a point, but Move It! occasionally crosses the line from being playfully antagonistic to frustrating for the wrong reasons.

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60 / 100 - Ultros
Feb 19, 2024

Ultros sows some fascinating seeds into a familiar framework. Although those seeds bloomed into a visually striking game, some poor soil hinders its ability to fully develop.

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Oct 18, 2023

Way of Wyrd's shadow-heavy visuals perfectly capture the Hellboy aesthetic. Sadly, the game lurking beneath those shadows suffers from unambitious design, inconsistent mechanics, and occasionally devastating bugs. Fun can still be found in the Wyrd, it's just harder to find than it should be.

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TMNT: Wrath of the Mutants puts you on a roller coaster ride through the world of the 2012 cartoon. The ride proves amusing, but digging any deeper into its game design reveals the game to be a rather sloppy bout of sewer surfin'.

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Aug 23, 2023

Loop8: Summer of Gods aspires to capture the human experience through a multitude of ambitious subsystems. Unfortunately, virtually none of these ideas make a meaningful impact on the game. The end result is a shallow, disjointed, and undeveloped experience. Rather than reflecting the nuances of our everyday lives, Loop8 most closely resembles the lives of aquarium fish.

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