Jack Zustiak


46 games reviewed
75.2 average score
80 median score
54.3% of games recommended
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Aug 23, 2023

Loop8: Summer of Gods aspires to capture the human experience through a multitude of ambitious subsystems. Unfortunately, virtually none of these ideas make a meaningful impact on the game. The end result is a shallow, disjointed, and undeveloped experience. Rather than reflecting the nuances of our everyday lives, Loop8 most closely resembles the lives of aquarium fish.

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Aug 6, 2024

Gestalt: Steam & Cinder looks and plays the part of a competent action game. However, its heart lies more in its narrative. While I admire the ambition, Gestalt left me asking, both as a game and as a story, one simple question: "so what?".

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TMNT: Wrath of the Mutants puts you on a roller coaster ride through the world of the 2012 cartoon. The ride proves amusing, but digging any deeper into its game design reveals the game to be a rather sloppy bout of sewer surfin'.

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Splintered Fate transparently aims to munch your time. All of its combat and replayability ideas give the appearance of a sturdy shell, yet the cracks in its execution undermine what is otherwise a lovingly crafted representation of the TMNT.

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Oct 18, 2023

Way of Wyrd's shadow-heavy visuals perfectly capture the Hellboy aesthetic. Sadly, the game lurking beneath those shadows suffers from unambitious design, inconsistent mechanics, and occasionally devastating bugs. Fun can still be found in the Wyrd, it's just harder to find than it should be.

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60 / 100 - ANTONBLAST
Dec 22, 2024

Antonblast is chaotic to a fault. Its explosive personality makes for an entertaining spectacle, but it left me wanting for a more controlled detonation.

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Sep 28, 2024

Khaos Reigns doesn't shake up Mortal Kombat 1 as much as a chaotic regime implies. Instead, it sticks to what works, or at least what it thinks will work. More story mode, more ninjas, and more guest characters. For me, the ninjas steal the show over a weak story and an unexciting (although yet to be released) guest ensemble.

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60 / 100 - Ultros
Feb 19, 2024

Ultros sows some fascinating seeds into a familiar framework. Although those seeds bloomed into a visually striking game, some poor soil hinders its ability to fully develop.

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Nov 12, 2023

Everything about Move It! feels like it should work, and when it does it's a lot of fun. The problem is that doesn't always work. Some rotten apples in the microgame selection and the Joy-Con hardware's awkward fit with the overall concept muddy up an otherwise good time. Given the discombobulating nature of WarioWare, some muddying can be acceptable up to a point, but Move It! occasionally crosses the line from being playfully antagonistic to frustrating for the wrong reasons.

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Sep 28, 2022

Video Game Fables is a solid if simple RPG that suffers from the baggage of its meta nature. The lighthearted dialogue will make you smile and there are glimpses of compelling RPG design strewn about the experience. The game just never truly rises above the height of the conventions it seeks to overthrow, which given the subject matter, is a distracting misstep that weakens the overall experience.

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Dec 15, 2024

Caught in a struggle between being a definitive casual game while also being a hardcore competitive experience, Sparking! Zero makes the best of its numerous limitations. The core game is fun enough, it looks great, and it contains an impressive collection of Dragon Ball fan service. Sparking! Zero pushes limits in all of the ways a Dragon Ball game should. Unfortunately, various limitations push back just as much, resulting in a game that still has plenty of training to do in order to reach its full potential.

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For better and worse, Pokémon Scarlet & Pokémon Violet: The Hidden Treasure of Area Zero Part 2: The Indego Disk is more Pokémon Scarlet & Pokémon Violet. Your enjoyment of it will largely depend on how much jank you can still tolerate, but this DLC does some interesting things to spice up the game. Trainers will actually put up a fight, there are cool optional areas to explore, and there's of course a ton of returning Pokémon to catch. It's a very small step back to where we fell in love with the series, but still far from its heights.

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Double Dragon Gaiden focuses on replayability to its detriment. Solid combat mechanics give way to balance considerations made to justify all of the difficulty sliders and upgrade systems. If I had to pick between a game with a lot of "replayability" versus a game I simply like to play, the latter will win out every time. Double Dragon Gaiden isn't far off from being enjoyable on the merits of the gameplay alone, but it's far enough to consider going back to the dojo and polishing its Sou-Setsu-Ken technique.

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Dec 6, 2022

Pokémon Scarlet and Violet try to take the franchise in a new direction, but can feel empty and hollow as a result. The open world has bright spots, especially multiplayer, however a lack of care in its design leads to a game that's haphazard and lifeless.

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Apr 22, 2024

Tales of Kenzera: ZAU rests on a solid foundation, yet prioritizes its narrative at the expense of its game design. Rather than allowing its gameplay and narrative to support each other, it discards some of the medium's unique strengths for a competent if bland experience that fails to give full weight to its subject matter.

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70 / 100 - Pepper Grinder
Mar 28, 2024

Pepper Grinder offers plenty of fun during a surface level playthrough. Once you drill into the depths of its game mechanics, however, you'll find an overly forgiving "casual" game and a relatively frustrating "time attack" game. That said, you can collect stickers and that's pretty cool.

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Aug 10, 2023

Marble It Up! Ultra applies the theory of controlled chaos to platformer design. It doles out exciting moments and frustrations in relatively equal measure thanks to the ambiguous nature of its marble physics. This unique juxtaposition often proves likable even if it can occasionally be hard to love.

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Jan 18, 2023

Rather than being a game for people who miss the old school ninja platformers of yesteryear, Moonrider feels more like a game made for the people who miss the idea of them, rather than the games themselves. The game borrows liberally from its inspirations and combines them into a game that looks and plays the part just fine. It just doesn't push itself or the player on a level that will fully satisfy people who still regularly enjoy the games it takes from.

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Oct 13, 2022

The DioField Chronicle mixes the complexity of a slow-burn political thriller with a deceptively straightforward strategy game. I was pleasantly surprised with where my investment in the world of DioField led me, but pay-off off the battle mechanics does not match the narrative destination.

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Jul 15, 2024

Kunitsu-Gami is a striking game both conceptually and visually, exactly the kind of experimental game that I wish we got more often. I just also wish it pushed itself a little further than it does. Offense runs the show in Kunitsu-Gami, which unfortunately undermines some of its potential strengths. Still, the game keeps itself engaging with its hybrid of action and strategy, as well as the courage to change up its structure.

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