Paul Renshaw
The Disney Afternoon Collection is a perfect conversion of the originals, so if you are a fan of super hard retro gaming, this will be right up your street. For everyone else, the pure, unadulterated gameplay that goes into these titles should be the main hook.
All in all then, there’s really not much to criticise here at all, apart from the aforementioned fourth wall breaking, and this is a testament to the care and attention to detail that has gone into Thimbleweed Park. The story will hook you in and keep you playing, some of the puzzles will have you banging your head on the wall (or sneaking onto Youtube for a look at the solution), and the animation and personality of the characters will have you really caring what happens to them.
All in all, the scope and fun of the game shines through, and if you give it a chance, Andromeda will reward you with an enormous amount of satisfaction.
There is an awful lot to like about ACA NEOGEO Metal Slug. Charming graphics, unforgiving skill based gameplay, pad bitingly hard bosses and a touch of slowdown combine to make a heady brew. Again for the low, low price of £6.39, this is a slice of nostalgia that demands to be played.
In conclusion then, with the graphical glitches that are in place, I can’t with a good conscience recommend Verdun. If things were fixed, the pacing and style of gameplay would suit the more tactical, considered player and I can see that the Horde Mode could be fun with a few like minded friends.
We Are The Dwarves has so much potential that I can’t help but feel disappointed at the way the game has turned out. Good story, great background and awesome character design are sadly not enough to overcome frustrating, slow gameplay with minimal exposition of the abilities and what they can do, insta death mechanics and any real lack of desire to carry on after the 50th death in a row from enemies off screen.
In conclusion, Hard Reset: Redux is a missed opportunity to exploit the exciting cyberpunk environment and story that was developed for it. The shooting is unsatisfactory, and the whole game has an old fashioned feel to it that doesn't sit well in comparison to other, more modern games. The presentation of the story, and the story arc itself are highlights, and will drive you to keep playing, but it's possible that once the story is finished there will be no urge to go and play again on a different difficulty setting. This is a game from only five years ago, but it really shows its age. Unless you are a massive cyberpunk fan, this isn't one that we can recommend.
In conclusion then, Soul Axiom is a slow burning game, but one that satisfies if you engage with the world and its lore. The pacing won't be to everyone's liking, as it isn't a fast paced, reaction based experience, but it is compelling more because of this than in spite of it. Add to this the numerous monkeys to be found, as well as three possible endings and the game has more longevity than the average puzzler. If you fancy having your grey matter teased, you could do a lot worse than this.
In pride of place on Azkend 2's feature list is the phrase "8 different backdrops!" and that really seems to be all you're playing the story mode for here - the chance to see a different barely animated backdrop before more puzzling is thrust upon you.
The Battleborn experiment has been largely successful. Fusing humour and shooting together with the mechanics from a MOBA sounds like it should be a recipe for disaster, but the charm of the graphical style and characterisation lifts the whole game. The story (or lack of it compared to Borderlands 2, say) is a bit of a let down, but it does enough to keep you interested and eager to see the next mission. There are issues with online play, which we're hoping get ironed out, but there's fun to be had as you and your fireteam roll up the battlefield, combined with the genuine laugh out loud moments.
Hitman's second episode continues the good work that started in the first installment. The concerns we raised last time with regard to the AI have mostly been addressed, and possibly over-compensated for, which greatly increases the difficulty of the mission overall, and makes obtaining a Silent Assassin rating almost a forlorn dream, at least without a serious investment of time spent in learning the layout and the patterns of the targets. Of course, this has always been the case with Hitman games, but the jump in difficulty from Paris is quite a large one. The level design is great, with lots of possible approaches to choose from, but somehow it seems to lack focus, being more of an open-world approach to a mission than before. Overall, we can recommend a second dive into Agent 47's murky world.
All in all, Hitman is a very promising start to the reboot series. The visuals are good, the voice acting is excellent, and with the longevity promised in Contracts mode it should be a series that runs and runs. The issues with the AI can be addressed in future episodes, we hope, and if that happens then the game will certainly hit a higher score than we can give it this time. With five further episodes to come in 2016, the future's looking bright for our shiny-headed assassin.
In conclusion, Teslagrad is a very polished puzzler, which ramps up the difficulty almost mercilessly until the very end. The way the powers you obtain enable to you to backtrack and open up new areas is very well done, and with the challenge of the collectibles the game has a good lifespan. Make no mistake, this is a tough proposition, but it's a fair one and the feeling of satisfaction as you finally work out what you need to do to pass an obstacle is enormous. Charming storytelling and a stiff challenge marry up with a reasonable price to form an almost perfect package.
In conclusion, if you have three friends who come to your house to play games, or a number of siblings, then Cel Damage HD is a fun game, whose shortcomings can be overlooked. However, for the single player, this is sadly a game where the frustrations outweigh the good points. There is fun to be had for sure, and the achievements are easy to pick up, but ultimately this is a game that despite the graphical overhaul is showing its age and just isn't as good as the premise would lead you to believe.
Ironcast is the very definition of the saying "easy to pick up, difficult to master". The world, the characters and the art style are all top notch and really serve to draw you in, and once you are in, the compulsion to just have one more go is almost irresistible. The gameplay is balanced very nicely and we can't not recommend it, with only the freezes and crashes to really report as drawbacks. If you are looking for a puzzle game for your Xbox One, look no further than this. Picking it up would be a capital idea, what what?
D/Generation HD is a game that is a product of the early 90s. Story? Not much. Scenario? Ridiculous. However, what it does bring from that era is character and gameplay that all too often today are replaced by graphical flashiness. This is an unashamedly retro experience and even with the (gamebreaking) bugs we found, the urge to finish the game remains strong. To us, that stands in its favour. However, this isn't going to be for everyone, and there's no getting around the fact that if you're unlucky, you won't be able to finish the game. Add to this the relatively high price point of £19.99 and it turns into a product that we can't really, in good conscience, give a recommendation to. Fans of the original will enjoy it as a slice of nostalgia, but that's about it.
In conclusion, this another Traveller's Tales LEGO game, with all the baggage that entails. As an example of the breed, it's a very good one, but the age of the model is now starting to show and some sort of revolution (rather than a gradual evolution) must now be overdue. However, given the strength of the source material of these films, it makes a very decent fist of being a good game, as opposed to just being one of the better LEGO games.
In conclusion, Sparkle 2 is a lot like Sparkle Unleashed, which in turn was a lot like PopCap's Zuma. If you are a fan of this genre of game, then Sparkle 2 has a lot going for it, but it unlikely to convert anyone else to its cause. We found it weirdly addictive, with the "just one more level" effect being very strong, and the usually pretty graphics and reactive music all helping to hook us in. At its heart, its another colour matcher, but this is a little different to the run of the mill mobile ports that we see, and with the new modes to unlock as you play, it could well keep you hooked a little longer than normal.
This, then, is the whole experience of Cubot. Move cubes, solve puzzles and unlock the next chapter. Rinse, repeat, and then rinse again. With 80 levels to complete, you'd be forgiven for thinking that there would be an element of longevity to the game, but sadly that is not the case. We completed the 80 levels comfortably inside three hours, and even for the low, low price of £1.59, that isn't a long time. Looking at it from a different angle, three hours for 1000 Gamerscore is a bit of a bargain for players who hunt achievements. There could be more to it, but Cubot is a relatively fun experience overall, with a nice mix of difficulty and frustration.
Starpoint Gemini 2 is a big game, with a lot to do and many missions to undertake. The somewhat unpolished nature of the grind won't be to a lot of people's taste. If you can look past the issues that we've raised in the review, can get past the somewhat steep £28 asking price and like space exploration, Starpoint Gemini 2 might be right up your space lane. It probably isn't going to drag many non-fans in, though.