Paul Renshaw
If you are looking for a different gaming experience, and are willing to invest the time into finding out the story, then Knock-Knock could well be the strangest game you'll ever play.
All in all then and Path of Exile is an enjoyable game, held back by some peculiar design choices, both in game and in the UI.
If you want to get your drift on, this is the game to do it with.
This game is great for those younger players, but adults may find it a little too samey, a little too quickly.
Serial Cleaner is a very good stealth game. It controls well, the levels are well thought out and a real challenge, and the level of difficulty is just short of pad biting
Offline, everything in Tekken’s garden is rosy, but online it looks like someone has been at it with the weedkiller.
Phantom Dust is the very definition of a game of two halves. The underground hub sections are dull, with little in the way of signposting or hand-holding to make the time spent there as small as possible. The overground mission sections are fast paced, tactical and, above all else, fun to play with a myriad of ways to approach the missions. Add to this the online fight options and the scales come down on the fun side.
Victor Vran Overkill Edition is a worthy addition to the genre. It doesn’t out-Diablo Diablo, but thanks to the care put into the levelling and loot systems, it is undoubtedly worth the time to explore.
The first 15 minutes of Onigiri does all it can do to put you off. Press on through this however, and there is a surprisingly deep game to be found, one with a very good story centred around good and evil.
The Surge is a game that can be mentioned in the same breath as Dark Souls, something which is high praise indeed.
The Disney Afternoon Collection is a perfect conversion of the originals, so if you are a fan of super hard retro gaming, this will be right up your street. For everyone else, the pure, unadulterated gameplay that goes into these titles should be the main hook.
All in all then, there’s really not much to criticise here at all, apart from the aforementioned fourth wall breaking, and this is a testament to the care and attention to detail that has gone into Thimbleweed Park. The story will hook you in and keep you playing, some of the puzzles will have you banging your head on the wall (or sneaking onto Youtube for a look at the solution), and the animation and personality of the characters will have you really caring what happens to them.
All in all, the scope and fun of the game shines through, and if you give it a chance, Andromeda will reward you with an enormous amount of satisfaction.
There is an awful lot to like about ACA NEOGEO Metal Slug. Charming graphics, unforgiving skill based gameplay, pad bitingly hard bosses and a touch of slowdown combine to make a heady brew. Again for the low, low price of £6.39, this is a slice of nostalgia that demands to be played.
In conclusion then, with the graphical glitches that are in place, I can’t with a good conscience recommend Verdun. If things were fixed, the pacing and style of gameplay would suit the more tactical, considered player and I can see that the Horde Mode could be fun with a few like minded friends.
We Are The Dwarves has so much potential that I can’t help but feel disappointed at the way the game has turned out. Good story, great background and awesome character design are sadly not enough to overcome frustrating, slow gameplay with minimal exposition of the abilities and what they can do, insta death mechanics and any real lack of desire to carry on after the 50th death in a row from enemies off screen.
In conclusion, Hard Reset: Redux is a missed opportunity to exploit the exciting cyberpunk environment and story that was developed for it. The shooting is unsatisfactory, and the whole game has an old fashioned feel to it that doesn't sit well in comparison to other, more modern games. The presentation of the story, and the story arc itself are highlights, and will drive you to keep playing, but it's possible that once the story is finished there will be no urge to go and play again on a different difficulty setting. This is a game from only five years ago, but it really shows its age. Unless you are a massive cyberpunk fan, this isn't one that we can recommend.
In conclusion then, Soul Axiom is a slow burning game, but one that satisfies if you engage with the world and its lore. The pacing won't be to everyone's liking, as it isn't a fast paced, reaction based experience, but it is compelling more because of this than in spite of it. Add to this the numerous monkeys to be found, as well as three possible endings and the game has more longevity than the average puzzler. If you fancy having your grey matter teased, you could do a lot worse than this.
In pride of place on Azkend 2's feature list is the phrase "8 different backdrops!" and that really seems to be all you're playing the story mode for here - the chance to see a different barely animated backdrop before more puzzling is thrust upon you.
The Battleborn experiment has been largely successful. Fusing humour and shooting together with the mechanics from a MOBA sounds like it should be a recipe for disaster, but the charm of the graphical style and characterisation lifts the whole game. The story (or lack of it compared to Borderlands 2, say) is a bit of a let down, but it does enough to keep you interested and eager to see the next mission. There are issues with online play, which we're hoping get ironed out, but there's fun to be had as you and your fireteam roll up the battlefield, combined with the genuine laugh out loud moments.