Steven Santana
- Uncharted 2: Among Thieves
- Persona 4: Golden
- Pokemon Gold
Steven Santana's Reviews
While Owlboy may have small sections that cause numerous restarts, those portions are buried underneath the overwhelming amount of great moments found within. Nearly everything about Owlboy is well-crafted. From the graphics, the soundwork, the characters and their inter-relationships, the changing state of the world, the gameplay, and the title’s ability to introduce and drop mechanics in a dynamically-paced way, Owlboy is a perfectly executed composition of story and gameplay.
Despite some great options and customization available, Seraph’s narrative doesn’t go anywhere with what is presented or hinted at and the gameplay has many elements that don’t feel significant enough to be worth investing into. There is a lot to dig into both in mechanics, systems, and game modes, but the foundation of what is there doesn’t compel me to make multiple returns. Including Twitch integration and inclusive options for all opens up the audience, although I don’t think they’ll stick around after the first playthrough and toying with the additional options.
Sadly, even Duke’s attitude can’t save the majority of the game, which is the same Duke Nukem 3D that released 20 years ago, from being a labyrinth of key card doors with instances of fun shootouts. Jumping from platform to platform while shooting an RPG at groups of enemies is fun, but the frustration of running into a locked door and realizing a missed a panel in some room earlier is a hindrance that occurs too often. Remastered graphics helps perspective, though doesn’t do much more than that. Developer commentary is sparse and mostly skippable, while a multiplayer mode was given prominent space despite there being nothing to do beyond bot matches. Duke Nukem 3D: 20th Anniversary World Tour is a good romp for those who have never picked up one of the previous eleven ports, but doesn’t offer anything substantial for everyone else.
Most of Darksiders Warmastered Edition work rather well. Even if you can easily attribute the major elements to other games, Darksiders adapts them for its own use and mixes them together in such a way that it is surprising it had not been done before, and really hasn’t been done since. The gameplay is greatly satisfying and, while the story is very dumb, completing dungeons and slowly building your power does a great deal to helping you overcome that shortcoming. Sure the executions are more like an FMV than an engaging QTE, and the lip syncing is really bad, but this is a game worth checking out, especially if you haven’t touched the original.
While I enjoyed my time with Shantae: Half-Genie Hero, I was left a bit wanting in regards to gameplay. It just wasn’t satisfying to engage with the platforming and enemies, it was too simple, too easy. I’m not looking for a punishing experience, but I do enjoy having my skills challenged in platformers. Regardless, the beauty on display and the energy in both the soundtrack and movement of each and every character impressed me. I just wish it had a little more bite.
I enjoyed a lot of what 2064: Read Only Memories had to offer. Gameplay is focused on dialogue and puzzles, and while the latter can be a toss-up between frustrating and satisfying, the former outshines it in both quantity and quality. If not for the relationship between yourself and Turing, as well as the backstories, interactions, and performances of the secondary characters, there wouldn’t be much to keep one engaged. Thankfully all of that is present and make Neo-San Francisco and the stories it holds worth playing through to the very end.
Despite my minor frustrations at the way I had finally reached the epilogue, upon watching the credits roll and various screens appeared bringing up memories of earlier game moments I felt a fondness for each of the characters. Over the course of 428: Shibuya Scramble I had grown to know these characters and see them through tough situations. I was genuinely concerned when some were put in danger, and often found myself chuckling at whatever ludicrous situation or funny ending I happened upon. 428: Shibuya Scramble left an empty feeling in my stomach once I had finished, as I realized my time with these characters had come to a close and no new significant time would be spent with them. It's a familiar feeling, one that punctuates the end of stories that I was always sad to have to finally put down.
There was a lot of potential afforded by the world jumping mechanic as well as its emulation of recognizable classics, but Old School Musical doesn't do much with them. While the story, and especially the Chicken Republic post-game mode, can offer some challenging rhythm tapping, Rob and Tib's tale stumbles to offer more than a textbook case of saving the world.
Gwent became a means to an end by the finale, a necessary thing to do to unlock the next story segment, and something I would avoid when possible. Its a shame because Thronebreaker does some good work modifying the familiar Gwent rules, they just get easily overshadowed by the main storyline and the various decisions you can find along the way.
Desert Child is a confusing game and parsing whether it has deeper meanings that are unclear, or just non-existent, is exceedingly frustrating.
Despite being undercut by too many characters and some frustrating mission parameters, Ace Combat 7 is a very welcome return to the world of Strangereal.
Genesis: Alpha One has the framework of a space ship building rogue-like but lacks anything more to make playing it worthwhile.
The Occupation has a politically charged story with a moral quandary you may not be able to answer due to the game's forced stealth.
Disco Elysium is an impressive RPG that eschews combat for conversations and introduces an engaging world that rewards inquisitiveness.
Control: The Foundation is an easy recommendation for anyone who loved what Remedy introduced in the original game.
Control: AWE brings back Alan Wake and Bright Falls while smartly integrating the fiction of Control with Remedy's connected universe.