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Steven Santana

Number8Axel
SephirothItachi-
SephirothItachi

Favorite Games:
  • Uncharted 2: Among Thieves
  • Persona 4: Golden
  • Pokemon Gold

34 games reviewed
69.7 average score
73 median score
41.2% of games recommended

Steven Santana's Reviews

Born in Queens, 22. Staff Writer for http://DualShockers.com . I talk about video games, film, world news, and Uncharted 2: Among Thieves.
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9 / 10.0 - Disco Elysium
Oct 25, 2019

Disco Elysium is an impressive RPG that eschews combat for conversations and introduces an engaging world that rewards inquisitiveness.

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7 / 10.0 - The Occupation
Mar 11, 2019

The Occupation has a politically charged story with a moral quandary you may not be able to answer due to the game's forced stealth.

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4.5 / 10.0 - Genesis Alpha One
Feb 1, 2019

Genesis: Alpha One has the framework of a space ship building rogue-like but lacks anything more to make playing it worthwhile.

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Jan 18, 2019

Despite being undercut by too many characters and some frustrating mission parameters, Ace Combat 7 is a very welcome return to the world of Strangereal.

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3.5 / 10.0 - Desert Child
Dec 18, 2018

Desert Child is a confusing game and parsing whether it has deeper meanings that are unclear, or just non-existent, is exceedingly frustrating.

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Oct 30, 2018

Gwent became a means to an end by the finale, a necessary thing to do to unlock the next story segment, and something I would avoid when possible. Its a shame because Thronebreaker does some good work modifying the familiar Gwent rules, they just get easily overshadowed by the main storyline and the various decisions you can find along the way.

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6 / 10.0 - Old School Musical
Sep 12, 2018

There was a lot of potential afforded by the world jumping mechanic as well as its emulation of recognizable classics, but Old School Musical doesn't do much with them. While the story, and especially the Chicken Republic post-game mode, can offer some challenging rhythm tapping, Rob and Tib's tale stumbles to offer more than a textbook case of saving the world.

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Aug 26, 2018

Despite my minor frustrations at the way I had finally reached the epilogue, upon watching the credits roll and various screens appeared bringing up memories of earlier game moments I felt a fondness for each of the characters. Over the course of 428: Shibuya Scramble I had grown to know these characters and see them through tough situations. I was genuinely concerned when some were put in danger, and often found myself chuckling at whatever ludicrous situation or funny ending I happened upon. 428: Shibuya Scramble left an empty feeling in my stomach once I had finished, as I realized my time with these characters had come to a close and no new significant time would be spent with them. It's a familiar feeling, one that punctuates the end of stories that I was always sad to have to finally put down.

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Jan 23, 2017

I enjoyed a lot of what 2064: Read Only Memories had to offer. Gameplay is focused on dialogue and puzzles, and while the latter can be a toss-up between frustrating and satisfying, the former outshines it in both quantity and quality. If not for the relationship between yourself and Turing, as well as the backstories, interactions, and performances of the secondary characters, there wouldn’t be much to keep one engaged. Thankfully all of that is present and make Neo-San Francisco and the stories it holds worth playing through to the very end.

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Dec 31, 2016

While I enjoyed my time with Shantae: Half-Genie Hero, I was left a bit wanting in regards to gameplay. It just wasn’t satisfying to engage with the platforming and enemies, it was too simple, too easy. I’m not looking for a punishing experience, but I do enjoy having my skills challenged in platformers. Regardless, the beauty on display and the energy in both the soundtrack and movement of each and every character impressed me. I just wish it had a little more bite.

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