Total War: Warhammer II - The Twisted and The Twilight

Sega, Creative Assembly, Feral Interactive (Mac), Feral Interactive (Linux)

Total War: Warhammer II - The Twisted and The Twilight MastheadTotal War: Warhammer II - The Twisted and The Twilight Masthead

Total War: Warhammer II - The Twisted and The Twilight

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General Information

Available on:PCDec 3, 2020

Developers: Creative Assembly, Feral Interactive (Mac), Feral Interactive (Linux)

Publisher: Sega

Genres: Strategy, Turn-Based Strategy

This Lords Pack for Total War: WARHAMMER II introduces two new Legendary lords for the Skaven and the Wood Elves. Each leads their own faction and features new characters, units, unique gameplay mechanics and narrative objectives. The wild energies of the Great Vortex have torn a rift in the Dreaming Woods. Could this form the site of a Daemonic invasion? Sensing great peril, Queen Ariel of Athel Loren dispatches her trusted emissaries, the Sisters of Twilight, to prepare the way for a ritual of closure. Catching wind of Ariel’s plan, Throt the Unclean scents opportunity. If he can defeat the Sisters and capture the Elven queen while she is vulnerable, perhaps he can harness her essence and cure the eternal pangs of starvation caused by his Warpstone-infused metabolism… LEGENDARY LORDS Wood Elves: The Sisters of Twilight Once a single being, divided into siblings by The Weave, Naestra and Arahan are two sides of the same coin. They work together in the service of queen Ariel, marshalling the woodland warriors at her command, and cannot be slain unless both fall in battle. The Twilight Sisters must prepare the glade for Ariel’s arrival and protect her as she performs the ritual. Forge of Daith: Daith, the master smith of Vaul’s Anvil, will forge and upgrade unique items for the Sister of Twilight. These items are crafted through incidents and dilemmas which appear through the course of a Sisters of Twilight campaign. Units: Ariel: The Queen of Athel Loren is recruitable as a Legendary Hero. She is a powerful spellcaster who is more than capable in melee combat too Spellweaver: Spellcaster Lord who can be recruited to wield the Lores of Life/Beasts/Shadow/Dark/High magic Zoats: Powerful Monstrous Beasts who have access to bound Lore of Life spells Great Stag Knights: heavy Wood Elf cavalry used to penetrate infantry lines and decimate lighter cavalry Bladesingers: Elite, sword-wielding Wardancers Regiments of Renown: Wraiths of the Frozen Heart (Dryads): Particularly effective for preventing cavalry from cycle charging, or stopping a missile unit from retreating. Lost Sylvan Knights (Great Stag Knights): Equipped with significant physical resistance. Enigmas of Ghyran (Zoats): Elite Zoats with more powerful spells from the Lore of Life. Skaven: Throt the Unclean An eternal hunger gnaws at Throt, the Master Mutator of Clan Moulder. A lifetime of auto-experimentation has made him powerful, but his vastly enhanced metabolism means he must feed constantly to maintain himself. He is hell-bent on reducing the Wood Elf queen to a magical pulp, which he will consume to satiate himself at long last. The Flesh Laboratory: Moulding muscle and bone like living clay, Throt can use his Flesh Laboratory to fashion hideous new abominations for the battlefield. Numerous augmentations can be stacked to make existing units perform in horrifying new ways, but flesh can only bear so much torment before the subject becomes unstable. Even such aberrations have a use though, as they can be rendered down for valuable materials. More Growth Juice for the vats, Yes-yes! Units: Ghoritch: A former general of Archaon the Everchosen, once ignored his commander’s orders and was sent to Hell Pit as punishment. There Throt transplanted his brain into the body of a Rat Ogre, creating an aberration of incredible speed, strength and intelligence. Ghoritch is recruitable as a Legendary Hero. Packmaster: This Hero unit performs a support role with AoE and targeted buffs, summons Wolf Rats to the thick of battle, and may be mounted on a Brood Horror Wolf Rats: Highly mobile pack-beasts which come in poisonous and armour-piercing varieties Mutant Rat Ogre: a large single-entity monster adept at brawling. Brood Horror: A huge, fast-moving monster adept at punching through infantry lines. Can also be chosen as a mount for Throt the Unclean and Packmaster Heroes. Regiments of Renown: Pit Fighters of Hell's Deep (Rat Ogres): Comes with the Berserk ability and can be used to effectively combat terror units. Morskittar's Hellion (Mutant Rat Ogre): Capable of summoning a localized bombardment of warp lightning. The Thing Thing (Hell Pit Abomination): Has the ability to buff melee attack and weapon strength but rampages self in process.

Total War: Warhammer II - The Twisted and The Twilight Critic Reviews

A handful of excellent new units, a much needed faction rework for the Wood Elves, Drycha's campaign, and a host of quality of life changes make The Twisted and the Twilight's lacklustre Vortex campaigns much easier to overlook.

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Though not the most iconic rivalry, The Twisted and the Twilight offers the Wood Elves a crucial new lease of life, alongside some fun legendary heroes.

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Although the changes to the Wood Elves are very welcome, they work better in Mortal Empires mode than the Eye of the Vortex main campaign, making “The Twisted & The Twilight” another heavily focused Skaven DLC. It has its good twists and turns, but a bit more time in the oven would’ve made it into one of the best DLCs for Total War: Warhammer II.

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