Publisher: No More Robots
Genres: Simulation, Strategy
Still, Let’s Build a Zoo’s comedic approach to zoo management belies just how deep it is. It isn’t perfect and I’d love a patch that halved the number of animals you need for splicing, but seeing your visitors gawp in wonder at your creations is worth the price of admission alone. The moral choices it throws at you, which aren’t all just for the sake of being evil, elevate it even further. If you’ve the slightest interest interest in sim games, you’ll have hour after hour of ethically-dubious fun with Let’s Build a Zoo.
To summarise, Let’s Build A Zoo is a very satisfying, darkly funny and moreish tycoon game. A few tiny glitches are the only issues with a game I imagine I’ll be revisiting many, many times over the next few months. There’s just so much to do and it does it all with a unique, macabre charm. It’s unlikely I’ll ever see all 300,000 animal hybrids you can Cronenberg together but I’ll sure have a good time making my (bacon factory) zoo along the way.
Let’s Build a Zoo takes me back to the days of Zoo Tycoon, Rollercoaster Tycoon, and Theme Park. Of course, this game has its own stance in the “tycoon” world of games. It just gives me that nostalgic throwback to my younger days. It is a thoroughly enjoyable game that you can jump in and play as little, or as long as you like in one session. The genius idea of having good or bad actions reflect upon your zoo as well as cloning and genome splicing really make this stand out from games of a similar nature. I award Let’s Build a Zoo the Thumb Culture Platinum Award.
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Let's Build a Zoo Reveal Trailer
Let's Build a Zoo: FIRST LOOK AT GAMEPLAY!