Elliot Hilderbrand
It has been some time since I've come into contact with a game that seems loved by the masses that I don't understand, but that's Phasmophobia. I don't understand why it's ok that you have to have a team of four people in order to find mild success. I don't understand why I need to spend time looking up a cheat sheet to help understand why a haunt is fun. I hate that I need to do so much outside the game, or to play round after round, just to have a better understanding of what is going on. I'm not opposed to playing Phasmophobia again, but it would take some convincing from at least three friends who are in need of a fourth played to have a full party. I also think each session is very dependent on having a good group of people around you in order to enjoy Phasmophobia, or at least a funny group of people to laugh at the misery of playing.
The real question I set out to answer for myself was a simple one. Is Athena Crisis a true successor to the Advance Wars and Wargroove formula? Or does it feel more like a cheap knockoff, trying to get a quick buck from an unsuspecting gamer? I think seeing all the units that are available to play with speaks enough for itself to show that this isn't the Advance Wars you grew up with. While the dialogue does feel a bit Saturday morning cartoon, the amount of choices you have when crafting an army are massive. Add a campaign editor, and a few other customization options and you have a title that is worthy of the games it wants to emulate. Not only that, but sets the bar for the next title in this genre to rise up to.
There's nothing crazy about Peglin. The game is straightforward but still offers plenty of twists the further into your game session you manage to get. This is one of those no two rounds are the same games, a staple in roguelight titles I have come to enjoy. The better you become at playing Peglin the longer those sessions tend to become. I don't daydream about Peglin, which is to say the worst thing I can think about Peglin; it's there, it's fun, but I don't feel much of a sense of accomplishment once I move onto something else.
Some RTS remasters have been terrible, chock full of issues. Age of Mythology: Retold is not one of them. Some bumps, like the terrible, lifeless voice acting are hard to get over. I love the idea of being able to play with a controller, and the support is there, it still doesn't feel right. The campaign is great once you get into it, and there is plenty to keep a single player happy for some time. This one is hard not to recommend to fans of the RTS genre who like to relive a bit of their younger days, but might be a bit to much to chew off for the casual fan.
Sword of Convallaria: For this World of Peace is not a game made for me, a person who enjoys a good, story-rich tactical RPG. Not much story there, and I found it confusing, to say the least. There are a lot of moving parts to this one, some of them feel like old-school TRPG traits that I love, and some feel like it's wearing the mask of a TRPG. If this is not made for someone who, by all accounts should enjoy this, then I am unsure who this is made for. Have fun, but be cautious.
What makes a must-play game? Is it adding more levels to an already stacked list of platform worlds from which to collect items? Is adding a commentary you can turn on and off at will worth it? How about re-drawn art? All of those things are here, any one of which could be argument enough for the need of a Braid Anniversary Edition. It just happens that Braid Anniversary Edition is a near-perfect way to try out Braid, if you haven't before. As someone who hasn't played before this edition, I think this is a great way to introduce yourself to Braid. Everything looks, sounds, and plays great.
Sand Land immediately caught my attention due to its ties to Akira Toriyama, the creator of Dragon Ball and character designs in the Dragon Quest series. With a manga, anime, and now a video game adaptation, Sand Land has quietly become a full-fledged franchise, seemingly over night. Despite its simple premise-a search for water in a desert wasteland-Sand Land offers a mix of action RPG, vehicle combat, and stealth gameplay that's just plain fun. The game stays faithful to its source material while offering surprising depth and variety in gameplay mechanics. Despite some challenges with the stealth sections, Sand Land provides a fun and engaging experience and retains the nostalgic charm of its origins in Toriyama's work.
If action role-playing games are something you are into, then Dragon's Dogma 2 is your next big game. It's that simple. You may have been thrown off by talk of the lack of fast travel. But the game's director Hideaki Itsuno, is right: a good game doesn't need it. Dragon's Dogma 2's world is covered with experiences to have. It could be a hidden cave, a simple treasure chest, or even a giant griffin that just wants to create chaos for you and your party of pawns. Combat is easy to understand, and different enough from vocation to vocation that when I get bored with one class, I can easily switch to try something different. It's not about the destination, but rather the journey. As silly as it sounds, Dragon's Dogma 2 is all about the friends we made along the way.
A Void Hope is one of those games that you want your friends to play through, so you can all talk about it later on. Platforming that has a great old-school SNES feel, with a story that is better shown than told. I found each level to be unique enough, especially when accompanied by the soundtrack, that I didn't feel like I was replaying the same level again and again. My only complaint is the need to replay some levels in order to fully clear such a short game harshes the vibe, but only a little. Play it when its dark or cloudy out, when you're in the mood to experience something with feeling; A Void Hope was clearly made with love.
It's indifference that takes me out of Bandle Tale. I couldn't get into the world building, I couldn't get behind the constant back and forth running that quests have me doing. I never felt like I found my stride. The mini games - especially the cooking - was fun, something that would be excellent to play with a friend. But this single player crafting sim is too cute for its own good. Unlocking new abilities was fun, but the new abilities never felt game-changing, just another new chore to add to the rotation. If you are into League of Legends and want something that feels like a celebration of the cute characters of that game, Bandle Tale might satisfy you in the short term. But as the game spans upwards of 40 hours, I struggled to maintain interest.
Prince of Persia: The Lost Crown strikes a harmonious balance between combat, puzzles, and exploration, providing a satisfying blend for players. The shadow of the deluxe edition looms, introducing cosmetic items and early access at a questionable price point. Despite this, the core game experience remains untarnished, making the deluxe edition an optional, albeit somewhat disappointing, add-on. Prince of Persia: The Lost Crown is a delightful journey, offering a well-paced adventure that managed to keep me engaged from start to finish.
Despite its flaws, Gothic II remains a fascinating relic, a testament to the ambition and innovation of early open-world RPGs. While its clunky controls, outdated mechanics, and fetch-quest-heavy narrative might not resonate with modern players, its intricate world-building, hidden secrets, and surprisingly complex player agency shine through even today. It's a game that demands patience, but rewards exploration with a sense of discovery and genuine joy in overcoming its challenges. Ultimately, Gothic II's legacy lies not in its polish but in its pioneering spirit. It helped lay the groundwork for the genre we know and love, and for that, it deserves our respect, even if I ultimately choose to leave its clunky controls and endless errands in the past.
Despite minor complaints about the story's pacing, the overall experience of Persona 5 Tactica is rewarding. Engaging combat dynamics and a strategic depth that is hidden at the game's slower-than-I-wanted start kept me invested in the tactical twists. Persona 5 Tactica successfully delivers a compelling inter-quel that stands on its own within the beloved franchise. Persona 5 Tactica is a solid, enjoyable tactics game that still feels like a Persona game despite not being a true RPG. It successfully blends the Persona universe with a tactical RPG gameplay style. This one can be enjoyed by Persona 5 fans and tactics fans alike.
I haven't much negative to say about Paleo Pines. I don't love it, but I do like it a lot. The retail price of $29.99 is more than fair considering what you get – you get a lot of bang for your buck. I was able to overlook the basic visuals to see the magic behind them. While the farming elements feel basic, the dinos make this game stand out from the crowd. Collecting and taking care of them is worthwhile and feels rewarding in the long run.
If you want the best experience possible with MythForce, play with friends. If you don't have friends, then play by yourself. If you hate yourself, then try playing with strangers. Visually, style-wise, I love MythForce. While there isn't enough dialogue what is there can be amusing the first couple of times. Combat takes some getting used to, but once you have the hang of that the game gets better. I love roguelike elements, I just need more randomness. With the exception of MythForce's style everything falls flat after a few hours. Buy this on sale and convince a few buddies to do the same and you won't be upset you did it.
I have played a lot of farm sims in my day. Fae Farm is one of the better options available, especially if you have three other friends that you can play along with. Fae Farm falls under the cozy game genre, giving off a relaxed and pressure-free atmosphere more so than hurry up and plant those seeds. It provides diverse customization options, including skin tones and pronoun choices; it also streamlines farming tasks and simplifies tool selection. Crafting and decorating are also present, as well as dungeon exploration. But like a lot of cozy farm-style games, this can feel repetitive after a while. Can Fae Farm hold your attention long enough to see it through? Probably, especially if you can do it with a friend or three.
Hammerwatch II gets into the meat of its gameplay right away. I loved looking for better gear and never felt like I wasn't progressing toward something the entire time I played. I also loved the freedom to do side-quests when I wanted, no longer beholden to the linear story of the first Hammerwatch. Is it hard? You better believe it, but with multiple difficulty settings to choose from, anyone who is interested in Hammerwatch II won't have a problem getting into the game. With so many new RPG games this year, it's easy to see how Hammerwatch II could go unnoticed. While it might not look different, I challange anyone who is into the genre to spend two hours playing and not want to play more. If the developer can fix a couple of minor issues, like group loot in multiplayer games, this will hopefully find some legs to go the distance I feel it can.
The gameplay loop to UFO: Unidentified Falling Objects is simple enough, but addicting, at least for a while. You can watch a trailer for this game, and you can even play for a little bit and think you know what you are doing, but you would be wrong. The further I dig into UFO the further it gets away from just being a casual puzzler. The online multiplayer would probably help drive that thought if I could find a match. This is a smaller title; its price reflects that, but in a good way. The gameplay is sharp, pixels even sharper, and just a fun time overall, just don't rely on playing online.
In an unexpected twist, I find myself immersed in a JRPG set in Shakespeare's realm, complete with nods to all kinds of other pop culture mainstays, like Sailor Moon. The writing is so good it's like a Shakespearean comedy; the twist of adding modern translation is just hilarious at times. Having to switch between the two styles of dialogue is like deciding between quill and keyboard - annoying at first, but it grows on you. The game's structure is more repetitive than I would like at times; exploration leaves a little bit to be desired too. Still, it's reminiscent of classic JRPG styles, making you feel like you're back in your nostalgic gaming heyday. Recommended for any RPG fan.
If you are unsure where to begin with this series Atelier Marie Remake: The Alchemist Of Salburg is a great starting place. It's the first in the series, and the facelift it has been given is very welcoming to newcomers, like me. I'm glad I gave this one a shot before trying something else in the series; trying this one out after might have felt like a downgrade. Combat and gathering, two of Atelier Marie's main elements, can be done automatically, making them feel unimportant when I know that is not true. Focusing on learning about the world's characters is where you'll find most of the enjoyment. Atelier Marie Remake has sold me on the idea of playing another game in the series, I hope they feel more modern, and require more work on my part.