MythForce
Top Critic Average
Critics Recommend
MythForce Trailers
Mythforce - Launch Trailer
MythForce - Theme Song & Cartoon Intro!
MythForce Gameplay Trailer
Critic Reviews for MythForce
Some of the problems in MythForce could be forgiven if the core loop stayed fresh and fun, but, sadly, it doesn't. And with services like Game Pass offering up several solid roguelikes, it's tough to justify the $29.99 price tag. Yet, the core idea of an 80s cartoon homage is a lot of fun, and a couple elements of the game succeed brilliantly. A project like this could only have been birthed out of passion, so hopefully MythForce has its day in the sun. The developer has stated it plans to support the game going forward, and further content has been hinted at. But in its current state, there's just not enough to recommend MythForce, both in terms of quantity and quality.
Even when everything's working, MythForce isn't much more than a bad port of a fun, but uninteresting game. That being said, we can't possibly recommend it in its launch state. We don't take half-baked efforts lightly, and this feels even less than that. With some patches and updates, MythForce could potentially turn things around, although we're very far from not optimistic. As things stand, avoid the Switch version of MythForce.
Mythforce sounds pretty good on paper, featuring a team of mythic heroes questing to take down a dark lord and his minions.
MythForce is an entertaining action-role-playing roguelite, which stands out for its cartoon aesthetic of the 80s and being very oriented to cooperative play for four. It has many "evils" of the subgenre (random generation of levels, repetition ...), but if you are going to play it with friends, you will have a great time. Alone, maybe not so much.
Review in Spanish | Read full review
Mythforce is shallow and inauthentic, hiding its creative mundanity behind the insincere promise of retro silliness. This lack of artistic integrity is matched by a lack of quality control, awkwardly bolted together as it is with unrefined controls, dreadful performance, and archaic gameplay. At its very best, we have a boring and bland dungeon crawler of a distinctly unrewarding stripe, but it’s almost always far worse than that.
It’s at a good point for the price, and its singleplayer-or-co-op structure means that there’s no issue of threatened server shutdowns to fret over, but it definitely hits its stride as a multiplayer adventure. Unlike a few other nostalgia-bait projects in recent years, MythForce isn’t just a pretty face, but a well-tuned first-person fantasy brawler for people who love the grind.
There's no denying that MythForce absolutely laser targets old crusties like me that used to sit cross-legged in front of a boxy CRT, with cereal pouring down my face as I sat agape at the Saturday morning heroics that were playing out in front of me. Peer beneath its attractive audiovisual presentation however and though a satisfyingly enjoyable roguelite soon reveals itself, it's also one rife with flaws which hint at an offering that has a wealth of presently unrealised potential.
If you want the best experience possible with MythForce, play with friends. If you don't have friends, then play by yourself. If you hate yourself, then try playing with strangers. Visually, style-wise, I love MythForce. While there isn't enough dialogue what is there can be amusing the first couple of times. Combat takes some getting used to, but once you have the hang of that the game gets better. I love roguelike elements, I just need more randomness. With the exception of MythForce's style everything falls flat after a few hours. Buy this on sale and convince a few buddies to do the same and you won't be upset you did it.