Top Critic Average
Even with a forgettable plot and tacked-on versus multiplayer mode, Dying Light is still a solid open world experience that will satisfy any zombie enthusiast for well over 20 hours.
The zombie is the perfect antagonist for this kind of interactive delusion, always justifying new abandonments by threatening another victim, a cycle which goes on until the entire world has been infected and stands in the streets, needed by no one, and with nothing left to want.
Like the best open world games, it's a factory for anecdotes and you'll create plenty of gems in its company. That's worth celebrating, no matter how derivative the various machines in that factory might be.
So if you have motion sickness issues, you should probably pass on Dying Light. But if your stomach is solid and you have no issues with such things, this game offers a solid story wrapped in a cleanly created game that so far has not disappointed me. Hopefully you all will find that Dying Light is the same for you. If you want co-op gaming, Dying Light has you covered with multiple modes of multiplayer goodness. If it's a shooter you want, you can do that too. But beware loud noises and shortage of ammunition. And if you have ever wanted the opportunity to play as the zombie and get some payback for all the head-smashing violence against your kind… Dying Light has got something for even you. The take-home message is that Dying Light has quickly become one of my favorite zombie-killing games and I think I might just be playing this game for quite a while. Or at least until something new happens with Destiny.
Dying Light is zombie-killing action turned up to 11. To say that it's "not a bad game" would be a colossal understatement. Couple all of that with a pulse-pounding soundtrack and you've got a recipe for something truly enjoyable. Buy this game.
Dying Light is everything you wanted from Dead Island. Only instead of stepping into the shoes of a Mr. T and Ice T crossover, you're a deadly spy or soldier, and everything is bigger and better.
I could go on further about all the reasons why I love Dying Light, but I'll leave you on this note. I can say, without a doubt in my mind, Dying Light is one of the best zombie games ever made.
Dying Light is a fun game on the PlayStation 4 that definitely borrows heavily from the zombie genre and although the gameplay is not new, the inclusion of Parkour definitely adds a real element of excitement. However the Parkour can also be quite frustrating as a poorly timed jump can lead to your death on more than one occasion.
As it stands Dying Light is perhaps the first game of the year, which is not a remake or a remaster, worth getting your hands on. Thanks to strong core mechanics in its combat and traversal it remains a joy to play even when the missions promise otherwise. The zombie apocalypse maybe a setting that's done to death but Techland proves there's still some life in the concept with Dying Light.
What a good game. It's really good. It's just so easy to pick up and get lost in for a few hours at a time. You can credit Techland for that success because it picked a few ideas and really got them right. The zombie-infested world is pretty and dangerous, and your character is fun to control. On top of that, the mechanics and the systems keep the core from getting boring.
To sum it up, the "Enhanced Edition" content lets you add some filters, improves some animations and makes the zombies more dangerous. This is all before adding in some devastating new weaponry.
Dying Light builds on the ground work of games like Dead Island and Mirror's Edge and excels in so many ways. The combat and crafting system is solid, and mixing in parkour as the main style of movement makes this game stand out against an onslaught of zombie-themed games. The atmosphere cultivated by the direness of the survivor's plight and the ever-looming threat of nightfall is wonderfully executed and a solid experience for players.
Satisfying gameplay mechanics, an often exciting day/night system, perfectly balanced and designed levelling and well-rounded presentation that ties all of these things together nicely. There's a lot to like about Techland's latest; if you're looking for a great zombie survival story then you're better off looking elsewhere. Need a well-crafted open-world filled with fun things to do though and you're unlikely to do much better than Dying Light this half of 2015.
Overall, my time with Dying Light has been incredibly exhilarating and entertaining. The ability to play with friends, but still improve my character without having to worry about losing out on any progress I have earned keeps me coming back for more and more. Tying this into a wonderfully designed climbing system, combat system and crafting system, Dying Light is easily going to be one of my favorite games of 2015.
Dying Light is a cavalcade of zombie ultra-violence that's hard to put down. The parkour can be a little sketchy at times, and it's not without its flaws, but whether you're playing alone or with a squad of Kyle Crane clones, you simply can't fail to have fun amid Harran City's zombie apocalypse. If this is how the world ends, count me in.
Dying Light is Techland's way of saying "We're back!" to the disappointments of Dead Island. It is also a visually beautiful zombie game that is battered by a weak story but rescued by an intricate day and night cycle and fluid parkour gameplay. If you are a self-proclaimed zombie killer in an open world FPS game, then I bet this game is for you.
After my experience with Dying Light at EGX 2014, I was very weary coming into the game at release, doubting whether the developers would make most of the extra time following the games most recent delay.
If you've been craving for some slaying action since the days of Dead Island I've got some good news - Dying Light might just be for you! Packed full of great content, Dying Light is almost perfect in its execution. Almost.
'Dying Light's parkour mechanics are polished, easy to get into, and quite complementary of the whole fight or flight with zombies experience. The combat is solid with a nice mix of capable zombie fighter and too many to handle aspects. The game can be quite electrifying, and there are impressive details that push the game's sense of immersion forward. What's more, its day/night cycle is exhilarating and, more important, brings with it as many thrills as rewards. Unfortunately 'Dying Light' also suffers several nagging flaws. Chiefly the repetitive aesthetics and uneven graphics quality detract noticeably from the overall fun.
Dying Light manages to keep its errand-style missions fresh because its world is so rich; even when you're doing something that feels familiar the inclusion of co-op helps rejuvenate the experience. It might not be perfect, but Techland should be proud that they've created something that's ultimately fun to play and really gets your blood pumping.
On the surface Dying Light may be nothing more than your average run-of-the-mill zombie game complete with predictable story and tons of flesh eating monstrosities. But, beneath the very pretty surface lies a game with some excellent ideas that, when combined with some tried and true mechanics, create one of the best zombie games in recent years
I think it's safe to say that Dying Light is one of the most enjoyable zombie based games I've played in quite some time. The game certainly ups the ante a bit by tossing in some solid parkour movement mechanics, four player co-op, and optional, but fun, competitive multiplayer. All of these elements blend in nicely with a more mature narrative when compared to other games in the genre.
Dying Light is a really enjoyable game. The atmosphere is absolutely spot on and the game world is a joy to traverse with your parkour skills. It has issues with its mission structure and confusion in the direction of its protagonist, but you'll likely be having too much fun to care.
Dying Light is a solid game with a great foundation. The integration of parkour works well and I never really found myself complaining about running around the streets. The combat is hard, especially for beginners, but ultimately it's pretty satisfying getting a slow-motion kill by chopping a zombies head or limb off. There's definitely room for improvement but this is definitely a game that you should pick up if you've been thinking about it.
In summation though, Dying Light is a gloriously violent take on a tired genre. It might cobble together bits and bobs from its peers, but it attempts enough new to make it genuinely unique proposition. There's absolutely stacks and stacks of stuff to here, and wonderfully little of it feels like filler. You and the zombies take centre stage, and Techland don't overcomplicate things. As a co-op sandbox to tool around it's fantastic fun, one of the few downsides being that it doesn't quite compare when wondering around on your lonesome. Ultimately it's everything you wanted to love about Dead Island with none of the baggage, with the parkour movement making it a unique thrill to leap around its world.
Although the similarities are easy to see, Dying Light is set in a darker, grittier, and more realistic world than the bright and colorful island from Dead Island. Combat lacks limb interaction, but still allows you swipe legs with baseball bats or cave skulls in with heavy items. The game peaks when you are playing with a few friends, either completing missions, challenges or just roaming to uncover all the secrets of Harran. The mission structure leaves a lot to be desired, but throwing additional players into the mix keeps the game from feeling like a chore.
Dying Light presents a dynamic and frustrating parallel; it's quick to dazzle its audience with heaping stacks of energetic (if not wholly borrowed) content, but equally capable of coming apart under the burgeoning stress of weaving it all together. A reticence to acknowledge its own pratfalls leaves the responsibility of proper assembly to the player. If you're up to that particular challenge, Dying Light's one of the more impressive games of the modern generation.
Techland used to elicit a groan, an expectation of being underwhelmed. The game more than redeems their reputation and is a great step in the right direction. There are new ideas that emerge from the old and it is this attitude could spell greatness for the studio. Like your character, all they need to do is keep moving forward.
What you do get, though, is a zombie scenario which is entirely plausible and believable and that, in itself, takes Dying Light to a higher plane, reaching toward the role-playing depth of State of Decay and the sheer nastiness of DayZ. Factor in the giant sandbox of a huge city, and the end result is a scarily immersive experience.
Dying Light is a thrill to play for any zombie enthusiast or someone who simply loves Shaun of The Dead without the comedy. It is a title which will leave you wanting more for good reason, and even though it falls short in aspects, it is a fun and solid zombie apocalyptic game.
It's Dead Island meets The Last of Us meets Far Cry 3 meets Assassin's Creed, but while Dying Light doesn't score highly for originality, it does for parkour thrills and zombie-slaying antics. The pace lags occasionally from time to time, but this is a slicker, most refined game than you might ever have expected from the brains behind Dead Island, and one that deserves to be a hit.
Whether it's free running run one side of a map to the other, traversing great heights or simply making a zombies head explode with a baseball bat, Light offers you plenty of diversity to keep the game interesting.
Dying Light is easy to write off as a Dead Island knockoff, but it is anything but. It has a completely different feel, with intense mobility and speed mixing with far more deadly enemies. It's also more tightly designed and more fun to play and is an overall improvement over Dead Island in almost every way. It still has its flaws, and it doesn't reinvent the genre, but it's just fun. The poor mission structure and occasionally bad zombie design can lead to frustration, but the satisfaction of dropping onto a zombie's head wrench-first makes it all worth the trouble.
A more polished and focused game than their previous effort in open world zombie games, Techland marries graceful parkour and chaotic combat in this sandbox scavenger's fever dream.
Dying Light starts out disappointing, but once you allow its brand of undead action to circulate your bloodstream, it can be difficult to put down. The storytelling is expectedly lacklustre, but with some 40 hours' worth of quests to complete, this is the type of title that's made for kicking back in co-op and culling corpses to your heart's content. The best thing about it, though, is that it gets better as the time flies by.
It's tough to get excited by video game zombies these days, but by blending a detailed open world, cool parkour moves and a satisfyingly deep system for character and weapon customization, Dying Light has clawed out a novel space in this crowded genre. Long live the undead.
I would have simply been content with Techland releasing another Dead Island game, as long as it came with some needed polish to help it realise its potential. Instead, we got Dying Light, a surprising mix of old and new, which has managed to once again rekindle my excitement for both the genre and the developer. It may stumble every so often, but Dying Light is still the most fun I've had in a while.
All of the tension, careful planning, sneaking at night, tactical fighting and so on, loses a good chunk of its power when you can brute force your objectives simply by throwing yourself at it until you succeed. If you take out one more thug, that’s only three left on your next try. The games tension-filled atmosphere is fantastic, but the lack of consequence for failure eats away at it. It won’t be an issue for everyone admittedly, but it does impact my enjoyment of an otherwise pretty great game.
Unlike Techland's previous titles, Dying Light is an easier game to recommend. Fantastic movement mechanics complement the brutal combat beautifully, and the game on a mechanical level is incredibly engrossing and fun to play. Sadly, there's little else above that to sell. The story and all the characters involved do little to hold your attention, and the mission design does little to surprise.
Dying Light is basically zombies on steroids. You're quicker, the zombies are quicker, and an action-packed, adrenaline-fueled rush. It's not without faults, but it's still a good time if you're into the whole zombie thing still.
Dying Light has its moments. It has a great concept and that concept is executed relatively well, with a few minor drawbacks. I still say the villain seems awfully familiar and the story is just way too predictable, and some of the main missions feature design choices that are definite head-scratchers.
The core experience of Dying Light is a good time. For the most part, I enjoyed my time running from or dodging my way through the undead. But beneath the surface, the game drags itself down by futilely trying to fill a checklist of expectations.
Dying Light overall is a solid zombie action game that boasts one of the finest mixes of melee combat and parkour action in its genre. It's central weakness is that it purposely interferes with many elements that could have been truly phenomenal. It has a day and night time mechanic, but sabotages this somewhat by severely truncating the night time. It has a vibrant open world with plenty of places to explore, but holds your hand a little too much and gives you little reason to wander off on your own. Basically, Dying Light holds itself back too much. It has the capacity to be a title with a rare combination of triple A production and hardcore survival gameplay, but doesn't think that it's players deserve the latter. I hope that Techland wise up and update the game to at the very least lengthen the night, but even if they don't, Dying Light is still very much worth playing if you're comfortable with a more action oriented experience.
As a follow up to Dead Island, Dying Light represents an improvement on the technical front, but has lost some of its knockabout charm in the process. It shares its predecessors pace and shape, as things start on a relative high as you explore into the game's systems, but then tail off the hours tick by. Dying Light mixes up Techland's own recipe to enjoyable effect, but can't fully disguise its regurgitated flavour.
Unfortunately, Techland is still unable to deliver a story worth telling. I didn't feel any emotional attachment to any of the characters, nor did I care if they ended up surviving or not. The addition of an overall weapon durability was also something I could have done without as I prefer to cut down my enemies without having to worry whether or not my weapons will disintegrate in my hands.
Dying Light had the potential to be great, but it just wasn't in the cards this time around. What we've received here is certainly solid, but is marred by frustrating traversal issues and a lack of creativity in other areas.
Overall Dying Light is a solid game. It's got some satisfying as hell combat and running around the city never gets old, but it's unfortunately saddled with a forgettable story and uninteresting side-quests.
Techland's latest title is by no means perfect, nor is it one of the best zombie games, but it's solid enough to warrant a playthrough. Even though its story will leave most players unsatisfied and its open-world design is questionable at best, its phenomenal side stories and often entertaining gameplay will prevent distaste.
Dying Light is a game best experienced on your own terms and at your own pace. It eschews the excesses of its sibling franchise, Dead Island, but is no worse for it and if you can get past the clunky storytelling and the repetitive missions, you might a diamond in the rough that really empowers you to revel in the design aspects of its zombie-infested sandbox.
The pacing jumps up 10 notches and things become interesting due to the powerful super zombies and the urgency to not stay in a single place kicks in. It breaks up the monotony and it is these moments of originality that make Dying Light stand out from other games of this ilk, and is why it comes thoroughly recommended.
Dying Light shares much with Dead Island, some would probably say a little too much, but it cuts away a lot of the septic flesh and binds the wounds with some new (if not entirely fresh) ideas.
If you're a Dead Island enthusiast, zombie addict, or free running connoisseur, Dying Light is the game for you. Its parkour is addicting and the way it eases your character into power is something other games can learn from. But if you're looking for a story that isn't frustrating, weapons that don't break after ten swings, and basically anything else that makes a game great, you're better off keeping your wallet in your pocket.
Excitement was high for Techland's full Dead Island team to put a new game, and for good reason. They are clearly a group of very talented individuals that know how to create some enjoyable gameplay mechanics. In Dying Light's situation, their great mechanic, the free running movement, can be overshadowed at times by climbing frustrations. It feels as if they need to take the ideas from Dead Island and Dying Light and mesh them together into a wonderful product. Dying Light features some truly serene moments as you glide from building to building, but once that serenity halts, so does the player's enjoyment.
Despite taking cues from other open world games, ones nobody could ever accuse of being fresh, Techland has molded these borrowed parts into something that is occasionally formidable. Dying Light never quite shakes off the spectre of these other games, but it doesn't play it as safe, presenting a world that is infinitely more deadly and fraught with tension. It is at its best, though, when the game doesn't get in the way of itself; when there are no calls on the radio or breaks in combat for a rest and a cup of tea.
Although a sound game, Dying Light just falls short of greatness. Compared to its predecessors it looks stunning and has picked up a raft of new and interesting ideas. Several hours in, however, and a familiar sense of fatigue will inevitably set in. Unless roaming Harran with friends in tow, Dying Light isn't one of those games you can comfortably sit and play for hours on end. Zombie enthusiasts are still in for a treat though, as well as anyone looking for an unconventional first person action game.
Dying Light is a decent run through your modern day zombie apocalypse but its visual wizardry and affable movement system can't mask some AI snafus, lame characterization and disappointing approach to horror.
Dying Light often boils down to "Zombies: The Videogame," but it's fun to flip around like a ninja and cause havoc while you shuffle from one mission to the next. For many of you out there, that's basically all you'll need.
Dying Light's core gameplay is solid and offers a uniquely thrilling sort of fun, but for every moment you spend having a good time, you'll spend just as many frustrated by its shortcomings.
Dying Light is a sum of its inspirational parts. It brings together Techland's previous Dead Island with a bit of Mirror's Edge and Far Cry 3. At its best, leaping across the rooftops with zombies milling about below, it surpasses those titles. At worse, it has mechanics that needlessly pad out the game's running time.
Fans of zombie survival, open worlds, and first-person shooters will find things to enjoy in Dying Light, but it's a rough ride. The contextual movement and realistic time progression suggest that Techland wants to immerse you in Harran's apocalyptic plight, but the game's realism takes a hit at almost every turn whether it's the graphics, the enemy AI, or the mannequin-like demeanor of the souls you'll attempt to save. Jumping around and smacking zombies is fun, but we're hoping whatever comes next focuses more on realistic living people than realistic dead ones.
If the best time you can have with Dying Light is through avoiding the main content, maybe that says a lot about how you shouldn't be structuring an open world game.
This isn't a game of jump scares, but it is one of dread. When you're running from a herd of volatiles, and you look behind you and see them all chomping at your heels, there's a rush of adrenaline.
Dying Light isn't a bad game, it's just one that feels like it goes on a bit too long, and was too invested in the trappings of an "open world" to make itself really stand out.
It's an interesting game, and one of the handful of current-gen projects that truly feel like they wouldn't have been possible on older consoles, but Dying Light ultimately falls short of being anything other than a decent time killer.
Despite its flaws, it's an enjoyable and still fresh experience, more than anything seen across the beautiful Middle East-inspired Harran that promises plenty to do, sights to see, and missions to complete.
Dying Light parades its lack of invention and frustrates with some unrewarding missions, but it barely matters: there's an immediate joy in exploring this compelling concrete playground of undead, explosions, and bins.
Killing a bunch of zombies still has its charms in this day and age and I'll likely have nightmares about the dying light of Dying Light, but Techland's latest proves to be an uneven experience. Ultimately it's a game I appreciate for its ideas more so than its execution.
The parkour and risk/reward of the day/night cycle are nice features, but they aren't enough to overcome the abysmal writing or the boring, repetitive fetch quests that unnecessarily bloat this game.
With Dying Light, Techland has most certainly improved on Dead Island's melee-focused, open-world formula, but it still hasn't perfected it. Improved enemies and better navigation mean that while the journey from A to B and back again is more exciting this time around, it's a trip you'll be making far too frequently.
The end result is something that feels like little more than the finished product of a well-oiled entertainment machine—a safe appeal to a mass audience. This is unfortunate since there is genuine joy to be had in simply navigating Techland's fictional city. If the same attention was paid to narrative development and visual design as has obviously gone into the player character's movement, Dying Light's world would be much more inviting.
What's here works well enough, but it lacks soul, and if there's any motivation to continue it's only that you want to see it through - a damning indictment for any game.
A very buggy attempt at recreating Dead Island with a very overwrought approach in distancing itself from the obvious inspiration. Without a massive patch, Dying Light can't really explain why it should stand out from the crowd.
Parkour. Open world. Zombies. Online co-op. Crafting. Radio towers. Zombies. Collect-a-thons. Zombies. Zombies. Dying Light desperately tries to be all of the videogames in a bid to impress everybody. If only it had tried as hard to be its own thing, we'd have had an amazing horror game on our hands. Instead, we just have another indistinct jack-of-all-trades to throw on top of the ever growing pile.
A small improvement on Dead Island, but there's still barely anything that either works as well as advertised or is isn't just stolen wholesale from other, better, games.