High-speed parkour and gruesome zombie massacres make Dying Light a blast, even if the story's just okay.
Despite a clunky story and technical performance, there's a lot of fun to be found in dashing and dodging through a zombie-filled city.
As a follow up to Dead Island, Dying Light represents an improvement on the technical front, but has lost some of its knockabout charm in the process. It shares its predecessors pace and shape, as things start on a relative high as you explore into the game's systems, but then tail off the hours tick by. Dying Light mixes up Techland's own recipe to enjoyable effect, but can't fully disguise its regurgitated flavour.
A small improvement on Dead Island, but there's still barely anything that either works as well as advertised or is isn't just stolen wholesale from other, better, games.
Dying Light parades its lack of invention and frustrates with some unrewarding missions, but it barely matters: there's an immediate joy in exploring this compelling concrete playground of undead, explosions, and bins.
Tense and full of adrenaline-fueled moments, Dying Light is a blast
Dying Light too often loses track of what it's best at
Dying Light has plenty of rewards to offer as long as you're willing to overlook its frustrations.
A thrilling zombie adventure that makes me remember what I love about Dead Island and forget what I hated.
Dying Light is a sum of its inspirational parts. It brings together Techland's previous Dead Island with a bit of Mirror's Edge and Far Cry 3. At its best, leaping across the rooftops with zombies milling about below, it surpasses those titles. At worse, it has mechanics that needlessly pad out the game's running time.