Far Cry 6: Vaas Insanity Reviews
Even if you don’t decide to go back, and you only decide to clear its initial level in three or four hours before tapping out, one thing’s for sure: it’s a much more memorable experience than Far Cry 6 was.
We must recognize the first great DLC of Far Cry 6 the effort to offer something different, and from the eyes of one of its most remembered villains. The roguelite mechanics fit well, although you may not like everyone because of the repetition and difficulty. Its small world and little variety situations make it feel like a missed opportunity.
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I’m not sure I’ll go back to beat it on all five Mind Level difficulty tiers (twice is enough for now), especially with more DLC packs on the way. But I am pleasantly surprised by how much I enjoyed Vaas: Insanity, and I hope I feel the same about Far Cry 6‘s next two villain stories. I’d give it a nod even if you don’t always mesh well with roguelites. Because it doesn’t outstay its welcome, the format works well for Far Cry. A lack of true variety hurts the long-term appeal after the first successful run, but that first win is exciting.