Tennis in the Face Reviews

Tennis in the Face is ranked in the 23rd percentile of games scored on OpenCritic.
7 / 10
Jan 20, 2018

There are more than 100 levels in Tennis in the Face and while their bite-sized design playing is a perfect match for playing Nintendo Switch on the go, it isn’t long before your enthusiasm for slamming tennis balls into foreheads starts to waver. There’s no chance of rain cutting play short though, and those that keep their rally going are sure to find this quirky game entertaining.

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7 / 10
Dec 9, 2016

Tennis in the Face is the very best game about hitting people in the face with a tennis ball we've ever played. It's probably the best ragdoll-physics-bouncer game we've ever played - please don't be Angry with us, Birds. It's hard to think of ways the game could be improved upon, without it being a different game.

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Dec 8, 2017

Tennis in the Face is a good game heavily stifled by borrowed ideas and an insultingly short length. Its cheap price may entice you to pick it up in between bigger releases, but at the rate the Switch's eShop is expanding, you're best off saving your pennies for something more worthwhile.

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7.5 / 10.0
Dec 7, 2017

What it boils down to is whether you’re looking for something light, silly, and generally pressure-free to enjoy for a reasonably low price. If this all looks and sounds like something of interest I’d say it is wonderfully varied and probably has more content than you’ll complete anytime soon. If you like applied geometry and physics, some tricky puzzle scenarios, and a dose of silliness Tennis in the Face isn’t a grand slam but it plays a respectable game nonetheless.

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No Recommendation / Blank
Feb 26, 2017

It's cartoony graphics and jaunty soundtrack help sell the tale, and as unlikely as it is, it can draw you in. The developers 10 Tons seem able to come up with whacky ideas and to some extent make them work well indeed. Like King Oddball this started life as a 'finger flicker' game on mobile devices, and as a port to consoles works OK enough. I would guess though that on mobile devices there is a way to adjust not only attack angles but the power put behind each shot. If there is a way to adjust shot power I could not find it.

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