Sid Meier's Civilization: Beyond Earth - Rising Tide Reviews
A few of my complaints from last year remain - the user interface could still use some beautification and the tech web is borderline impenetrable for first-time players. But Firaxis has made some smart choices with Rising Tide. It's starting to distinguish itself from Civilization V finally, and not just in terms of the way units look. Playing Rising Tide - especially on a water-heavy map - feels appreciably different from previous Civ games.
A mostly successful step out of Civilization V's shadow, Rising Tide is a fine strategy game that only suffers in comparison to its truly great predecessors.
Civilization's anything-can-be-traded-however-unlikely diplomacy system was a key element of the game and seems to have been removed and the war and peace system is broken as stands. Hopefully this will all be patched at some point, the way Beyond Earth had a significant patch history, as Rising Tide brings a number of positive changes to the table.
'Civilization: Beyond Earth - Rising Tide ' includes a lot of great new content that fleshes out the existing mechanics of 'Beyond Earth.' While this expansion doesn't take any big risks, and some new research or victory conditions would not have been remiss, it is a shot in the arm for the already excellent 'Beyond Earth'.
Rising Tide is a solid package, and in many ways, this is how the game should have been delivered when it first arrived last year.