Top Critic Average
Good performances, some very nice animation (albeit embarrassingly similar to Telltale's look), and a couple of passable puzzles, just aren't enough to compete with some astonishingly dreadful design decisions, the monstrously slow pace, agonising traipsing, unskippable repeated dialogue and laborious cutscenes, violently pisspoor platforming and action sequences, complete lack of introduction or explanation of who anyone is for people new to the long-dead series, ghastly controls, cheap and tacky on-screen prompts, obviously designed for tablet interaction, and god-awful instant deaths.
The fetch quests and backtracking grate, but A Knight to Remember is still a fairly strong start to King's Quest. Even though it's a self-contained story that leaves few loose threads, I'm keen to return and see Graham grow into the famous Knight he's meant to be. So much has changed in 21 years, but it's good to be back in Daventry.
As a result, A Knight To Remember has little identity of its own. If the goal of this first chapter is to act as a bridge between old and new, and the later chapters offer more original themes, storytelling, and puzzles, then we might be looking at a lesser piece of a greater whole. There's reason to believe this might be the case, as the most interesting part of the story, the development of Gwendolyn, takes center stage by the end of the chapter. But right now, this new take on King's Quest is hoping that a fondness for the fairy tales of yesterday will hide that it has nothing new to offer. It doesn't, but at least it has time to find its purpose.
Despite game-breaking bugs, and oddly out of place, poorly rendered textures, I found King's Quest to be an extremely delightful game. The cliffhanger for Chapter One has me in tears, and I'm on pins and needles waiting for Chapter Two to come out… which unfortunately does not have a release date as I write this. To be frank, I would have rather waited longer for a complete game with little to no bugs to come out than wait months on one episode at a time that constantly freezes on me.
King's Quest Chapter 1: A Knight To Remember is a fantastic start to what I hope will be an amazing series. Though it's not the King's Quest fans will remember, it's an enthusiastic and striking fresh take that's both witty and exciting. It's clear that a lot of love went into this, and the result is a game that easily belongs up there with the modern greats of adventure gaming – lack of pointing and clicking be damned!
I wish King's Quest: A Knight to Remember was a bit more taxing, but I loved everything about it. If this series does well I hope we get to see the adventures of other family members like Alexander, and additional areas like the Land of the Green Isles. Right now though, I'm going through withdraws for the second episode already. Move over Telltale, there's a new adventure king in town.
I could go on and on about how much I love Kings Quest, so I will. King's Quest is the surprise hit of 2015 so far. Chapter one is filled with so many exciting moments, fun puzzles, hilarious characters, and a unique sense of awe and fantasy. I felt like I was in a wonderfully animated cartoon based on a classic series and I couldn't stop smiling or laughing the entire time.
King's Quest: A Knight to Remember for me was a very enjoyable game that truly harkens back to a simpler time of gaming and even though it may not be the most challenging title around, it succeeds at storytelling. Well presented on the XBox One with some exceptional graphics and perfect voice acting, King's Quest a Knight to Remember is ideal for gamers who want something a little left out of centre that pushes the simple rather than the difficult.
From exploration to puzzle-solving to the charming story and lovely graphics, King's Quest: A Knight To Remember is a delightful game. It takes some of the Telltale formula, then adds in a lot more action and problem-solving and combines that with a story that isn't grim or terrible, but instead remains fun, funny and engaging. Old fans and new will find something to enjoy here, in a genre that's all but disappeared from gaming. As the saying goes, "The really don't make games like this anymore." But they should. I can't wait for Episode 2.
Gameplay stays faithful to the series' roots, with you controlling Graham through wonderfully created environments as you find items and interact with an amusing consortium of characters on your quest to win the king's favour
This new King's Quest may not be developed by the original husband-wife team from Sierra Games, but it's more than obvious that the developers are King's Quest fans who wanted to bring back some of that magic. Their first episode was very successful at doing just that, for both old fans and to bring in new ones. Any fan of point-and-click adventure games will enjoy diving into Daventry, and any King's Quest fan will love jumping back into Graham's realm.
"Thankfully, A Knight to Remember delivers a superb story full of humorous moments, impactful events, and touching experiences. Playing it is akin to playing the best of the classic era of adventure gaming, but with an entirely new coat of paint."
A warm, witty adventure game that focuses on giving you control, while telling a good story. The return of King's Quest is only let down by some bizarre technical issues.
King's Quest Chapter 1: A Knight to Remember is brilliant. The Odd Gentlemen have managed to modernize a classic, retaining much of what makes the originals so beloved, yet not making it feel outdated for modern gamers, even if we do have to deal with a bit of backtracking.
King's Quest: A Knight to Remember is the first part of a five part re-imagining of the original King's Quest games, and boy what a fun re-imagining this first episode turned out to be. While not technically a classic point-and-click styled game like the original series, A Knight to Remember manages to keep that same feel of exploration and adventure like the original games before it, and Christopher Lloyd's narration and witty banter throughout the game is like icing on the cake. For fans of the series, I'd strongly recommend you pick this up, and for those unfamiliar this makes an excellent introductory game to the series.
King's Quest: A Knight to Remember is a great first chapter in a tremendously endearing new series. It sets the stage for the second chapter and leaves the player wanting more. There are hang-ups in terms of general flow and gameplay structure but it really depends on your perspective.
A worthy successor to the King's Quest name and a worthy first episode for this ongoing series. If you are a fan of the classic adventure game, A Knight To Remember is one you won't forget.
One of the best examples of an aging formula done right by modern standards. The engaging characters, challenging puzzles, and entertaining story arcs make it easy to recommend
A Knight to Remember might not have the emotive power and narrative sophistication of The Walking Dead or Game of Thrones, nor quite the wit and humour of Double Fine's Broken Age, but it's given me the most enjoyable time I've had playing an adventure game in years. If subsequent chapters can maintain this level of quality, this series could give the King's Quest name a whole new lease of life.
The first entry in the new 'King's Quest' has puzzles, a fun visual style, and a lot of laughs. This is a very carefully crafted game - The Odd Gentlemen have managed to carry forward the essence of the 'King's Quest' series into the modern age without sacrificing any of its charm. 'A Knight to Remember' is a solid first entry in what will hopefully become an excellent series.
Just as "A Knight to Remember" tells us the tale of a young, plucky and foolhardy Graham on his way to becoming the hero and ruler that we know he'll become, King's Quest feels like an adventure game that is on its way to becoming a classic, but there are still quite a few more trials that I hope The Odd Gentlemen will be able to overcome going into its future episodes.
King's Quest: A Knight to Remember is a great re-introduction to a new King's Quest series. The beautiful scenery, the interesting characters, the unique and fascinating narrative all come together to create a heart-warming title anyone can enjoy. The big question coming out of Chapter 1 however, is whether the rest of the chapters will have harder, more traditional puzzles to complete now that it has introduced newcomers to the series.
Old-school adventure game mechanics make a great return to form in King's Quest: A Knight to Remember. This tale is funny, beautiful, and challenging enough to make up for a few plodding quests and frequent load screens, and it maintains its personality from start to finish, sprinkling the first episode of its story with happy highs and tragic lows.
Overall, however, King's Quest is a solid reinterpretation of a genre once buried in the annals of gaming history. If you like classic adventure games and have an affinity for a whimsical art style and classic storytelling, this is one quest you'll want to sign up for. Who knows? It just might make you feel like a kid again.
As Chapter One rolled to a close I couldn't help but smile wide. Very likely just as wide as I did as that seven year old playing King's Quest: Quest for the Crown for the very first time. Well played, odd gentlemen
King's Quest Chapter I: A Knight to Remember manages to deliver a pretty good entry in the series. Not only does it respect the huge legacy but it also brings the franchise to the present day. It offers a lot of content, and while it's generally enjoyable, there are some sequences that might leave players frustrated.
For the moment, King's Quest remains caught in a particularly strange-yet-familiar space, halfway hearkening back to an older era but seemingly aware that it was a time that needed improvement.
As a standalone outing, King's Quest - Chaper I: A Knight to Remember isn't bad at all, even if does fall at some disappointingly low hurdles. With aid from the game's charming cast of characters, alongside its inspired visual and audio design, though, fans of the genre will surely have a pleasant trip – albeit an occasionally arduous one.
Ultimately, King's Quest: Chapter 1 - A Knight To Remember is awesome. It's super fun, and light hearted, with little drops of despair amongst the incredible stunning and amazing world. It's a fantastic opening to an episodic saga, and although I prefer my King's Quest adventures to end tied up in a little bow, whilst we, the hero, remains triumphant -- it holds up pretty well.
At the end of the day, this reminded me a great deal of Telltale's Tales of Monkey Island series of recent years. It's a modern take on a classic genre, heavily capitalising on a famous name and rich in character and humour, but ultimately built on a straightforward foundation short on real innovation or beauty. Still, it's been a while since we've seen a lot of these adventures, and this is the first chapter of five. The main characters are endearing enough that after a couple of chapters they might be able to carry the games more or less on their own merits, but less in the way of un-skippable animations (some of which you'll need to sit through a lot) and mid-game ambling would go a long way toward warming me up when the subsequent chapters arrive.
It can be argued that the actual "game" parts of King's Quest- Chapter 1: A Knight To Remember can be lackluster. Figuring out solutions to most of these don't bring forth a feeling of intelligence from the player, just one of "that part is done, on to the next. Despite this, the experience to be had here is absolutely enjoyable.
King's Quest: Chapter 1 - A Knight To Remember is a traditional adventure title through and through, presenting some of the positives and negatives that games of its ilk can provide.
What replay value it has is dampened by how slow-moving Graham is and how cutscenes and bits of dialogue can't be skipped, but King's Quest begins a story anyone who plays it will want to follow through to the end.