Top Critic Average
I have no interest in finding out where the plot goes, because so far it's Arbitrary Events In The Lives Of Wooden Characters, but I do want to find out which dramatic places it will show me next.
Blues and Bullets is without a doubt the most true, and also most effective, crime noir game we have to date, with a masterful understanding of the themes and visual motifs that comprise a noir tale, and an understanding on how to work within those without being clichéd or trite.
Despite the aforementioned flaws of the game, A Crowd of Monsters has created a strong starting point for this episodic series. I for one am quite eager to see where Eliot's story ends up leading and if you're a fan of Noir fiction, or have a taste for the gritty, Blues and Bullets will definitely scratch that itch for you.
Technical hiccups aside, Blues and Bullets is a raucous and relentlessly entertaining inaugural entry into the episodic adventure genre. The deft melding of historical characters and neo-noir stylings, together with a hefty dose of artistic license and appealing sleuthing gameplay mechanics all accrue to make Blues and Bullets one of the best surprises of the year so far.
Story elements in episode one don't miss a beat, and things get much darker and twisted then I ever expected. Before I knew it, I had already played and finished the game in 100 minutes, and it left me wanting more. Blues and Bullets was a title I had very little expectations of, and it blew me away with a fantastic first episode. Now I wait with baited breath, a glass of whiskey, and the hope that each episode here on out is only more of the same quality or better.
A strong start for A Crowd of Monsters' Noir adventure. Stylish, dripping in atmosphere, and compelling enough to keep you on the hook for the next episode. It has its faults, not all of which may turn out to be a problem when the series is finished, but for now they are outshone by the things this first episode does right.
The first episode of Blues and Bullets has built up enough interest to keep players curious in a second installment. The game's story, confident art style, and engaging crime scene investigation puzzles give the game enough intrigue to stay around. Unfortunately, in its current state, hiccups such as long load times, empty environments, and weak shooting sections hold it back from being something great.
Blues and Bullets isn't perfect, but Episode 1 definitely left a positive impression on us. The visual style is infectious and atmospheric, and while it takes more than a few cues from Sin City, it adds a surprising amount of immersion to the storytelling. The first episode is also nicely balanced between casual exploring, action scenes, and a lengthy but satisfying crime scene investigation. There certainly seems to be a lot of adventure games around these days, and we're happy to state that Blues and Bullets is yet another one you should keep your eyes on.
Blues & Bullets has a lot of potential and The End Of Peace is a glimpse of that. There is a foundation for a very good mystery thriller, as well as a basis for well thought out characters. The first episode comes across as being too eager to show you everything all at once, instead of taking things slower and allowing you to absorb what just happened. The script is good but has moments that don't seem that logical, but in spite of this The End Of Peace is a decent start to the series.
Blues and Bullets has a very rough start, but it has enough shining moments to keep players intrigued to see where Ness's story will roll. If the developers work more with the gameplay, fine tune the controls and add some difficulty with the sleuthing sequences, and continue to ramp up the story, then they will have an indie sleeper hit, even with the low quality character models. They also need to prove that the choices players make for Ness mean anything, because it's hard to say how any of it at this point matters at all. Even as it is now, however, it's well worth the $5 an episode.
It's hard to recommend Blues and Bullets Episode 1 because it feels like two games in one. The first half feels tedious, confusing and poorly paced, but then the second really shows the promise that A Crowd of Monsters has put into the game. If Episode 2 can really keep up the momentum that the second half of Episode 1 had, we're in for a treat. Otherwise, this is one cold case you probably shouldn't open again.
With one episode behind me, I feel like the series may be too rough in far too many areas to heartily recommend to all, but regardless there is something compelling about it. Whilst it is not always wise to gamble on future events, now that introductions are out of the way, hopefully the series can grow, and learn to better present its unique offerings in future episodes. I am happy to stick with it to see where it goes.
The first episode ended on a truly gripping exchange that sold me on trying the second episode, but the first episode in a vacuum is at times more painful to play through that any new IP can afford to be. Definitely keep an eye on Blues and Bullets. If Episode 2 can start off with the same pacing and tone that Episode 1 ended on, we might have a really strong point and click adventure series on our hands.
I think the game has some unique spins on the episodic adventure genre. The shooting is a bit simplistic, but definitely adds some excitement; and I cannot wait to do some more investigating. It's just a shame the rest of the game is a little bland.
A lot of the issues with Blues and Bullets come down to the pacing, both that of the story, and the gameplay itself. While it manages to execute them both well, it hasn't really grasped the best way to structure itself. There's a lot of information to take in, and piecing the information together along with Elliot doesn't always end up feeling satisfying. Despite its problems, however, it's a truly gripping story, and the style will definitely leave those interested looking for more.
A neo-noir aesthetic, gruesome investigations, and pending showdown between Eliot Ness and superhuman cultists separate "The End of Peace" from its genre rivals. However, awkward dialogue pauses, no worthwhile choices, and an inexplicable alternate timeline stop this episode from surpassing them.