The Relic: First Guardian Reviews

The Relic: First Guardian is ranked in the 11th percentile of games scored on OpenCritic.
Jul 29, 2026

After trying to give The Relic a fair shot I just could not continue. The bosses are unbalanced, and combat is just too janky to really enjoy it. Statues effect are very punishing with some of the first few bosses you will encounter. I’m not sure why the game decided to riddle the world with notes, and make them right next to each other at that. With me even counting 11 notes exactly one after another, that just led to a boss fight. An empty, lifeless world with side-quest that end up feeling like just filler. But honestly from the 8 hours I spent with The Relic, the whole time has felt like useless padding. A very large amount of my frustration comes from just how bad the hit boxes are. Tie that with the severe dropping in frame rate over nothing going on in the world. And even worse when you actually fight one enemy let alone a group or boss. Everything is just a chore, and I just couldn’t push through. I really don’t have any praise for The Relic: First Guardian. It’s definitely the Thumb Culture Bronze Award.

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STWGames Italia
Daniele Guidi
4.5 / 10.0
Aug 7, 2026

Unfortunately, The Relic: First Guardian disappointed us. It has plenty of ideas, quests, and bosses, but everything feels a bit slapdash and poorly polished. You can sense the passion and dedication, but productions of this scale require more structured teams and a significantly larger budget. It would have been better to lower the bar a bit, reducing the quantity of content in favor of higher quality—both in terms of the combat system (the game’s core) and the technical aspects. We hope this first project will serve as a learning experience for the developer to understand where they went wrong, because there’s no shortage of ideas, passion, and love for the genre.

Review in Italian | Read full review

6 / 10.0
Aug 5, 2026

The Relic: First Guardian is certainly an ambitious debut project from the studio Project Cloud Games, promising a vast open world, eighty unique elite enemies, and a simple yet conceptually strong story. However, that ambition ultimately hindered development, resulting in a product that fails to deliver on any of its initial promises in a polished state. This forces those who have already purchased the game to wait for numerous fixes before it reaches the level of quality promised by the trailers and promotional material.

Review in Portuguese | Read full review

5.4 / 10.0
Jul 29, 2026

either a soulslike nor an action RPG, The Relic: First Guardian is a huge wasted potential due to its lack of technical polish and severe stability issues.

Review in Portuguese | Read full review

64 / 100
Jul 30, 2026

The Relic: First Guardian is a game that dared to be different and suffered for it. In the pursuit of challenging what has been tried and tested, it put forth a plethora of great ideas: equipment-based tactical combat, non-respawning enemies as progression, and genuinely great boss battles. Unfortunately, it also revealed why those ideas weren’t the norm. Poor animation implementation, questionable camerawork, and forgettable narratives all end up making this a much lesser product than the sum of its parts. In fixing what wasn’t broken, it only revealed the cracks within itself.

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7 / 10.0
Jul 29, 2026

The Relic: First Guardian is a solid addition for Soulslike fans, offering fast combat, engaging lore, deep weapon skill trees, and great boss design. However, weak visuals, unstable PS5 performance, and a generic art style drag the experience down significantly, preventing it from reaching greater heights.

Review in Arabic | Read full review

INVEN
Top Critic
7.6 / 10.0
Jul 30, 2026

The Relic: First Guardian is best described as an action RPG that blossoms despite its clear limitations. It is far from a perfectly well-rounded game, with awkward animations, imprecise controls, and underwhelming character models standing out as obvious flaws. Even so, its stylish combat, built around carefully timed attacks and defenses, delivers a thrilling sense of catharsis that keeps you coming back.

Review in Korean | Read full review

4 / 10.0
Jul 29, 2026

The Relic: First Guardian is not only one of the worst Soulslikes I have ever played, but a prime candidate for the worst game of 2026. It's a game that crumbles under the weight of its own ambition, aiming to be the next Elden Ring and missing the target wildly. Not one aspect of this game warrants praise, and in its current state, it is an affront to the Souls genre as a whole. It's time I will never get back, but hopefully through my suffering, you won't suffer the same fate.

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Jul 29, 2026

The Relic: First Guardian is Project Cloud Games debut title. It has some issues, like performance issues and a lack of some basic mechanics like jumping, but the world-building, the skill tree, the combat, the bosses and the feeling of wonder we all need and love from Soulslike is present. It has jank sure, but it has heart, and it’s one of my favourite experiences of the year, and something that I will continually be heading back to for the next few months.

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65 / 100
Jul 29, 2026

The Relic: First Guardian lives in a constant tension between ambition and reality. Its intense world‑building, melancholic Korean‑folklore micro‑stories, and surprisingly layered combat show Project Cloud Games’ clear vision and uncommon talent. But an overload of bosses, abrupt difficulty shifts, technical problems, and some awkward design choices keep it from reaching its full potential. What remains is an imperfect yet heartfelt action game, capable of striking moments for those willing to accept its roughness and sink into its ruined world. If the team can refine this first effort—cutting excess and aiming for greater cohesion—the future could hold something truly exciting. For now, it’s a dark, troubled journey, still worth taking for anyone seeking something different in today’s action landscape.

Review in Italian | Read full review

Jul 28, 2026

On paper, The Relic: First Guardian has a lot going for it: the promise of Korean mythology, fast-paced and fluid combat, and the varied and numerous Brutals. Unfortunately, I don’t feel the impact or that special something that makes Korean mythology interesting, while the gameplay has many shortcomings as well.

Review in Dutch | Read full review