Top Critic Average
The ideas Totem Topple introduces to the genre, with its dynamic difficulty and the protection of one tower that is built upon are interesting additions to the genre and could have made for a fun and interesting tower defence. Unfortunately, the problems that the self-implemented limitations add are extremely problematic and make this a title that is very difficult to recommend to anyone due to the long downtimes in-between when the player is allowed to do something without being hit by a kill-screen for building their tower a bit too high. This is a problem expected from games in the '70s/80s, not in the 2010s...
Within the tower defence style, this game falls below expectations as far as contents are concerned and it even gives the impression that it was not fully completed by the time of release. Its interface is far from intuitive, its elements lack variety and it can be surprisingly difficult in many instances.
Review in Portuguese | Read full review
It's very hard to imagine someone being all that invested in building up this tower and fighting off the ugly enemies for long, though. The gameplay pretends to be deep, but the heads' effects are imperceptible. You can miss an enemy you watched yourself hit, and those same enemies have no visual impact, looking like odd symbols just floating your way. The rest of the game's art is muddled to the point of being impossible to make out on the screen (except for a nice sunset); the music - a single track - gets repetitive quickly. There's just very little to keep someone playing Totem Topple. There's no strategy, no depth and no appeal.