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As a single-player experience, Tri Force Heroes has its moments but playing through it solo is just a stark reminder of the game's multiplayer focus. At its best, single-player can be nice when you're trying to lock down a specific material for an outfit. But, if you're planning on getting Tri Force Heroes and playing it by your lonesome, I don't recommend it.
Tri Force Heroes is the breath of fresh air in a series that's somewhat stale. It's funny, it's fun, and it's not the same story of another Zelda cycle. You can play Zelda with friends near or far, what's not to love about that? If you have friends nearby or with strong internet connections, Tri Force Heroes may be the multiplayer Zelda experience you've always wanted.
The series hasn't had many disappointments in its history (*cough*WanoGamlon*cough*... sorry, I meant to say The Wand of Gamelon) and Triforce Heroes certainly isn't one of them. It looks fantastic, it plays exactly how it should, and there's plenty of both material and challenges to keep playing for a long time. The Colosseum might be underwhelming, and the picture-taking stuff is basic, but the rest is damn fun. Now all I need are friends… *sniffle*
Honestly, Tri Force Heroes is worthwhile even if you don't have any friends (although they definitely help.) A great Zelda adventure just missing the epic storyline.
The Legend of Zelda: Tri Force Heroes can occasionally get tedious when playing alone, but the multiplayer is one of the greatest handheld co-op experiences around.
The Legend of Zelda: Tri Force Heroes is more than just a fun co-op diversion from the large-scale solo adventures this series is known for. The challenging, intricate puzzles are great chaotic fun in local multiplayer or for a one-time run through in single-player. Limited communication tools make it difficult to play with adventurers online, but everywhere else it's a success.
I went into this game thinking I was going to completely dislike it, and in the end enjoyed my time with it. It may be a bit overly simplistic at times when traditional Zelda fans come into it, and the single player can be a bit boring with micromanaging each Link, but if players can find some friends to play either online or locally, there's some great fun to be had, especially if you allow the crafting bug to bite you.
The Legend of Zelda: Tri Force Heroes is a game that's far better than its shackles allow it to be. Even as hampered as it is by online chicanery and distinctly "Nintendo" hassles, it's still a great deal of fun and one of the best handheld online adventures you could undertake. It just requires some patience to get working, with a reward that's well worth it. Also, come on… it's gay as hell. And I kind of love that.
Nintendo has once again managed to take a series that we all know and love, tell us that they're going to do something unthinkable to its formula, and somehow have us walk away not hating it.
At its best, The Legend of Zelda: Tri Force Heroes is some of the most fun you'll have on the 3DS. Clever puzzles, fun boss fights and crazy costumes make for a charming and enjoyable experience. However, there are too many things that can go wrong to easily recommend the game to those who may not have a dedicated group of local friends to play with. If you do, the game is an absolute blast, even if it gets a little "grindy" at times. Between solving puzzles and battling fiendish foes, it captures the feeling of Zelda in a multiplayer game better than any other. Solo players will probably want to avoid the game, but anyone looking for multiplayer 3DS action will be hard-pressed to find a better game on the system.
Played alone it can be a chore, but with a group of friend or like-minded people, Tri Force heroes is inventive and fun; wonderfully distilled co-operative take on the Legend of Zelda.
To get the best experience out of this game, you've got to have some good friends who'll play the game with you, which works best when everyone has their own copy of the game so everyone has a reason to play. If you can't manage that, online play will still get the job done, but if you're a go-it-alone kind of person then this is not the game for you. This is easily the best multiplayer Zelda game yet and it's a ton of fun, so I would recommend giving it a chance. Just don't expect a thrilling, complex story out of this one.
Understandably Triforce Heroes was designed for 3-player play and the fact that Nintendo still managed to deliver a single player mode is quite welcomed. However, traditional fans of the series going into Triforce Heroes expecting a single player experience as satisfying as past games will find themselves disappointed. The game isn't meant to be a traditional Zelda experience, it's a fresh new formula designed for those on the go or who are seeking a more social experience with the Zelda franchise. If you're looking for some fun and hectic gaming moments with your friends then Triforce Heroes along with its clever puzzles, fun visuals and beautiful soundtrack is sure to please. For those interested in the game because of its Zelda association just be prepared for a less fulfilling experience than you're used to.
Tri Force Heroes is a lot of fun when you're playing with friends, but make sure you have two buddies who can dedicate some time. The experience just isn't as engaging when you're alone, and you lose a lot of the social elements when you play with strangers over the Internet.
Zelda Tri Force Heroes isn't your typical Zelda outing, boasting the franchises most eccentric story and some fabulous graphics and that's not just about the clothing. Multiplayer is without doubt the best way to experience the land of Hytopia, just be wary that communication is restricted when playing online and single player feels like an afterthought. Tri Force Heroes is a fun experience that anyone can get into but because it's essentially a mini game spin-off title it may lose some of the diehard fans who are eagerly awaiting the next big instalment
I would outright suggest that you avoid Tri Force Heroes if you plan on going at it alone. The good news is that the online portion works wonderfully, and with download play, you can get a local three-person game running up in no time. If you don't fit that criteria though, you can probably pass on Link's newest adventure.
Triforce Heroes is very likable. It's hard to say whether the game will hold up to endless repetition without the deep upgrade systems of a Destiny or hack-and-slash RPG, but it's a fantastic, fun co-op game in short bursts. It also has a multiplayer Colloseum mode where you can battle it out against friends or strangers, with different gadgets to fight with in each compact stage. It still feels, however, a little Zelda-lite, and you really have to ask yourself whether you'll be able to play the game with mates rather than a random pick-up group. If the answer's yes, then dive on in. If not, prepare to take the rough with the smooth.
The Legend of Zelda: Tri Force Heroes is an enjoyable multiplayer Zelda experience, but one that has trouble holding up too well over the long haul. Single player is a bit of a disaster, offering little more than tedium and frustration, so if you don't have some friends to play with you might want to avoid this game. Even without them though you can hop online, which works extremely well when all three players are invested. Overall, if you enjoyed Four Swords then you'll find something to like here, but casual fans might struggle.
Tri Force Heroes is not the Zelda we've come to expect and certainly not the experience we're all so agonizingly, painstakingly looking forward to seeing more of (whatever platform it'll be built for).
Sadly, The Legend of Zelda: Tri Force Heroes doesn't quite wow the catwalk. It may have the character, control and theme down to a tee, but the dungeon design is nowhere near as tight as those from the main franchise. If you have the right minded people playing locally or using some kind of voice chat, you will have a blast if you can get past some of the flawed dungeon design. While far from a fashion disaster, The Legend of Zelda: Tri Force Heroes does need some touching up.
The Legend of Zelda: Tri Force Heroes follows the footsteps of Four Swords Adventures and brings forth a very well designed multiplayer experience, whether local or online, and a significant degree of challenge, even for experienced players. While it seems odd that a Zelda title dispenses with the eponymous princess and with Link, Tri Force Heroes does its job in an irrepressible manner.
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Tri-Force Heroes shares a similar visual style to the 3DS' excellent A Link Between Worlds but the comparisons end there. For a handheld Zelda, this latest installment is serviceable and shallow in light of what the series has provided before.
The Legend of Zelda: Tri Force Heroes is a disappointing entry in the long-running series. It looks great, and sounds great, and it is even incredibly fluid (so long as the online mode isn't played), plus has some well designed puzzles and boss fights. The wide variety of costumes that have their perks is a very Zelda-like idea and works out fine, but having some permanently stuck behind the friend token barrier will put many off. The best way to play this is with others locally, since online compromises the smoothness and solo just is not the way the game was designed to be played. When it works, The Legend of Zelda: Tri Force Heroes can be fun. They say clothes make the man - in Tri Force Heroes's case, it is only dressed for gatherings and not for adventuring alone.
The Legend of Zelda: Tri Force Heroes is a game that leaves you wanting more, for better or worse. You want more loot, or at least confirmation that when you go through the same tedious level again, you'll find exactly the item you need waiting at the end. You want more of a balanced challenge, with a single player that feels like it could be handled alone or a multiplayer that performs perfectly under any condition and is worth replaying. Most importantly, you want a real reason to keep returning to the game and not just a prospect of a pretty new look for the Link-alike. As is, The Legend of Zelda: Tri Force Heroes feels like something you play, beat, then only return to if you're certain two people you know genuinely need aid to acquire necessary materials.
Tri Force Heroes is a Zelda game in name only. When you dig just past the surface, poor gameplay mechanics and key missing elements for a Zelda title tarnish what is otherwise a serviceable adventure game.
The Legend of Zelda: Tri Force Heroes is a mixed bag, though still exudes the charm of the franchise while throwing in some delightful features all of its own. Outfits are a high point, as are the presentation and soundtrack, and there are moments of wonder when level design and teamwork come together in harmony. There are weak points, however, with uneven stage design, poor communication options in multiplayer and a single player experience that's a mere afterthought. Tri Force Heroes isn't a bad game, but it's not on the same level as its illustrious predecessors.
With a story that often wanders off, design that never really comes into formation for single players, and a really weird lean into fashion, The Legend of Zelda: Tri-Force Heroes is a new idea that just doesn't gain any traction.
[Y]et the most frustrating thing about Heroes is that the problem it addresses doesn't even need to be solved. Zelda's solitariness isn't lonely. It's directly in line with the tradition of the epic (if somewhat scaled back for our postmodern skepticism of metanarrative).
Nintendo had a fantastic idea with Tri Force Heroes, but the premise is underserved and undermined by some fundamental design issues and shaky online infrastructure. It's nothing short of a tragedy to wait a whole decade for another multiplayer Zelda and receive what feels like a largely unfinished idea with great potential.