Top Critic Average
Nu Watson and Holmes look dangerously close to Downey Jr and Law, five years too late, and their new voices are bizarrely unenigmatic, if competently delivered. It's not a reboot, nor a refresh, right down to the repeated locations and character models of the likes of Lestrade, but rather the weirdness of the series continuing its morbidly fascinating spiraling descent into lunacy. If I find myself carrying on, I'll certainly let you know what happens next, but in the meantime, yeah, avoid.
With varying action sequences, Sherlock Holmes: The Devil's Daughter attempts to appeal the series to a wider audience. Almost every case features new mechanics that you'll only use once before moving on, but thankfully these can be skipped if you desire. I've skipped a couple in my playthrough, and never felt like I was taking the easy way out. Why waste time on a poorly constructed trial and error sequence, when I just want to figure out who set the streets of London ablaze in a hailstorm of fire. When it comes down to it, The Devil's Daughter is still a fun experience, giving players the freedom to come to their own conclusions. It's a great way to feel like you are a detective.
Over eighteen months on from the release of Sherlock Holmes: Crimes and Punishments and there still hasn't been anything quite like it on PS4. Trust the developers of that game then to be the ones who surpass it with Sherlock Holmes: The Devil's Daughter, an effort that not only meaningfully evolves over its predecessor but also one that sadly suffers from a small handful technical issues, making it fall just shy of greatness. All the same, the fact remains that sleuthing about Victorian London has never been as entertaining as this.
Sherlock Holmes-The Devil�s Daughter is born from below, affected by a quite limited financial investment, which can be seen through its weak technical part. Yet, it has tried to remedy to this lack by offering an excellent gaming variety, with a less linear and more compelling progress. It is a small but necessary step forward for this franchise.
Review in Italian | Read full review
With all the blustery fury of a two-year-old, many Americans vowed to leave the country if their candidate didn't win. While some of us burst into song after the votes were tallied, others began preparing for the apocalypse. Even if this season does feel a bit different and more sinister, us Yanks must admit it was always thus. If you are packing your things and currently have plans to leave the country, this article is for you. I'd highly recommend a quick stop in England before you go, to maybe cool you head a bit with some solid detective gameplay in Sherlock Holmes: The Devil's Daughter. It worked for me.
Sherlock Holmes: The Devil's Daughter continues to be one of the best adventure/puzzle games around. It has nearly perfected the deduction system, but the contrived action sequences forced into the new title can be very frustrating. While one is slightly disappointing, five of the six new cases are quite enjoyable and features all the twists and turns you could hope for. Sherlock Holmes: The Devil's Daughter is another solid entry into this long-running franchise.
Sherlock Holmes: The Devil's Daughter is a competent adventure game featuring a varied and well crafted gameplay experience, charming characters and engaging stories. The game still suffers from some issues, such as the the trial and error nature of the action sequences and the excessively long load times, which prevent it from being really great. With a few adjustments and improvements, the Sherlock Holmes formula could become the standard for adventure games of the future, as achieving such gameplay variety is no small feat. Highly recommended to fans of the series and adventure games' fans.
Whether it's sniffing out clues with Holmes trusty basset hound, planning an elaborate diversion in slow motion like you're in a Guy Ritchie film, or dodging spike pits and giant rolling balls a la Indiana Jones, the Sherlock games are always throwing something different at you. Devil's Daughter focuses more on story, with a larger plot taking over from the case work in satisfying ways. Some extended sequences of button mashing can become tiresome and the moral choice system doesn't add anything substantial, but the overall experience is great fun.
If Frogware could just tighten up the good stuff and lose what doesn't work, it might just give us the ultimate Sherlock Holmes game. As it is, The Devil's Daughter is flawed but entertaining, with lots of great detective work, some fun if baffling storylines and annoying action bits you can cheerfully skip through.
It is a game with potential, but its frustrating game design flaws prevented it from being a 'must play'. I felt there was a bit of confusion as to the direction the developers wanted to go, as they couldn't quite marry the point and click and action adventure genre together. There is a lot to explore and the ability to play as different characters, point your finger at multiple suspects and use Holmes's abilities to piece together clues is great, but the action sequences and lack lustre storyline (until the very, very end) really let the game down. If you are a Sherlock fan and can overlook these flaws then you will enjoy the variety and new detective abilities offered in this adventure, otherwise maybe give this one a miss.
"In my opinion the best title in the series to date, Sherlock Holmes: The Devil's Daughter is a nice step in the right direction for Frogwares and the popular investigative series in general. Its graphics fit nicely with the current generation console even if its action sequences sometimes flatter to deceive".
Sherlock Holmes: The Devil's Daughter isn't necessarily a bad game. Each individual case is written rather well, voice acting is about as good as you can expect, and some of those puzzles along the way work well enough to keep the game challenging, but fun. It still looks good and offers that "Holmes" feel, but unfortunately no game is perfect. Bad puzzles and poor performance can easily kill the pace of the game, and with only four and a bit cases you'll find the content as a whole a bit lacking for $50.
The Devil's Daughter is a collection of minigames sewn together with a very questionable story, but that manages to keep the player amused for the duration of the game. Particularly given the atmosphere crafted in every detail of London and the deduction mechanics, the game will often make you feel like Sherlock.
This game is recommended to hardcore Sherlock fans, otherwise, fans of adventure games won't find this game memorable at all. The Devil's Daughters doesn't offer much more than the previous installment of the series.
Review in Persian | Read full review
A better presented package overall, Sherlock Holmes: The Devil's Daughter is a small step forward for the series, but still in serious need of polish and a greater level of cohesion between its disparate parts. Fewer mini-games and more sleuthing would have been preferable and played to the game's strengths. As it is, The Devil's Daughter is a solid Sherlock yarn, but one that falls well short of greatness.
Frogwares has taken the best bits from Crimes and Punishments and has added to them for The Devil's Daughter. The problem is that these additions aren't always good. Accompanying the improved point and click gameplay are action sequences that add variety to each case, but they are also clumsy and prone to outstaying their welcome. Unfortunately the game's engine is also showing its age and loading times can often feel interminable. This title offers a typical Sherlock Holmes storyline and an easy completion, but its issues turn this into a mediocre affair rather than the elementary experience that you would expect from Holmes himself.
Frogwares' past Sherlock Holmes games… have always been unexceptional interpretations of the world's most exceptional detective, at times displaying some moments of brilliance, but mostly held back by their ineptitude and desire for safety
For those who have already played [Crimes and Punishments], Devil's Daughter will provide the same fix in the same way that a low fat version of your favorite food does, in that it's not as satisfying as you would like it to be. It doesn't help any that Devil's Daughter also offers less game for more money. It's a shame, because the story here is enjoyable and the ending has some legitimately tense moments, but almost everything about it feels like it could have, and should have, been better.
I'd love to be able to give Sherlock Holmes: The Devil's Daughter a stronger review, but it simply isn't possible. The story is solid, if a little unusual for a Sherlock Holmes tale, and the collection of mechanics and mini-games that could easily feel thrown together actually work well together, leaving you guessing about what comes next.
Sherlock Holmes: The Devil's Daughter feels like a let-down. Crimes & Punishments was far from perfect, but it felt like clear progress – this latest effort feels like treading water at best.
There is some elementary adventure to be found here, but new players looking for a real Sherlock Holmes experience would find better material in some of the previous installments.
The base gameplay of Sherlock Holmes: The Devil's Daughter allows you to pick the brains of the great detective while testing your deductive skills. It's just a shame that long loading times and grating puzzles constantly interrupt any intrigue found within the vague stories.
When it's not suffering from an identity crisis, Sherlock Holmes: The Devil's Daughter is a fine adventure/mystery game. Each case is intelligently designed and some aspects are really fascinating. Drawing conclusions from deductions is satisfying, especially when the right call is made. However, far too much time is spent engaging in distractions. This game would be much more fulfilling if it stuck entirely to what makes Sherlock Holmes great. That means no pointless activities, no misguided characterisation, just a plethora of mysteries that are fun and interesting to solve.
Sherlock Holmes: The Devil's Daughter is a hard left over Reichenbach Falls. It's Frogwares taking all the wrong lessons from Crimes and Punishments, turning out its least-coherent Sherlock games in ages and filling it with all sorts of mechanical drudgery. Such a shame.