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Blast 'Em Bunnies

Nnooo
Mar 8, 2016 - PlayStation 4, Xbox One, Nintendo 3DS, PlayStation Vita, Xbox Series X/S, PlayStation 5
Weak

OpenCritic Rating

42

Top Critic Average

20%

Critics Recommend

Nintendo Life
3 / 10
FNintendo
3 / 10
GameSpew
2 / 10
Digitally Downloaded
4.5 / 5
Pure Xbox
4 / 10
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Blast 'Em Bunnies Media

Blast 'Em Bunnies PS4 and Xbox One Launch Trailer thumbnail

Blast 'Em Bunnies PS4 and Xbox One Launch Trailer

Blast 'Em Bunnies Screenshot 1
Blast 'Em Bunnies Screenshot 2


Critic Reviews for Blast 'Em Bunnies

Blast 'Em Bunnies is not worth your money or your time. The cute exterior can't hide the gameplay problems and ridiculous pricing structure, and the DLC is not worth it. While it's always nice to see a new IP, Nnooo is going to have to go back to the drawing board if it wants this property to succeed in the future. Unfortunately, Blast 'Em Bunnies just doesn't earn a recommendation.

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Blast 'Em Bunnies ends up being an example of how downloadable content should not be managed at all.

Review in Portuguese | Read full review

GameSpew

Ben
2 / 10
GameSpew

If you want anything more than the one level and the one set of enemies, you’re going to paying anywhere from £11 to £19 extra on top of the base price

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I’ve long been a fan of how clean and slick Nnooo’s art direction is, and this game is no different. Blast ‘Em Bunnies might be simple – no, it is simple – but it’s simple in the right way, and that’s something to be impressed with all by itself.

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Blast 'Em Bunnies is a strange one. Don't get us wrong, there are the makings of a good game here. Undoubtedly, it's a solidly-made product and the development team clearly have a good deal of talent. Sadly, there are also hints to suggest that they've misjudged this and were banking on it becoming a runaway success like Fruit Ninja or even Angry Birds. It won't. Whatever the original concept was has been distilled down to "player shoots bunnies lots and then does it again" and as such, it just isn't fun enough for the repeated plays that led to the levels of addiction that propelled those games into the stratosphere.

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