Top Critic Average
The feeling I couldn’t get away from – though it is just that – was that this was meant to just be the Automatron building mode with a very quick quest bolted on to explain its addition, with the bump in Season Pass cost demanding it hastily be re-written as a full adventure in its own right. That means we get more, but most of it just going through the motions instead of offering anything that feels notably different, and certainly nothing as memorable as heading to Big MT in New Vegas or even the spaceship abduction or recreated war of Fallout 3.
Noble additions to the core game, and anyone just picking up the game with the season pass for the first time will take the content at face value, as it mixes in with the core game as if it’s simple a part of it. That in line is part of the problem with the first two content drops. They feel as if they could have been free or minor updates to the core game.
Despite the shortened quests found in Automatron, I can still recommend this DLC without hesitation to anyone who wants more Fallout 4 (or anyone who felt the base game was a little lacking and needed something else to spice up the formula).
Automatron manages to take everything that made Fallout 4 great and magnify it. The customization afforded by the robot building, the interesting new weapons, the mysterious adversary, and the hordes of mechanical enemies make for an enjoyable experience throughout that will last well beyond the final quest.
Overall Fallout 4 is off to a good start with its DLC offerings as Automatron is a solid piece of DLC that all Fallout fans should enjoy. The robot customization features are fantastic, and is easily the highlight of Automatron. The story is also fun to playthrough, and for the price, it offers a solid amount of gameplay. If this is just a start to the DLC being offered for Fallout 4 then we are in for a treat with the upcoming DLC's
Automatron pays off by taking advantage of Fallout 4's pulpy, ludicrous--yet still somehow slightly dry--sense of humor. Like any good sci-fi involving robots, it exposes people's humanity and inhumanity. And it adds new toys and settlement pieces to your toolbox. It's a well-rounded piece of DLC, and introduces you to the Mechanist, one of Fallout 4's more memorable villains.
Fallout 4 Automatron liefert eine erste solide DLC Erweiterung für Fallout 4, mit kleinen Schwächen. Fans von Materialien sammeln und Roboter bauen können hier ohne Bedenken zugreifen. Der Story-Part des DLC’s bietet gute 2 Stunden an Material, die aber nicht an die Qualität des Hauptspiels herankommen und wenig Abwechslung bieten. Als Gesamtpaket ist der DLC aber wirklich amüsant gelöst worden und bietet in Sachen Roboter bauen einiges an Variationen, die den Preis von 9,99€ absolut gerechtfertigt machen.
Review in German | Read full review
Fallout 4’s first DLC Automatron sets a good precedent for content coming out of Bethesda to support the game. There’s plenty here to not only explore once, but also to build multiple robots to take on adventures through the wasteland. If you’ve done literally everything else on the map, it might not keep you going for long, but for everyone else you’ve got a fleshed out and thorough reason to jump back in.
'Automatron' is on the smaller side of DLC, but still a bright beginning for what is hopefully an outstanding season of 'Fallout' DLC. The quick and somewhat forgettable mission material is buoyed by strong crafting elements and a more player-oriented approach to companions. I would recommend it even at its separate price point.
Fallout 4's first DLC, Automatron, is robot centric and although it doesn't pack as many new quests as consumers may hope, it more than makes up for it with the robot workbench.
All in all Automatron is a good bite of DLC, not a huge sandwich like we're used to seeing from Bethesda and not out of the norm for the current DLC market. But like a lot of good bites, it leaves us wanting more.
Automatron is a fun piece of DLC that expands Fallout 4 in some interesting ways, applying the sort of customization previously reserved for settlements to your traveling companions. The results are satisfying. The story mode is brief, the narrative is mundane, and sadly the all-too-familiar Fallout 4 bugs are still hanging around, but the overall experience is rewarding, imaginative, and a pleasure to play.
Automatron, first DLC for Fallout 4, concentrates its focus on crafting robots to pleasure the players that spend hours looking for the perfect companion.
Review in Italian | Read full review
For now it’s by no means a justification for the £40 season pass, but Automatron is a promising first step that should go some way to help with the bad taste Hearthfire left in some people’s mouths. While brief it’s certainly enjoyable, and the two new lairs to explore are probably worth the price of entry alone. Just be warned you’ll see all there is to see in a couple of evening’s entertainment, but it's a enjoyable enough way to keep Fallout 4 fresh until the meatier Far Harbor arrives.
Fallout 4 is set to have a ton of great DLC, and Automatron is a good, if not perfect start. Building your own robot is fun, and leads to tons of hours of scavenging and collecting. The quest is also much longer than expected, though it does begin to feel stale after a while. Overall, this is a good start to what could become a great suite of DLC.
Fun for at least a few hours, Automatron is a solid start to Fallout 4's stream of DLC. While it isn't quite substantial enough to satisfy those waiting for a proper expansion, there's still a surprising amount of depth to be found here thanks to the newly implemented robot crafting system. If you've been looking for an excuse to revisit the Commonwealth, there's no reason to ignore the call of the Mechanist.
Overall, the DLC isn’t really that impressive - but even though the quest line is mediocre, the new robot creation functionality is sure to appeal to those Fallout fans that got sucked into the Settlement building or those that just love building things in general.
Fallout 4's Automatron DLC is a neat little diversion rather than the start of something epic. Its story missions are limited but its robot customization is strong, even with the usual bugs and hurdles.
While the majority of this review was spent poking holes in Automatron, there’s one thing that should be made clear: it’s a reason to dive back into Fallout 4 for a few hours.
Automatron doesn't reinvent Fallout 4, but it adds a great, fun feature that fits right in. The main quest has stellar writing, if falling a little short on length, but the ability to create an army of deeply customisable robots is something that permeates the rest of the game.
The first DLC for Fallout 4 has some good and interesting ideas, but is a bad engame content. The main quest is too short and the option to create your own robot army won't be involving for those who already finished the game.
Review in Italian | Read full review
It isn't that Fallout 4: Automatron is short. If this was two/three very engaging hours, instead of 30-45 very good minutes following a thin first two thirds, it would be a different story. Those willing to create a new character will gain extra fulfillment, and the robot creation system is good fun, but Automatron feels like a scrap metal junkbot instead of a stand-alone, well-oiled machine.
Automatron’s campaign isn’t very long or particularly interesting, but the longterm effects to the Fallout 4 sandbox are sure to be very interesting, especially as players get to carry their Frankenstein creations to upcoming DLC campaigns.
Automatron has a short-lived story that’s enjoyable without ever really kicking into gear, but luckily, the robot-building and other new additions to the Commonwealth save this first batch of Fallout 4 DLC from being a disappointment.
It could be my own fault for not preparing well enough, or maybe I’m an awful player, but I would not recommend – at all – playing through Automatron at level 15.
Going in with modest expectations despite that price point, this is a decent DLC release. The main draw, the robot-building feature, is cooler and more extensive than expected. I wouldn't get Automatron for its story alone, though. And I'd also hesitate to recommend it if you've already had your fill of adventures across the Commonwealth. You're better off waiting for Far Harbor and its new setting.
This unremarkable DLC quest is rescued by the new robot-building mechanic. This is no sole reason to head back to the Wasteland, but is a fine addition to a game-in-progress.
Fallout 4: Automatron is a fun, yet brief, addition to the game. The story is enjoyable enough and has some great moments, while the extra features, such as the companion crafting and the new encampment buildables make for enjoyable additions to the existing world. Sadly, though, for what the DLC consists of, there just isn't enough of the content to really justify the cost.
Not a good reason for seasoned explorers to head back to the Commonwealth, but it adds a fair bit for anyone who's still got an active game going. Pricey for what it is, though.