TransOcean 2: Rivals MastheadTransOcean 2: Rivals Masthead

TransOcean 2: Rivals

Rating Summary

Based on 3 critic reviews
Fair Man

OpenCritic Rating

67

Top Critic Average

Based on 3 critic reviews
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Game Information

Available on:PCMay 10, 2016

Developer: Deck13 Hamburg

Publisher: astragon Entertainment

Genres: Simulation, Strategy

Dark Cloud 2 will take you to a world in which the past, present and future are all irretrievably linked. You must navigate between the past and the future in order to unlock the secrets of the past, save the present and preserve the future. On your adventure you will rebuild destroyed worlds, invent awesome equipment and repair damaged weaponry as you explore monster-riddled dungeons and lands.

Where to Buy

Gamesplanet

Review Data

Mighty Head
1
Strong Head
0
Fair Head
0
Weak Head
2
TransOcean 2: Rivals - Official release trailer thumbnail

TransOcean 2: Rivals - Official release trailer

TransOcean 2: Rivals Screenshot 1
TransOcean 2: Rivals Screenshot 2

Reviews

The Digital Fix

6 / 10.0
Peter Taylor

Overall then TransOcean 2 is a distinctly average game. It’s not standout in its genre nor is it a weak link and at its purest it’s a solid economic simulator if a touch lightweight.

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GameGrin

Nathan_908
9 / 10.0
GameGrin

I really enjoyed this game, mainly because it is one of those games that excels in its wonderful simplicity, from the gameplay right through to its controls. The more you play the game and the further you progress, the more you get out of it. I found myself wanting to come back and play it again – which is surely the mark of a great title? In the case of TransOcean 2, it describes those sentiments perfectly.

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Cubed3

Eric
5 / 10
Cubed3

TransOcean 2: Rivals achieves a level of complexity and interest deeper than first glance would give it credit for. There are actually interesting decisions to make and slightly different ways to chase victory. The major problem with is that the pacing cannot be slowed down or paused at all, and against A.I.s that are not particularly intelligent, but able to manage the hundreds of actions the player needs to be doing in a very short period of time, this leads to repeated losses. Most of the depth the game offers is simply lost because the player is forced into narrow paths to maximize their limited capacity to manage actions. There ends up being little 'strategy,' as nothing can be analysed or weighed or decided because strategy very quickly becomes a repetitious 'looks good enough' and victory feels hollow and losses feel random.

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