Top Critic Average
More an overhaul than a director's cut, Strike Suit Zero's console debut feels like the definitive version of Born Ready's space sim: the game we all wanted it to be. Empowering mech handling and rebalanced gameplay makes a universe of difference, turning frustration into fun and challenging action in the main.
At the end of the day, folks who enjoyed the original Strike Suit Zero may want to pick up Director's Cut, especially because upgrading on Steam is only a few bucks. Those who never got around to playing but have a particular affinity for space combat, missile-spewing mechs and loads of ship customization might also want to be pick up the game.
Strike Suit Zero is a solid space shooter that offers a well-crafted balance between arcade blasting and tactical challenge. Unless you're a fan of dog-fights and sci-fi, you're unlikely to give Born Ready's console port a second glance, but if you're after a user-friendly blaster with a decent lifespan and enough variety to stave off the tedium often inherent in the genre, then this comes heartily recommended.
Strike Suit Zero: Director's Cut may not be for everyone, and if you suit up expecting a AAA budget game you might be disappointed. Looking past the surface, the combat is surprisingly deep and satisfying once you get the hang of the controls. With unlockables and 18 missions that range from 15-30 minutes each, there is a lot of game for $20 in a genre that has not yet found a foothold in the console market. Reminiscent of Wing Commander: Prophecy, Born Ready scratches an itch for those who love dog-fighting in space, regardless of realism.
There's plenty here to keep fans of space combat genre interested as well as newcomers trying out zero gravity warfare for the first time. Worth it for those wanting something more challenging.
Strike Suit Zero Director's Cut is a good game on the XBox One and if you have a hankering for this genre than I do suggest you check out this game. It may not be the most visually impressive game and the difficulty can be a challenge at times but even with its slight flaws, it's a fun game but just a tad repetitive. Nothing is more satisfying than seeing your shields at almost zero and then somehow saving the day with your amazing space craft.
Strike Suit Zero: Director's Cut fixes many of the glaring issues from the initial release of the game, giving console and PC gamers the definitive edition of the game. The controls will take some getting used to, and in the heat of the intense dogfighting, it is easy to hit the wrong button or lose your target. Word of advice, don't crash into capital ships.
Its performance levels make it a bit of a rough ride as well. All that said, its grasp on the genre is solid enough that I still found myself having a very good time playing it. If you're hankering for a classic 3D space shooter you can take on the go, give Strike Suit Zero a shot.
When it's at its absolute best, Strike Suit Zero: Director's Cut is a brilliantly bombastic, incredibly intense space combat game that's sure to give you wings. Complex controls, a couple of poor design choices, and some iffy mechanics can make it difficult to love, but conquering the final frontier will leave you with a sense of accomplishment that's currently unrivalled on the PS4.
The game straddles the line between fun and annoying at times. Playing for extended periods will surely end in burn out, but for the short spurts played it offers some fun and exciting gameplay among some rather boring backdrops and generic story.
While not perfect Strike Suit Zero: Director's Cut is not a bad game at all. Although it can get tough, and can seem repetitive at times, there are far worse games out there. Those who are fans of space combat games can do no harm by checking out this game on the Xbox One, and those who haven't delved into the world of space combat to date should take a close look at this title too, as there is some fun to be had.
Strike Suit Zero: Director's Cut provides a great deal of fundamental successes with a great deal of equally fundamental flaws. Though the gameplay is solid and engaging, the weak narrative, delayed progression, and sparse gameplay variety leave this game only to those who love mechs.
Strike Suit Zero: Director's Cut, the Xbox One's first self-published indie title, expands upon the original PC game's very solid mech-shooter base, but a repetitive mission structure and some slowdowns dull the action a bit.
If repetition isn't a problem for you, however, and you just want to blast-off into space and shoot down enemies by the bucketload, then this game is definitely something you should look into.
Strike Suit Zero has a lot of things going for it – a cool story, good combat, pretty visuals, and an excellent soundtrack – but it's let down by poor mission design and a frustrating checkpoint system. Those looking for a space combat game will find a lot to like here, but one can't help but wonder how much better the game would have been with more of a focus on tightly paced, frantic battles, and less on the Suit's ability to transform.
All in all, Strike Suit Zero: Director's Cut is an enjoyable game. It adds a fresh new feel to an otherwise old, washed-up genre that can appeal to just about anybody looking for a casual gameplay experience.
Strike Suit Zero: Director's Cut isn't a bad game, it's just not a particularly great one. If you're screaming out for a space combat game in the Colony Wars mould, however, this will certainly fit the bill. Just don't expect to be playing Strike Suit Zero: Director's Cut for a particularly long time after you've beaten the missions the first time around.
To be clear, Strike Suit Zero: Director's Cut is still not an easy game. It is a better-paced and better balanced game, allowing even relative newcomers to zero-gravity dogfights to be able to build up the skills to become ace pilots.
We can still easily slap on a stamp of approval for seasoned fans of the genre – especially with no other alternatives on Xbox One – though anyone that has yet to attend flight school likely won't find this to be the most welcoming place to get started.
If you have missed space-combat shooters, as they are a real rarity, then you could do a lot worse than SSZ: Director's Cut. The truth is that the director's cut hasn't improved anything majorly from the first game, so if you have it on the PC then don't expect some revelation here as you'll be left wanting. If you don't care about story, odd pacing and at times frustrating checkpointing then you might get along quite well with SSZ. It's a brief, fun and at times utterly beautiful space-combat game, and you get to be a mech...in space...with a lot of rockets. If you just felt something warm inside then give it a punt, but you'll need to balance your love of galactic warfare with a heavy dose of forgiveness.
Space shooters like 'Strike Suit Zero' fit a specific niche genre. They can be tedious and simulation-like, or a straight up arcade action experience. 'Strike Suit Zero: Director's Cut' fits nicely somewhere in the middle. The controls translate well from PC to console and are generally approachable very early on in the game. While I have never experienced the original version of the game, it does seem apparent that the developers at Born Ready Games put a significant amount of effort into the port. The visuals are simply stunning, but the repetitive nature of the gameplay as a whole has a tendency to dilute the overall experience. Given the option to replay 'Strike Suit Zero' with some form of co-op or multiplayer may certainly change my opinion and make the game a must-play. In its current, revised form, the game is diverting to play and better to look upon, but stops short of full engagement.
There's no escaping the fact that Strike Suit Zero is a let-down, despite the promise of this enhanced edition. The Director's Cut has fixed issues with checkpointing and, in terms of content, is certainly a generous package on Switch, but the game never escapes the fact that its central conceit isn't satisfactorily delivered upon. With better mech controls and some more time and care put into delivering more varied missions this could have been a great little space combat game, but as it stands it's hard to recommend to anyone other than diehard space jockeys.
The Director's Cut version of last year's Strike Suit Zero is periodically entertaining, but clogged up with too much repetition and an unconvincing Transformer ship gimmick.
If you are into space combat action (and that's all you are looking for) then Strike Suit Zero: Director's Cut might just scratch that itch for you. It's not a bad game and the general combat can have moments of fun. But as I said at the start, most of the time when I was playing this title, I just kept thinking to myself "I am not enjoying this and would rather be doing something else right now". Take that for what you will.