Strike Suit Zero: Director's Cut Reviews
The Director's Cut version of last year's Strike Suit Zero is periodically entertaining, but clogged up with too much repetition and an unconvincing Transformer ship gimmick.
At the end of the day, folks who enjoyed the original Strike Suit Zero may want to pick up Director's Cut, especially because upgrading on Steam is only a few bucks. Those who never got around to playing but have a particular affinity for space combat, missile-spewing mechs and loads of ship customization might also want to be pick up the game.
There's no escaping the fact that Strike Suit Zero is a let-down, despite the promise of this enhanced edition. The Director's Cut has fixed issues with checkpointing and, in terms of content, is certainly a generous package on Switch, but the game never escapes the fact that its central conceit isn't satisfactorily delivered upon. With better mech controls and some more time and care put into delivering more varied missions this could have been a great little space combat game, but as it stands it's hard to recommend to anyone other than diehard space jockeys.
Strike Suit Zero is a solid space shooter that offers a well-crafted balance between arcade blasting and tactical challenge. Unless you're a fan of dog-fights and sci-fi, you're unlikely to give Born Ready's console port a second glance, but if you're after a user-friendly blaster with a decent lifespan and enough variety to stave off the tedium often inherent in the genre, then this comes heartily recommended.
Oh winged death, how we've missed you...
There's not much more to say other than Strike Suit Zero is a fun game that fans of anime and space sim games should check out.
The next gen space combat simulator now plays almost as good as it looks, even if there are still many more improvements needed.
If repetition isn't a problem for you, however, and you just want to blast-off into space and shoot down enemies by the bucketload, then this game is definitely something you should look into.
To be clear, Strike Suit Zero: Director's Cut is still not an easy game. It is a better-paced and better balanced game, allowing even relative newcomers to zero-gravity dogfights to be able to build up the skills to become ace pilots.
While not perfect Strike Suit Zero: Director's Cut is not a bad game at all. Although it can get tough, and can seem repetitive at times, there are far worse games out there. Those who are fans of space combat games can do no harm by checking out this game on the Xbox One, and those who haven't delved into the world of space combat to date should take a close look at this title too, as there is some fun to be had.
Those looking for a new experience on their shiny new consoles would do well to check it out if they enjoy these types of experiences.
Strike Suit Zero: Director's Cut provides a great deal of fundamental successes with a great deal of equally fundamental flaws. Though the gameplay is solid and engaging, the weak narrative, delayed progression, and sparse gameplay variety leave this game only to those who love mechs.
When it's at its absolute best, Strike Suit Zero: Director's Cut is a brilliantly bombastic, incredibly intense space combat game that's sure to give you wings. Complex controls, a couple of poor design choices, and some iffy mechanics can make it difficult to love, but conquering the final frontier will leave you with a sense of accomplishment that's currently unrivalled on the PS4.
The game straddles the line between fun and annoying at times. Playing for extended periods will surely end in burn out, but for the short spurts played it offers some fun and exciting gameplay among some rather boring backdrops and generic story.
Strike Suit Zero: Director's Cut, the Xbox One's first self-published indie title, expands upon the original PC game's very solid mech-shooter base, but a repetitive mission structure and some slowdowns dull the action a bit.
Despite a lackluster story and frustrating aiming mechanics, Strike Suit Zero: Director's Cut is a solid throwback to a long-neglected genre.
All in all, Strike Suit Zero: Director's Cut is an enjoyable game. It adds a fresh new feel to an otherwise old, washed-up genre that can appeal to just about anybody looking for a casual gameplay experience.
Strike Suit Zero: Director's Cut may not be for everyone, and if you suit up expecting a AAA budget game you might be disappointed. Looking past the surface, the combat is surprisingly deep and satisfying once you get the hang of the controls. With unlockables and 18 missions that range from 15-30 minutes each, there is a lot of game for $20 in a genre that has not yet found a foothold in the console market. Reminiscent of Wing Commander: Prophecy, Born Ready scratches an itch for those who love dog-fighting in space, regardless of realism.
Strike Suit Zero: Director's Cut isn't a bad game, it's just not a particularly great one. If you're screaming out for a space combat game in the Colony Wars mould, however, this will certainly fit the bill. Just don't expect to be playing Strike Suit Zero: Director's Cut for a particularly long time after you've beaten the missions the first time around.
Strike Suit Zero has a lot of things going for it – a cool story, good combat, pretty visuals, and an excellent soundtrack – but it's let down by poor mission design and a frustrating checkpoint system. Those looking for a space combat game will find a lot to like here, but one can't help but wonder how much better the game would have been with more of a focus on tightly paced, frantic battles, and less on the Suit's ability to transform.