Strike Suit Zero: Director's Cut
Strike Suit Zero: Director's Cut provides a great deal of fundamental successes with a great deal of equally fundamental flaws. Though the gameplay is solid and engaging, the weak narrative, delayed progression, and sparse gameplay variety leave this game only to those who love mechs.
When it's at its absolute best, Strike Suit Zero: Director's Cut is a brilliantly bombastic, incredibly intense space combat game that's sure to give you wings. Complex controls, a couple of poor design choices, and some iffy mechanics can make it difficult to love, but conquering the final frontier will leave you with a sense of accomplishment that's currently unrivalled on the PS4.
There's not much more to say other than Strike Suit Zero is a fun game that fans of anime and space sim games should check out.
There's no escaping the fact that Strike Suit Zero is a let-down, despite the promise of this enhanced edition. The Director's Cut has fixed issues with checkpointing and, in terms of content, is certainly a generous package on Switch, but the game never escapes the fact that its central conceit isn't satisfactorily delivered upon. With better mech controls and some more time and care put into delivering more varied missions this could have been a great little space combat game, but as it stands it's hard to recommend to anyone other than diehard space jockeys.
Strike Suit Zero: Director's Cut, the Xbox One's first self-published indie title, expands upon the original PC game's very solid mech-shooter base, but a repetitive mission structure and some slowdowns dull the action a bit.
Despite a lackluster story and frustrating aiming mechanics, Strike Suit Zero: Director's Cut is a solid throwback to a long-neglected genre.
All in all, Strike Suit Zero: Director's Cut is an enjoyable game. It adds a fresh new feel to an otherwise old, washed-up genre that can appeal to just about anybody looking for a casual gameplay experience.
Strike Suit Zero: Director's Cut isn't a bad game, it's just not a particularly great one. If you're screaming out for a space combat game in the Colony Wars mould, however, this will certainly fit the bill. Just don't expect to be playing Strike Suit Zero: Director's Cut for a particularly long time after you've beaten the missions the first time around.
Strike Suit Zero: Director's Cut fixes many of the glaring issues from the initial release of the game, giving console and PC gamers the definitive edition of the game. The controls will take some getting used to, and in the heat of the intense dogfighting, it is easy to hit the wrong button or lose your target. Word of advice, don't crash into capital ships.
If you are into space combat action (and that's all you are looking for) then Strike Suit Zero: Director's Cut might just scratch that itch for you. It's not a bad game and the general combat can have moments of fun. But as I said at the start, most of the time when I was playing this title, I just kept thinking to myself "I am not enjoying this and would rather be doing something else right now". Take that for what you will.