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Is Ghostbusters on PlayStation 4 as bad a game as most people are saying? Certainly not. It’s a fun twin-stick shooter within the Ghostbusters universe. It’s also not broken or buggy – at least not from my experience. Is it a revolutionary release? Certainly not. But if you’re looking for some mindless fun with friends, you should give this one a go. I enjoyed playing this one for my Ghostbusters review. Let me know in the comments below how was your experience with the game!
If you're looking for an inoffensive movie cash-in to play with your couch co-op partner and you're tired of Lego games, well, here ya go. Ghostbusters will get you through a few levels of mildly pleasant action before you shrug and see what's new on Netflix. That's about all she's got in the ol' proton pack, but as far as movie tie-in games go, it could certainly be much worse.
Again, it’s not horrendous like the NES effort, and it’s a little more capable than Sanctum of Slime. But this Ghostbusters lacks any sort of charm or, worse yet, any reason to see it through to the end.
Finally, Ghostbusters’ price was the final nail in the coffin. Or the first one, actually. The price tag on this game is just too high for the amount of content and play time it provides; not counting the unnecessary hours spent because of how dragging passing through a level can be. Even while writing this review, the game is on sale but I still personally find it too expensive. Maybe it tried to ride on the popularity of the movie, which, in the first place, already got a negative reception even before it went out on the big screen. It’s a good looking game, but Ghostbusters is not a game we recommend to buy, so you may want to go look for a friend who already has a copy and play on it if you want to experience it.
Nothing redeems Ghostbusters from coming across as an overly priced tie-in to the movie’s release in theaters. If you thought bad licensed games were a thing of the past, you thought wrong. Though the game is only bad in the sense of how boring it is to play, if commits the worst gaming sin of being mediocre. It’s not good enough that you enjoy playing it, and it’s not bad enough that you can enjoy its awfulness. Instead its smack in the middle and totally passable because of it.
This is the sort of game that great uncles and grandmas are going to buy for the young people in their lives because they heard Ghostbusters was popular, or that littler kids will point out in the mall just after seeing the movie. But no informed gamer should fall for the siren song of that catchy main theme. It’s not actively painful to play if you happen to be at your eight-year-old cousin’s house and need a co-op game for six to eight hours that’s not going to require much skill. But you could do so much better. I can’t imagine ever wanting to drop a full 50 dollars on it, especially considering there are plenty of games out there that are equally fun to play for kids and adults.
There's precious little sign of excitement, imagination or progression, the weapons are weedy and the storytelling poor. Given that there are plenty of other twin-stick shooters with better gameplay and graphics out there, you'd be mad to buy it were it a fiver. At [its launch price], however? That's the biggest joke of all.
I like to think I give credit to a developer where it’s due. I also try to give them the benefit of the doubt. If they’ve made a bad game, perhaps there’s an element of potential there. Sadly however, FireForge really aren’t proving themselves with Ghostbusters.
There's an odd compulsion to return to Ghostbusters but the lack of thrills, excitement, and overall enjoyment permeates throughout as it avoids letting you play as your favorite Ghostbuster (old or new) while delivering unsatisfying gameplay in what the publisher calls action RPG, but hardly resembles.
Ghostbusters was incredibly disappointing and this game is a bland experience I'd suggest staying away from until it reaches the price of other regular digital titles.
Ghosbusters is the perfect recipe for boredom. There is nothing wrong in its basic mechanics, but the pace is soporific, the level design is too linear, and the situations are the same over the entire course of the story. It is, in the end, a gaming monster to flee from, no matter what.
Review in Italian | Read full review
The one saving grace is that Ghostbusters is dull rather than boring. Played in short bursts, a level or two at a time, it’s still rather fun, even more so when you have some friends in tow. Parents with young children who fancy a break from endless LEGO titles may also consider a look at Ghostsbusters, but for everyone else, I recommended you hunt down the far superior Ghostbusters: The Video Game from 2009.
If you can get it for far cheaper than it's going for, if you can play it with friends, and if you have totally exhausted every other twin-stick shooter on the market, then I can give Ghostbusters a very weary "maybe" recommendation. Yet everything this game does is done far better and far cheaper by so many other games.
Ghostbusters has a vaguely half-decent core, but stretches it too far over interminable levels wrecked by mindless repetition and a lack of strong ideas. It’s dull played solo, tedious in multi-player and generally no fun whatever you do. The new movie has its lovers and its haters, but the game will create no such divisions. Whoever you are, whatever you like, it’s just no good.
Even as someone who doesn’t have a deep affinity for Ghostbusters, I can’t help but feel that the license deserves a better game than this. It captures none of the camaraderie or the imagination that’s seen in the films. There’s no personality here, and gamers are left with a $50 twin stick shooter that doesn’t have a single interesting idea in it. Play Furi, Nuclear Throne, or Enter the Gungeon instead. There’s absolutely nothing here worth your time, especially if you “ain’t afraid of no ghosts.”
Ghostbusters is one of the worst video games I have ever played. It wears its disdain for the player on its sleeve, and the truly scary thing is that everything in it appears to be working as intended.
Ghostbusters is the product of a greedy publisher and a lazy developer trying to cash in on the hype of both a recent film and an established franchise. If you care at all about maintaining the integrity of the Ghostbusters IP, stay well clear of this game at all costs.
Ghostbusters is a massive missed opportunity and a huge setback for the franchise. The game won’t appeal to fans of twin-stick shooters or fans of Ghostbusters. Boring is the single most appropriate word to describe the game. Playing through the game from start to finish was a chore and a test of patience. Marcus is our resident Ghostbusters fanatic, and even he grudgingly could only stand to play through a single level.
What we have here is the definition of cash-grabbing and at £40 you’ll be as braindead as the ghouls ingame to buy. The release is obscenely catered towards parents or grandparents who would buy this for their child/grandchild because, it’s all the kids are talking about these days.
Ghostbusters as a couch co-op game is a dream on paper. Unfortunately, the execution from FireForge Games is so lackluster and devoid of quality that publisher Activision should be ashamed in having released it. It’s a shameless tangential cash-in based entirely on the power of an already-maligned reboot that nobody asked for. I’ll go see the movie for the popcorn, but let’s leave this game in the Containment Unit. Light is green, trap is clean.
Despite my initial impressions from the trailers I genuinely wanted to like this game. Sure, the price was a bit steep and it seemed to be taking cues from what I and many other fans considered the lesser of last generation’s Ghostbusters games but I was willing to overlook all of this if, put simply, the bustin’ made me feel good.
DON’T BUY THIS. Ghostbusters get repetitive after 30 minutes of gameplay. It doesn’t have any innovation. The locations are completely boring. The music is always on the nerve and at all this game is a collection of boring things.
Review in Persian | Read full review
Roger Ebert once famously opined that video games are not art, and Ghostbusters is Exhibit A for his case. This is not art. It barely qualifies as a game. Sure, it's not broken like some games are. It's functional. It works. But there's no risk, no ambition, and not a trace of anything resembling the personality of the Ghostbusters movies or cartoons. This is a game that seems like it was made with the specific purpose of tricking parents who don't know any better into buying it for their kids.Who ya gonna call? The Samaritans, probably.
Those two ideas that come with gigantic BUTs attached to them are the kindest things I can muster about Ghostbusters. The rest is a vapid, hackneyed slog that feels incredibly long despite being rather short. Ghostbusters does the bare minimum required, and it's apparent that this is a project that nobody cared about. It's ironic that a game so entrenched in specters and spooks is so completely lacking in spirit.
Simply put, this is a cash in the likes of which I’ve hardly seen. I usually find some redeeming qualities in a movie tie in, even if it’s lacking. Here I’m not seeing much of any redeeming qualities, at all. There was one check mark that Activision most likely needed to ensure when creating this game and that was keeping the franchise license from expiring.
Ghostbusters is a bloated, boring piece of trash that forcibly lengthened an already miserable experience to try to justify a ridiculous price tag. We can only hope to return it forthwith to its place of origin—or the nearest parallel dimension.
Did we mention that the game feels the need to constantly throw out winks and nods to the films? You can almost hear the game try to reverse engineer the script so it can get out another “there’s something strange in the neighborhood” line . It’s pandering in the lowest form and clearly fails to understand anything that made the original film a classic.
Ich sage es mal so: das zerschießen der Müllsäcke in der U-Bahn hat mir persönlich am neuen Ghostbusters-Spiel am besten gefallen. Den ploppenden Sound der zerplatzenden Objekte haben die Designer gut hinbekommen. Was das übrige Spiel angeht, kann man den Machern nur wünschen, dass Sie von den Geistern (die sie riefen) gerächt werden und den Limbus-Level am Ende immer und immer wieder absolvieren müssen. Einen Downloadtitel unter dem Deckmantel eines Vollpreisspiels auf den Markt zu werfen, ist im Grunde eine Frechheit. Und Solospieler lassen schon mal gleich die Finger von einer Umsetzung, die keinerlei Abwechslung bietet und das Geisterjäger-Erbe zudem mit Füßen tritt. Wer unbedingt in die Rolle eines Ghostbusters schlüpfen will, schaut sich nochmal das Originalspiel von 1984 an oder greift zur Atari-Version von 2009. Beides kann ich an dieser Stelle uneingeschränkt empfehlen. Und wenn der Preis für Ghostbusters (2016) mal unter die 5-Euro-Grenze fallen sollte, dann taugt der Titel vielleicht noch als Trophäenschleuder und für einen (sehr) kurzweiligen Multiplayer-Abend unter Freunden.
Review in German | Read full review