Have no fear of this ruining your childhood; it barely tries hard enough to ruin your afternoon.
This is the sort of game that great uncles and grandmas are going to buy for the young people in their lives because they heard Ghostbusters was popular, or that littler kids will point out in the mall just after seeing the movie. But no informed gamer should fall for the siren song of that catchy main theme. It’s not actively painful to play if you happen to be at your eight-year-old cousin’s house and need a co-op game for six to eight hours that’s not going to require much skill. But you could do so much better. I can’t imagine ever wanting to drop a full 50 dollars on it, especially considering there are plenty of games out there that are equally fun to play for kids and adults.
Whatever controversy there might be about the movie, there can be little argument that this spiritless cash-in is one of the worst video games of 2016.
A repetitive experience that somehow makes hunting down ghoulish spirits dull
Ghostbusters (2016) is a cynical bit of licensed drivel
Ghostbusters fulfills your worst expectations of licensed games.
Those two ideas that come with gigantic BUTs attached to them are the kindest things I can muster about Ghostbusters. The rest is a vapid, hackneyed slog that feels incredibly long despite being rather short. Ghostbusters does the bare minimum required, and it's apparent that this is a project that nobody cared about. It's ironic that a game so entrenched in specters and spooks is so completely lacking in spirit.
The one saving grace is that Ghostbusters is dull rather than boring. Played in short bursts, a level or two at a time, it’s still rather fun, even more so when you have some friends in tow. Parents with young children who fancy a break from endless LEGO titles may also consider a look at Ghostsbusters, but for everyone else, I recommended you hunt down the far superior Ghostbusters: The Video Game from 2009.
Ghostbusters offers a top-down co-op shooter with light RPG elements that fails to capitalize on the magic and humor of the supernatural franchise.
Ghostbusters as a couch co-op game is a dream on paper. Unfortunately, the execution from FireForge Games is so lackluster and devoid of quality that publisher Activision should be ashamed in having released it. It’s a shameless tangential cash-in based entirely on the power of an already-maligned reboot that nobody asked for. I’ll go see the movie for the popcorn, but let’s leave this game in the Containment Unit. Light is green, trap is clean.