Disintegration at least proves that, when properly tuned, the vehicle-based gameplay that's normally presented as a one-off setpiece in most other FPS titles is capable of anchoring an entire game, especially when it's paired off with a little RTS unit management. Unfortunately, in Disintegration's case, that unique gameplay model isn't strong enough to outshine the game's lack of visual and functional polish.
If Slay the Spire was the roguelike deck-builder genre's promising first impression, Monster Train feels like the genre really hitting its stride. In some regards, Monster Train feels like a full-on sequel to Slay the Spire, but it also changes things up enough to stand firm all on its own.
It's easy to see what Camel 101 was going for as it constructed Those Who Remain's dark and foreboding world, but while the intent was noble, the execution leaves much to be desired. The game's low price point might appeal to someone who's desperate for a new game to play, but any wayward souls who come across the exit for Dormont while cruising the horror game highway should just keep on driving.
To put it politely, Shenmue III has the potential to charm existing fans of the Shenmue saga, if only in how much it painstakingly recreates the stilted beauty of its two predecessors. However, if judged on its merits alone and/or by a non-Shenmue fan, this game just feels like a whole bunch of wasted Kickstarter money. If there's one thing that Shenmue III proves, it's that bringing new fans into the fold was never Ys Net's goal.
It wouldn't be totally fair to call Need for Speed Heat a bad game, but given the exciting high-speed material it's defined by, it is a disappointingly boring one. Small blessings like the lack of over-aggressive microtransactions and an incredibly in-depth car customization suite can't make up for gameplay and progression loops which, at best, feel routine and archaic, and at worst frustrating and obtuse.
The Call of Duty: Modern Warfare reboot is certainly not the first game that has disappointed me at launch, and hopefully it will join the list of games I was initially disappointed with but grew to love thanks to their respective developers' continued devotion and care. I know it's not the safest of bets given the Call of Duty franchise's annualized rollout, but I honestly want to see Modern Warfare continue to flourish as much as I'm sure the folks at Infinity Ward do.
Unlike its predecessor, Ghost Recon: Breakpoint risks alienating the very community it was built for due to its over-reliance on RPG-esque looting and leveling mechanics. However, shooter fans who can make peace with the game's loot-driven economy and pervasive microtransactions will find a lot to enjoy in the moment-to-moment gameplay. Breakpoint isn't quite the tactical shooter sequel fans asked for, but there's no denying the amount of long-term value it offers to shooter fans of all stripes.
Sequels aren't always a safe prospect to bet on, but The Surge 2 is one investment that Souls-like fans definitely won't be disappointed with. The game's visceral combat, robust RPG elements, and immersive exploration mechanics come together to create a second outing that's just as compelling, if not more so, than its predecessor.
Thanks to GreedFall's impressively diverse roleplaying and combat systems, it's the sort of game that any sort of RPG fan would enjoy, whether they prefer playing as the tough warrior, the cunning rogue, the wise spellcaster, or any combination of those archetypes they can think of. It may hew closely to the template that BioWare created many years ago, but GreedFall also proves there's still a lot of potential for expansive single-player RPGs that put player choice first.