At its core, Infinium Strike is a game of learning, devising, and applying. And while the story is pretty laughable and 30 missions feels a bit too short, the gameplay definitely feels crisp and well thought out.
If you feel that static/simplified tower defence games are a bore… then maybe Infinium Strike is what you’ve been looking for
Infinium Strike brings a lot of meaty choices to bear when dealing with the Wrog menace. It’s never frustrating to keep track of everything, despite the tactical depth. However, I really feel like the emphasis on cinematic camera angles and black-on-black enemy design detracts from the fun.
To sum it up, Infinium Strike still has some more things that needs some improvement. It’s not that far from being polished and there’s still more than a month before it officially goes out. That’s an awful lot more time so we can expect for more things to come such as other game modes and probably an additional upgrade mechanics. For now, we’ll give it a generous rating for being a challenging game in its current state and for having the potential of being a better game.