Top Critic Average
I seem to be saying this more and more these days but I honestly can’t tell whether I am just terrible at games now that I am getting on a bit or whether playing games on nightmare mode is probably a bad idea… never-the-less, taking all of the above into consideration and the fact that I didn’t encounter any game breaking bugs – Deadlight: Director’s Cut is pretty damn awesome. It’s got everything that a zombie survival game needs and tonne more spoiler related hidden gems to offer. Deadlight’s story has a couple of cliché moments and was a little short for me, but the game is absolutely stunning and controls beautifully!
I liked playing this one for my Deadlight: Director’s Cut review. It was a linear game but is very enjoyable. It’s going to take some extra work for me to get that Platinum added to my collection, but the core experience is solid and fun, so that won’t be a problem. You should definitely check this one out on PS4 for the definitive version of Deadlight!
While some of the big criticisms that people had with the original version of the game still stand, Deadlight: Director's Cut still feels like a fresh take on the zombie genre 4 years later. It probably isn't worth a return trip if you've already played the original game, but if this is your first time checking out the Deadlight world then this version is definitely the one to get.
Remasters, remakes, and ports are nothing new, and Deadlight is one of the few games from last generation that deserves it. Releasing on Xbox 360’s Summer of Arcade in 2012, Deadlight later made its way to PC with little fanfare. Now, on Xbox One and PlayStation 4, Deadlight: Director’s Cut has a chance to impress new players with its take on a zombie apocalypse. The art style helps to mask the age, but it can’t stop certain gameplay mechanics from feeling rough on these consoles. Those complaints aren’t enough to keep me from recommending this solid experience, especially given the additional content and low launch pricing.
Deadlight Director's Cut packs a good game in a shinier package – a solid platforming survival (not zombie slaughter) game that emphasizes staying alive and moving quickly while taking the high ground that now has refined visuals and controls. Overall it's a good package and certainly the best way to experience Deadlight but those looking for a ton of value packed or incredible voice acting might be left a little disappointed. In the end, it's a good game, great experience, and we can't wait to see what Tequila Works brings us next.
This Director�s Cut is able to perfect the already excellent Tequila Works game, by adding a series of graphic effects that can fit the current console standards. New lights, new animations make the zombie world more �lively�, and oppressive. Gameplay and storyline remain unchanged, excepted from the new Survival Mode, which cannot stand against a very limited longevity though. Nevertheless, Deadlight is a game not to be missed.
Review in Italian | Read full review
A Director's Cut which adds little to a title anything but perfect, although definitely recommended to those looking for a little bit different zombie game.
Review in Italian | Read full review
Rather than mowing down hordes of zombies with a hail of bullets, you’ll be using your environment to outsmart the undead, with the occasional ax to the head of course.
If you missed out on Deadlight when it was originally released and are into action platformers, I do recommend checking it out. Just be prepared for the frustration to ramp up as the game goes on.
While far from a dumpster fire, Deadlight: Director’s Cut is a mechanically sound platformer that is ultimately rather forgettable. Bluntly put, it is a game that can be fun at times, but lacks any sort of critical hook to incentivize players to see Wayne’s adventure to completion.
Deadlight: Director's Cut looks fantastic and has a very intriguing storyline. Its platforming puzzles are also generally really enjoyable to solve. However, a few annoying gameplay flaws, occasionally awkward controls, and very short running time really take the edge off the experience, and ultimately the game falls short of its considerable potential.
Even after four years, Deadlight could still use some polish to be a truly great experience. Still, this Director's Cut provides the best possible experience if you want to play the game.
Deadlight: Director’s Cut is the best version of a decent game. It’s sorted some of the technical issues the original had, but fails to improve upon the base as much as you’d like. It’s an uneven experience, with the opening act being far superior to the rest of the game. Although its additions don’t do much more than fix some cosmetic problems the survival mode does add a level of replayability that some may find addictive.
Deadlight is a unique game that boasts a lot of great ideas and atmosphere. This new version does what it needs to have the remaster moniker attached to its name, but I don’t see compelling reasons to revisit it. For those that have never experienced it before, it is definitely worth checking out, if for nothing else but the aesthetic alone.
"Despite its largely enjoyable elements and very likeable protagonist Deadlight: Director's Cut is hampered by a sluggish combat system that leaves a lot to be desired, with puzzles that quite frankly wouldn’t trouble a small child".
Deadlight: Director’s Cut is a beautiful yet twisted game that feels confident in its own skin. It’s a game that offers more than slaying the undead, as the amazing art direction and compelling story was enough to keep me invested until the credits rolled. Even with some questionable combat choices and the odd spikes in difficulty, Deadlight is a game that breathes new life into the zombie genre.
If Deadlight has already been experienced years prior, I’m not so sure there is enough new content here to get players to pick it up for a second time. Though if zombies and “Prince of Persia” old school style gameplay are two things that players have interest in, Deadlight is worth a trip to Seattle. Just don’t expect it to be the most memorable or longest of journeys.
While it fulfils its promise of delivering a much needed edge to the saturated zombie horror scene, Deadlight: Director's Cut is sadly hampered by its clunky combat system and recycled puzzles. Existing players may feel compelled to delve back into the experience as its visuals feel noticeably refined and its survival mode – although flawed – can be addictive in small doses. But although it's brimming with fresh ideas and possesses a compelling atmosphere, it isn't able to stand tall as it rests on a ground of flawed fundamentals.
Deadlight: Director's Cut is worth a look if you're new to this post-apocalyptic tale. However, if you've already played through the game in its original state, there's little reason to return.
It's not the longest game, and doesn't offer anything that will be remembered as a classic game by any means, but the tense atmosphere, striking art style, and challenge, will surely help this game find itself a niche.
Impressively updated graphical prowess for a unique visual styling isn’t enough to save it from a myriad of cheaply laid gameplay issues. Deadlight’s problem was never its graphics. Its issues are more inherent to the four-year old gameplay design that doesn’t allow the player to feel responsible for getting themselves killed. Handing the player an axe that barely does a thing. Launching them into spike pits they don’t know they need to leap over. And technical issues with platforming that either stick players to walls or drop them into the waiting hungry hordes. Deadlight could have been a good game, and maybe four years ago I would have thought that it was, but players today expect a little bit more intelligent core game design in which death is a teaching moment rather than a cheap trick.
Deadlight: Director's Cut is just a port of Deadlight to the new consoles without much new added to it. Its the kind of thing that I'm not entirely sure why it needed to happen. If you've never played Deadlight before then you aren't missing much, and if you have then there's no reason to pick this up.
If you’re a die-hard fan of Deadlight, then you probably don’t even need to read a review to know whether or not to buy it, you’ll just do it anyway. For everyone else, this is an average game that has been surpassed in the years since it came out. There are far better 2D platformers available. You can give this one a miss.