Deadlight: Director's Cut
While it fulfils its promise of delivering a much needed edge to the saturated zombie horror scene, Deadlight: Director's Cut is sadly hampered by its clunky combat system and recycled puzzles. Existing players may feel compelled to delve back into the experience as its visuals feel noticeably refined and its survival mode – although flawed – can be addictive in small doses. But although it's brimming with fresh ideas and possesses a compelling atmosphere, it isn't able to stand tall as it rests on a ground of flawed fundamentals.
This Director�s Cut is able to perfect the already excellent Tequila Works game, by adding a series of graphic effects that can fit the current console standards. New lights, new animations make the zombie world more �lively�, and oppressive. Gameplay and storyline remain unchanged, excepted from the new Survival Mode, which cannot stand against a very limited longevity though. Nevertheless, Deadlight is a game not to be missed.
Review in Italian | Read full review
Deadlight: Director's Cut is worth a look if you're new to this post-apocalyptic tale. However, if you've already played through the game in its original state, there's little reason to return.
Remasters, remakes, and ports are nothing new, and Deadlight is one of the few games from last generation that deserves it. Releasing on Xbox 360’s Summer of Arcade in 2012, Deadlight later made its way to PC with little fanfare. Now, on Xbox One and PlayStation 4, Deadlight: Director’s Cut has a chance to impress new players with its take on a zombie apocalypse. The art style helps to mask the age, but it can’t stop certain gameplay mechanics from feeling rough on these consoles. Those complaints aren’t enough to keep me from recommending this solid experience, especially given the additional content and low launch pricing.
Deadlight: Director’s Cut is a beautiful yet twisted game that feels confident in its own skin. It’s a game that offers more than slaying the undead, as the amazing art direction and compelling story was enough to keep me invested until the credits rolled. Even with some questionable combat choices and the odd spikes in difficulty, Deadlight is a game that breathes new life into the zombie genre.
Impressively updated graphical prowess for a unique visual styling isn’t enough to save it from a myriad of cheaply laid gameplay issues. Deadlight’s problem was never its graphics. Its issues are more inherent to the four-year old gameplay design that doesn’t allow the player to feel responsible for getting themselves killed. Handing the player an axe that barely does a thing. Launching them into spike pits they don’t know they need to leap over. And technical issues with platforming that either stick players to walls or drop them into the waiting hungry hordes. Deadlight could have been a good game, and maybe four years ago I would have thought that it was, but players today expect a little bit more intelligent core game design in which death is a teaching moment rather than a cheap trick.
Deadlight Director's Cut packs a good game in a shinier package – a solid platforming survival (not zombie slaughter) game that emphasizes staying alive and moving quickly while taking the high ground that now has refined visuals and controls. Overall it's a good package and certainly the best way to experience Deadlight but those looking for a ton of value packed or incredible voice acting might be left a little disappointed. In the end, it's a good game, great experience, and we can't wait to see what Tequila Works brings us next.
Deadlight Director’s Cut combines classic puzzle platforming fun with an artistic direction and story that is able to create a bleak atmosphere.
Deadlight: Director's Cut is just a port of Deadlight to the new consoles without much new added to it. Its the kind of thing that I'm not entirely sure why it needed to happen. If you've never played Deadlight before then you aren't missing much, and if you have then there's no reason to pick this up.
It's not the longest game, and doesn't offer anything that will be remembered as a classic game by any means, but the tense atmosphere, striking art style, and challenge, will surely help this game find itself a niche.