Top Critic Average
Infinite Warfare’s story mode is an expensive-looking spectacle without a single idea of its own, mechanically or narratively. Even Ethan the robot’s attempts to salvage the Marine vs Navy vs Army banter by playing off some well-worn robot tropes can’t save the story or dialogue from being hogwash. Even the rare glimpse of interesting ‘burning asteroid’ level design can’t redeem the rest of the grey corridors and flaming city streets. As for how good it looks (and it does look very good) that is no saving grace.
Call of Duty: Infinite Warfare is three very different games. It’s a character-driven military sci-fi action adventure with spaceship battles and a villain carved from the finest cedar. It’s a lighthearted co-op survival game with a bitchin’ period theme and some classic tunes. And it’s Black Ops III’s competitive multiplayer with a fresh coat of paint. I suppose it’s easier to push boundaries if you take them one at a time.
Infinite Warfare takes the series to its logical conclusion, delivering one of the best single-player campaigns in ages. But the trademark multiplayer modes need a serious overhaul.
Compared to the variety offered by the alternatives this year, I don’t see why either Battlefield 1 or Titanfall 2 won’t scratch the same itch, and then some. This raises a far more worrying question for CoD as an ongoing and risk-averse phenomenon: how long can it afford not to innovate? At some point even the faithful, even those incredible knife-wielding ninjas, will tire of running over the same old ground.
“Infinite Warfare” is arguably the most imaginative and wide-ranging game in the series, and yet every new idea it tries feels hamstrung by the conventions that have made the series so successful. There are a few interludes of space dogfights, but these feel strangely similar to on-foot levels, but with fighter ships that can come to a full halt and hover before zipping off again to chase a new enemy vessel.
Judged only by its single player campaign, this latest Call of Duty is game-of-the-year material. Judged only by its multiplayer, the game is a jumbled, crowded mess with inferior matchmaking and unbalanced guns — cardinal sins for a competitive shooter. Somewhere in the middle is Zombies mode, which boasts a great sense of humor and lots of replay value.
A solid entry into the CoD franchise, a bit different (in a good way) than the previous CoD games like AW and Black Ops 3. Worth getting for the spectacle, pretty epic campaign and has a new take on zombies.
Call of Duty Infinite Warfare is another first person shooter in this overcrowded market but what it offers is one of the most unique experiences of this genre in 2016 which includes exceptional gameplay, a fantastic story and truly riveting multiplayer. It’s definitely my favourite Call of Duty to date and Infinity Ward hasn’t pulled any punches when it came to the creation of this game. At times, the single-player is quite emotional and even bittersweet to an extent but where it excels is through its powerful narrative, direction and excellent cast. So once you’ve finished the excellent single-player campaign, you’ve got hours upon hours of multiplayer fun left to take you well into 2017.
There’s really not a lot wrong with Infinite Warfare, and nor should there be. As a franchise they have the luxury of all the time and money they could wish for, and if they hadn’t perfected it by now it would be something of a worry. However, it’s debatable whether perfection can become boring, and those reduced sales figures could be due to this. If you produce something too regularly it does detract from it’s importance, rather than giving a little more time between instalments and making it feel like a special event. But devoid of this context (and something being too good to often is not really a complaint), Infinite Warfare is excellent, and only likely to be blighted by whether you feel you’ve had your fill of a franchise that may have run out of places to go from now on.
Call of Duty: Infinite Warfare delivers a familiar Call of Duty gameplay in an innovative new setting that should satisfy gamers who are tired of playing the same old thing.
Infinite Warfare provides a huge package with a lot of fun gameplay throughout. There's something here for everyone, and enough to keep us all playing for another year.
Call of Duty: Infinite Warfare is one of the best in the franchise released thus far. With a truly engaging campaign that makes you really feel for the characters and what is happening both at home and abroad, as well as a villainous group that you’ll love to hate, it has a lot going for it.
Call of Duty: Infinite Warfare is easily the best entry into the series in a long time. While I'm not a huge fan of zombies, the campaign is easily my favorite Call of Duty has had to offer while the multiplayer is still a blast. If you want a lot of bang for your buck, Infinite Warfare has a ton to offer
'Infinite Warfare's campaign is can't-miss for any sci-fi warrior, while 'Zombies in Spaceland' is a sweet surprise like late night cable from yesteryear. Nabbing the whole package, including one of the biggest multiplayer draws in gaming, along with a newly spritzed last-gen classic is like a wish list approach for me.
Infinite Warfare provides a potent triple-threat of entertainment: A hard-hitting campaign that deals with the sacrifices of war, a multiplayer mode overflowing with customization, and a nostalgia-laden trip through the ‘80s with the Zombies mode.
Call of Duty: Infinite Warfare is an interesting entry for the series. The parts I enjoy have been improved, and are the best they have been in years. The campaign is one of my favorites of the year, and Zombies continues to innovate and find ways to be super fun. The multiplayer though feels throwaway and not all that exciting, which is what gives the series legs.
Call of Duty: Infinite Warfare certainly isn’t the best in the series, but it’s by no means the worst and truth be told, yes there maybe better options out there, but regardless, this is still arguably one of the best FPS games that you’ll play this year.
Call of Duty: Infinite Warfare reaped the wrath of gamers when it was first announced, but contrary to the bile spewed on it on YouTube, it's not even close to being a horrible game. In fact, it packs a fantastic campaign, amazing visuals, and plenty of content to justify its asking price.
While Multiplayer feels largely like more of the same with a few new features and a fresh coat of paint, and Zombies in Spaceland is a goofy, funny romp through 80s nostalgia, the Campaign is where Call of Duty: Infinite Warfare really shines. Infinity Ward brings a level of narrative skill to the series not seen before, with a gripping space opera that makes this one of the best to come out of the series in a while.
One of the few Call of Duty games that offers a better campaign than its competitive part. On the single player side you'll find a great experience, but the multiplayer part of the game isn't as bright as we were expecting. Infinity Ward has followed Treyarch's step, making this game feel more like an expansion than a new game.
Review in Spanish | Read full review
Even if you decide to go for the standard edition of Infinite Warfare you won’t be disappointed, however I feel that this year there are better shooters out on the market, so if your budget is tight Call of Duty: Infinite Warfare might not scratch your shooting itch quite the same way it did in previous years.
Good 'ol COD hasn't changed much. It's still a frantic and explosive experience that gives its best in multiplayer. The single player campaign is well executed, but a bit shallow.
Review in Italian | Read full review
The Call of Duty franchise continues its inexorable forward march with a surprisingly deep single-player campaign and an addicting multiplayer that is only slightly tarnished by microtransactions and networking issues
Call of Duty: Infinite Warfare liefert bis auf einen schlecht eingesetzten Kit Harrington eine gelungene Kampagne und einen soliden Multiplayer mit 80er Jahre Zombie-Action als Extra. Die Vermarktung der Legacy Edition war absolut schlecht gewählt und verleiht leider dem Gesampaket einen bitteren Nachgeschmack, trotz einem wirklich gut gemachten Remaster von Modern Warfare. Call of Duty Veteranen werden wohl zur Legacy Edition greifen müssen, wenn sie den Titel wieder im Multiplayer spielen wollen. Für den Rest raten wir eher zur Standard Edition zurückzugreifen.
Review in German | Read full review
Very strong start to the Season Pass offering. Infinity Ward not only give fans another great zombie scenario inspired by 90s movies and music culture but also some great multiplayer maps.
Review in Polish | Read full review
Infinite Warfare is a good game but it had the potential to be a great game. The campaign is better than the previous installment in the series but obviously, they didn’t use the game’s Antagonist potential and you may forget it very soon. Multiplayer is fine but it doesn’t have revolutionary changes, also there is no spaceship battle in multiplayer. Infinite Warfare is an enjoyable game but Don't expect a masterpiece.
Review in Persian | Read full review
Call of Duty: Infinite Warfare is chock full of content. The campaign, multiplayer, and zombies modes all add up to a game that will keep you playing for hours. These individual modes might have their faults, with the campaign being particularly skippable if you just want that base action gameplay. The multiplayer remains true to its roots, even with the big shift in setting. And Zombies is the highlight of the experience in a lot of ways, offering a great co-op experience. All together, Call of Duty: Infinite Warfare is a winner. It just might not be the biggest winner the series has had.
The campaign all congeals the way it should, and while it isn’t revolutionary, it is evolutionary in the way it pushes the sci-fi narrative and series forward that has been needed the past few years. While the other parts of Call of Duty: Infinite Warfare are hit and miss, it’s a game that shouldn’t be overlooked. There’s some interesting ideas here, and it is great to see Infinity Ward doing new and exciting things again.
Overall, I found Infinite Warfare as a solid first step for the Call of Duty franchise as it heads into space, and is certainly worth checking out for the gameplay alone.
Call of Duty: Infinite Warfare is a somewhat odd addition to the Call of Duty franchise. The online multiplayer does not offer any notable improvements, and the zombie mode is a fun romp but nothing more. On the other hand, the game offers an impressive single player campaign that feels fresh and interesting. If you want a great sci-fi game this is the one to get.
Review in Swedish | Read full review
One of the best campaigns of the series, and one hell of a solid multiplayer. Call of Duty Infinite Warfare could be the boldest entry we’ve ever seen, though fans of Black Ops III might find Multiplayer and Zombies modes to be too familiar and frankly old-hat.
Call of Duty: Infinite Warfare comprises a trio of game modes that are all very well produced and enjoyable to play through – but largely tread familiar ground in terms of their design. The spectacular-looking, well-written campaign packs strong characters and plenty of over-the-top moments, while Zombies in Spaceland is an enjoyable shoot 'em up romp that's best played with a team. The multiplayer mode is perhaps the game's weakest element. It's slick and polished, but feels a little too much like a remix of Black Ops 3.
In a way, what makes Call of Duty Infinite Warfare so successful is personality, whether that’s via creative future tech, or the earnest single player story or even the over the top Zombie mode. This has been an incredible year for shooters. Thankfully, Call of Duty: Infinite Warfare completes 2016 with a bang.
Call of Duty: Infinite Warfare is the first product of Activision’s new three-year production cycle on Call of Duty titles, and the extra time taken on it shows. While Infinity Ward might have played it a little too safe when it came to the competitive multiplayer mode, the improvements in the single-player campaign and Call of Duty: Zombies are substantial. The single-player campaign, in particular, hooked me, and I hope that future campaigns in the Call of Duty universe get the same care.
At the very least, Call of Duty: Infinite Warfare is a much better effort from Infinity Ward when compared to Ghosts. Though the campaign hits all of the familiar beats, it still has a nice flow, and characters are likeable, if predictable. Zombies mode provides so many improvements to the formula that it can't be missed, while the multiplayer mode changes don't make it much different from what we saw a year ago. Despite the understandable fatigue players may feel toward the series by now, Infinite Warfare remains a solid offering in a season with multiple first-person shooter games hitting store shelves at the same time.
We'll be damned if Infinity Ward hasn't gone and pulled it out of the bag this year. Call of Duty: Infinite Warfare is yet another delectable dollop of shooty blockbuster entertainment that somehow manages to exceed expectations. Yes, it hasn't really come all that far and no, Infinity Ward hasn't reinvented the wheel. But as Call of Duty experiences go, Infinite Warfare hits the mark.
On the other hand, if you enjoy a good story, with great writing, compelling characters and some deeply emotional moments, Call of Duty: Infinite Warfare is definitely the best choice among this year’s first person shooters. If only it had a less unremarkable villain, it would have gone down in history as a full-fledged masterpiece. Yet, it’s still awesome, and I personally hope to see a sequel in the future. We never got a Wing Commander VI, but I’d be very glad to play an Infinite Warfare 2.
Taking Call of Duty beyond Earth and into space has proven to be a canvas of some of the very best storytelling in the history of the franchise. Infinite Warfare may have received a lot of hate when it was initially revealed, but this is easily one of my favourite entries in the franchise to date.
My time with Infinite Warfare was a mix of pure adrenaline goodness coupled with some frustrations. Activision has delivered a solid shooter, but doesn't add much to the genre. Infinite Warfare is not something I'll be playing often, but the Zombie mode is another story entirely.
All told, Infinite Warfare is a good game. I’m going to keep using the word “solid” to describe it, even though it takes place in outer-space, often above solid ground. It’s formulaic and straightforward, but what it lacks in imagination it makes up for in tight gameplay and gorgeous visuals.
Infinite Warfare lacks the polish and action we love from the COD series. The space theme is great, but the campaign is mundane, and the multiplayer is buggy. The only star this year is the zombie mode.
The single player campaign is the freshest and most exciting Call of Duty has been in years. It's at its best when it veers away from the series staples and genuinely tries new things. Conversely, its multiplayer isn't - essentially rehashing last year's effort. Zombies? Well, it's Call of Duty Zombies, only with an 80's makeover.
Call of Duty: Infinite Warfare is beyond odd. Two-third of the experience is pretty good, the remaining one-third leaves much left to be desired. The next Call of Duty should focus more on adding gameplay onto the multiplayer, in my opinion.
There's a massive amount of content in Call of Duty: Infinite Warfare, though especially if you played Black Ops 3 last year there’s little of it that’s particularly impressive. The campaign is ignorable and the multiplayer needs a little technical work to be as good as last year’s, but the overly silly Zombies mode keeps me coming back. It may not stand out in a year that’s been crowded with great shooters, but it still produces that familiar Call of Duty action.
Call of Duty: Infinite Warfare is not the abomination haters would want it to be but it is clear that the franchise is going through an identity crisis. Under its bizarre sci-fi concept, the campaign still has some of the core elements you would expect from the single player mode, but the overly convoluted structure of the multiplayer, chaotic rhythm, the flashy presentation of Zombies in Spaceland and a few technical hiccups will make you hesitate when calling this a Call of Duty game.
Review in Spanish | Read full review
Call of Duty: Infinite Warfare has been getting a lot of unnecessary bad rep on the Internet. Even though the story isn’t perfect and the multiplayer is facing some technical issues, I absolutely loved the sci-fi additions, the fun gameplay, the third act of the campaign, and the silly zombie mode. However, it does not bring anything especially innovative to the shooter genre. It’s a good Call of Duty title and that’s about it.
Review in Arabic | Read full review
Activision and Infinity Ward have decided to play it safe, offering a solid and tested formula, without any relevant additions that could rejuvenate the structure of the game, the gunplay or the multiplayer.
Review in Italian | Read full review
Infinite Warfare has a great campaign and a fun zombie mode. The multiplayer is solid, but it feels like it was lifted straight out of Black Ops III and given a new coat of paint. Fans of the franchise will find more of the same to love here but multiplayer fans looking for new flavor may look to the series' competitors this year.
Call of Duty: Infinite Warfare delivers a phenomenal campaign filled with rich characters and a stylish zombies mode, but the multiplayer feels unpolished, stale, and it fails to innovate.
A great campaign and a wonderful zombies mode can be entertaining for players that don't want the online experience, but the multiplayer mode is a complete chaos and a mixture of previous installments.
Review in Spanish | Read full review
In the end, I thought Call of Duty: Infinite Warfare was two things: a triumphant return to form for Infinity Ward, but also a return to safety and sameness in at least two of the three pillars. Multiplayer, while solid and highly replayable, is fraught with deja vu and I have concerns that some of the OP, built-in gun perks will devolve this into pay-to-win.
Infinite Warfare is at its best during the campaign which brings strong writing and characterization to a series which often wallows in self indulgence. However the multiplayer is enough to drive the most patient players away.
As a complete package, Infinite Warfare is a good game. Though I wasn’t sold on the futuristic setting for the campaign, it still showed promise for the future of the franchise when it comes to storytelling and character development.
The best single player campaign Call of Duty has produced in years provides a decent story with some really impactful moments. The set pieces are as good as ever and the cinematics look phenomenal. Zombies in Space is a nice idea and well-implemented, but will be a disappointment to hardcore fans of the mode due to its relative simplicity. Unfortunately the multiplayer is a bit of a let down. Too few changes make this feel like a rehash of Black Ops 3 and the new ideas fail to hit the mark. That beings said this is still one of the best multiplayer shooters available, and by no means is it a bad game.
The multiplayer isn’t deeply flawed, it’s just boringly safe. We’ve had this movement system for three years, and there are better implementations of it in and outside of the franchise. The maps aren’t particularly well designed and the RIG system isn’t all that dissimilar to Specialists from Black Ops III, but needlessly makes loadouts more complicated without improving them. Matchmaking is atrocious and desperately needs to be fixed. Early in my online career, as a lowly level 5, I was constantly matched with players well above my rank. It’s impossible to compete against well-drilled teams with considerably better weapons, and that happened on a consistent basis. Even worse is imbalanced teams. I’ve been in too many objective matches that begin as four against six. By the time the teams have been balanced, which takes way too long, the result is known.
Infinite Warfare is one step forward; two steps back for Call of Duty. The multiplayer is still fun, but suspect microtransactions have left me wary. The campaign also gets more wrong than right with shoddy storytelling overshadowing the usually tight FPS gameplay. At the very least, we got a Zombies experience comparable to what we’ve seen in the past—and Modern Warfare Remastered was a fun stroll down memory lane.
Sadly, despite setting off to explore new settings and backdrops for its blockbusting action, Infinite Warfare finds itself treading in the footsteps of others. The campaign is a good and refreshing twist of putting you in command and having you dogfighting in space, and Zombies is the most accessible rendition of the mode yet, but turn to the multiplayer, the beating heart of any COD game and we’ve been here before.
Call of Duty: Infinite Warfare is the definition of a decent game. It’s fun in short doses and will keep you amused for just long enough to make you feel like you got your [money]’s worth. That said, it’s definitely a step back from last year’s Black Ops III, which impressed in almost every regard, and despite being packed with features, modes, and more futuristic fanfare than any Call of Duty before it, a world of laser guns and space battles might not be where the franchise’s time is best spent.
Infinite Warfare is very much the same slick, expensive looking/sounding, finely honed product that crops up every year, regular as clockwork. No surprises there, really. Maybe it's the COD fatigue talking, but the multiplayer just feels a bit regressive, all told, and the 'pay to win' aspect does a great job of killing any residual enthusiasm to persist with it. In direct contrast, the campaign is the real surprise here, as Infinity Ward has exceeded all expectations and delivered an action-packed sci-fi epic that elevates itself from the usual 'military contractor gone rogue' narrative that the series is known for. Zombie lover? The Hoff is in it... 'Nuff said.
You can't accuse Infinite Warfare of being light on content, but most of what's here has been seen many times before, and none of the modes represent franchise high points. Also, the multiplayer microtransactions are off-putting.
I’m genuinely saddened that Infinite Warfare’s multiplayer doesn’t stack up to previous entries, as every year I look forward to jumping back into Call of Duty and spending a good few months shooting up stuff. The fact that another game comes in the box that is better than Infinite Warfare in almost every way is pretty damning. It's still one of the best shooters ever made, but a game that has come out a decade later should still be able to compete.
Call of Duty: Infinite Warfare is a mess. There is fun to be had but there it really feels like Infinity Ward really had no idea what direction they wanted to take the series in. Space battles are fun, the campaign missions are fun and the new Zombies mode is a blast, but everything else is just so mediocre that it really brings down the experience.
All in all, Infinite Warfare is just about average with a few sparks here and there. The game feels a lot like the few of the other CoD titles I have tucked away on my shelf but with a few shiny upgrades. Same great mechanics, same beautiful visuals, familiar platform, and the baddest Call of Duty game since the original in Modern Warfare Remastered makes this an average title that won’t disappoint the die-hard Call of Duty fan.
Outside of the innovative campaign, Infinite Warfare plays it safe by cloning and tweaking what’s worked in the past with multiplayer and Zombies, which makes neither really seem like products of Infinity Ward. Gameplay imbalance in multiplayer, with arguably more powerful weapon variants available in loot boxes, is a real concern, as is current map design and spawn logic promoting far too many instances of being shot in the back. Depending on where you place your weight, there’s a dichotomy of value from this package. The campaign and Zombies are definitely worth playing, but the multiplayer is as likely to leave people feeling frustrated as it is to see a fair and fun match, especially with so many other shooter options that have upped the ante out there.
Call of Duty: Infinite Warfare does just enough to stay above the curve and somewhat make up for the appropriately soulless Ghosts. The zombies team did an incredible job with Spaceland, and the multiplayer still ticks all of the right boxes with an ample locomotion system that has since been surpassed by Titanfall. But if you were expecting anything totally new, including the non-inventive space campaign, look elsewhere. Or, look directly to the inside of your slipcase and enter the code for Modern Warfare Remastered.
Call of Duty: Infinite Warfare’s multiplayer will likely only appeal to the die-hard Call of Duty fans who would buy it no matter what this review says. For everyone else, it might be worth picking up on sale just to play its single-player campaign.
Call of Duty: Infinite Warfare is very much like Assassin’s Creed: Syndicate in that it’s a promising show of energy for a series that desperately needs a break. Despite alternating studios and the claim this game took Infinity Ward three years to make, the backbone of this series is tired and needs a considerable rest.
Gamers on a budget can pick up the base game for Infinite Warfare at a reduced cost, however Modern Warfare Remastered is not included. Infinite Warfare is far from groundbreaking, however it's unequivocally a marked improvement from prior games. There's certainly more than enough content, it's just a matter of how familiar it feels to you.
Those looking to jump right back into a tight, predictable multiplayer experience will find exactly that with Call of Duty: Infinite Warfare. A lack of focus overall puts this year’s outing in the driver’s seat over the shark, but Zombies and some saving graces in the campaign keep this from being a total loss.
Call of Duty Infinite Warfare is the most disappointing multiplayer shooter I’ve played in recent memory because it has too many poorly balanced mechanics and systems to create an enjoyable arcade shooter experience
Overall this package feels like a typical Call of Duty title that's once again gotten out of hand and has completely forgotten what once made the series so addicting.
If there's ever been a polarising game, then it's Call of Duty: Infinite Warfare. The campaign is a whopping amount of fun, and the addition of space combat is a large part of that. Still, there's a distinct lack of progress in both Zombies (as fun as it can be) and Multiplayer that damages the game's replay value, and then there's the unacceptable implementation of microtransactions. The single player may be stellar, but the multiplayer has come crashing down.
As it stands, Infinite Warfare is a mixed affair. The single-player is entertaining enough to keep well worn gameplay mechanics from getting stale, while the multiplayer and monetisation model are glaring points of concern.
Call of Duty: Infinite Warfare occasionally rubs elbows with the best moments of its predecessors, but too much tedium and half-baked multiplayer make this one hard to recommend.
This Legacy Edition package contains the most Call of Duty Activision's ever compiled, but the quality of each individual piece is so all over the map that it's still hard to recommend.
The solid story mode and the welcome modifications to the zombie mode saved the game from falling apart. Despite the great variety of characters in multiplayer mode, It still has many and big flaws that prevents its from being an entertaining experience. If you usually buy Call of Duty for the story, then don’t hesitate to buy this one. Otherwise there are better options in the meantime.
Review in Arabic | Read full review
At its worst, Call of Duty: Infinite Warfare is mediocre, and was quite often enjoyable during my time to play, but ultimately fails to fulfill the potential of a truly original Call of Duty title.
At the highest points, Call of Duty has evoked the flavors of films like Sicario. They show you the shape of things, and they present a messy world that soldiers make their way through. Sadly, the narrative of Infinite Warfare is closer to something like White House Down, a series of black and white tropes that merely tell us the same stuff that we knew already: we’re good, the enemies are bad, and we can murder the world into the shape we want it to be.
As a whole package, all the praise should be going toward the single player experience, and I'd never thought I'd say that about a Call of Duty game in a long time. But in all honestly, it’s true. As for the multiplayer, it makes for an incredibly mundane and subpar experience that almost parodies itself. Completely making it very difficult to recommend the game as a whole.
The rise of new properties, like Titanfall and Overwatch , combined with resurgent properties, like Destiny or Battlefield, make it hard to justify the shrinking number of new ideas Call of Duty. Those who purchased Infinite Warfare on day one may not relate to anything in this article. But those with less fondness for the franchise, or just expecting IW to at least match the quality of Advanced Warfare or Black Ops 3, should probably turn their attention elsewhere.