A beautiful action movie that punishes improvisation, with under-populated multiplayer that can’t compete with a nine-year-old game.
There's a massive amount of content in Call of Duty: Infinite Warfare, though especially if you played Black Ops 3 last year there’s little of it that’s particularly impressive. The campaign is ignorable and the multiplayer needs a little technical work to be as good as last year’s, but the overly silly Zombies mode keeps me coming back. It may not stand out in a year that’s been crowded with great shooters, but it still produces that familiar Call of Duty action.
Infinity Ward's return is a substantial, spectacular package, but it doesn't innovate enough to stick in the memory.
An awkward mishmash of the innovative and the overly familiar, that in the end represents no clear step forward for the franchise.
It's not quite a complete reinvention for the series but Infinite Warfare makes some refreshing changes to deliver a confident and exciting shooter.
Infinite Warfare provides a potent triple-threat of entertainment: A hard-hitting campaign that deals with the sacrifices of war, a multiplayer mode overflowing with customization, and a nostalgia-laden trip through the ‘80s with the Zombies mode.
Call of Duty: Infinite Warfare touches down with passable multiplayer, a tubular, neon-tinged zombie invasion, and the best campaign since the first Modern Warfare.
As a package, Infinite Warfare stands out
This Legacy Edition package contains the most Call of Duty Activision's ever compiled, but the quality of each individual piece is so all over the map that it's still hard to recommend.
Call of Duty: Infinite Warfare is three very different games. It’s a character-driven military sci-fi action adventure with spaceship battles and a villain carved from the finest cedar. It’s a lighthearted co-op survival game with a bitchin’ period theme and some classic tunes. And it’s Black Ops III’s competitive multiplayer with a fresh coat of paint. I suppose it’s easier to push boundaries if you take them one at a time.
Call of Duty: Infinite Warfare comprises a trio of game modes that are all very well produced and enjoyable to play through – but largely tread familiar ground in terms of their design. The spectacular-looking, well-written campaign packs strong characters and plenty of over-the-top moments, while Zombies in Spaceland is an enjoyable shoot 'em up romp that's best played with a team. The multiplayer mode is perhaps the game's weakest element. It's slick and polished, but feels a little too much like a remix of Black Ops 3.
In a way, what makes Call of Duty Infinite Warfare so successful is personality, whether that’s via creative future tech, or the earnest single player story or even the over the top Zombie mode. This has been an incredible year for shooters. Thankfully, Call of Duty: Infinite Warfare completes 2016 with a bang.
Call of Duty: Infinite Warfare does just enough to stay above the curve and somewhat make up for the appropriately soulless Ghosts. The zombies team did an incredible job with Spaceland, and the multiplayer still ticks all of the right boxes with an ample locomotion system that has since been surpassed by Titanfall. But if you were expecting anything totally new, including the non-inventive space campaign, look elsewhere. Or, look directly to the inside of your slipcase and enter the code for Modern Warfare Remastered.
A great campaign and a wonderful zombies mode can be entertaining for players that don't want the online experience, but the multiplayer mode is a complete chaos and a mixture of previous installments.
Review in Spanish | Read full review
Sadly, despite setting off to explore new settings and backdrops for its blockbusting action, Infinite Warfare finds itself treading in the footsteps of others. The campaign is a good and refreshing twist of putting you in command and having you dogfighting in space, and Zombies is the most accessible rendition of the mode yet, but turn to the multiplayer, the beating heart of any COD game and we’ve been here before.
All told, Infinite Warfare is a good game. I’m going to keep using the word “solid” to describe it, even though it takes place in outer-space, often above solid ground. It’s formulaic and straightforward, but what it lacks in imagination it makes up for in tight gameplay and gorgeous visuals.
Call of Duty: Infinite Warfare is the first product of Activision’s new three-year production cycle on Call of Duty titles, and the extra time taken on it shows. While Infinity Ward might have played it a little too safe when it came to the competitive multiplayer mode, the improvements in the single-player campaign and Call of Duty: Zombies are substantial. The single-player campaign, in particular, hooked me, and I hope that future campaigns in the Call of Duty universe get the same care.
Call of Duty: Infinite Warfare has been getting a lot of unnecessary bad rep on the Internet. Even though the story isn’t perfect and the multiplayer is facing some technical issues, I absolutely loved the sci-fi additions, the fun gameplay, the third act of the campaign, and the silly zombie mode. However, it does not bring anything especially innovative to the shooter genre. It’s a good Call of Duty title and that’s about it.
Review in Arabic | Read full review
Good 'ol COD hasn't changed much. It's still a frantic and explosive experience that gives its best in multiplayer. The single player campaign is well executed, but a bit shallow.
Review in Italian | Read full review