Smaller loops of gameplay don’t inherently make a game weaker, providing each of these loops offer enough variety and degree of interaction to feel compelling and otherwise fun to play.
Featherpunk Prime is a fun and addicting shooter/platformer that will provide a challenge to even the more seasoned gamer.
Featherpunk Prime is a competently-made shooter, but its main issue is that it's too "safe." The level designs are functional, but bland. The unique and challenging guardian fights require dealing with a mundane collection of regular enemies. There are plenty of weapons, but there isn't much of a reason to use anything beyond the shotgun. The art direction is great, but it's part of a game that's entirely too traditional. In other words, there needed to be more forward thinking ideas and different approaches to basic concepts. It's a risky approach, but it's exactly what the game needed.
Repetitive level formatting is a curse many roguelites have to contend with to some degree, but it rarely strikes as soon as the one hour mark
Featherpunk Prime is a tough, visually saturated twin-stick shooter that takes the essence of games like Contra and Metroid, imbuing them with retrofuturistic neon color and procedurally generated levels. Fans of games like Metal Slug or Super Time Force should find a comfortable new home here.
It’s a game about one pissed off Flamingo, who is more than ready to kick some Cybirdriod ass. All of the other Flamingo’s were kidnapped by Cybirdriod, and you job is to kill the bastard and free them all.