Developer: Black Lab Games
Publisher: Slitherine Ltd.
Genres: Simulation, Strategy
For now Star Hammer continues to be one very fine introduction of a new franchise that is well worth paying attention to. The experience might feel a little unusual to people who are less familiar with the kind of strategy games that were previously exclusive to PCs, but I strongly recommend that people take the time to adjust to what Star Hammer offers, because once it gets its hooks in, it’s unbelievably rewarding.
Star Hammer: The Vanguard Prophecy, as a name, perfectly sums up the overall experience I had with this game. It’s long, confusing, sounds promising, yet doesn’t really explain anything. Which is a shame because it’s evident from the amount of backstory available for this that a lot of time and effort has gone into making this. With a bit of polish this could be a decent RTS, but as it stands there are far too many little issues dotted throughout. And they unfortunately add up into one big issue overall.
Star Hammer: Vanguard Prophecy is easily on of the best console ports ever, sitting up there with Divinity: Original Sin, Wasteland 2: Director's Cut, and Diablo 3 (the crown jewels of PC-to-Console ports). With an utterly brilliant remapping of controls, Star Hammer's deeply tactical play-style is easily approached and managed through such a smooth and simple control scheme. Sure, there are a few things, like voice acting or hiding of the HUD during setup, that I would like to see, but in truth? Those are minor wants; Star Hammer is the complete package and is spectacularly satisfying on the Xbox One.
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