All in all The Last Autumn is a fantastic addition, both in lore and in gameplay, to the Frostpunk base game; capable enough for newer players to jump in and get a solid feel for it while having more than enough content for seasoned players, The Last Autumn is worth every penny. While I would like to see better optimization in the long haul, The Last Autumn is still an engaging and gorgeous experience. Managing the new mechanics in lieu of managing your settlement's temperatures is smartly done, the new buildings are gorgeous and help with the overall narrative, and as its base game before it, provides players with a weird sensation of both relaxation and tension. The Last Autumn smartly expands the lore of Frostpunk and is a must-play expansion.
I think that it's moments like these that SD Gundam G Generation Cross Rays really plays upon, and plays upon them very well. Sure there are tactical aspects to your decisions, including customizing your troop gear, but where SD Gundam really grew on me … was in its ability to bring forth some of the most precious moments in my early Gundam fandom, and for that I say "well done."
BATTLETECH, released to critical acclaim 18 months ago, has been kept relatively fresh with the dripfeed DLC that Paradox and Harebrained has put out. From its stellar launch, brutal DLC, or its pinnacle send-off with Heavy Metal, has brought long nostalgia to the fore and kept it there. Though the Heavy Metal DLC offers a number of different loadout possibilities, it sadly, brings little new to the table by way of meaningful content. What content it does bring is exceptional, well-crafted, and exceptionally detailed and adds plenty of replayability; there is just that slight, tight tug of desire and longing.
Though full of frustrating elements, like snakes and leeches, Green Hell has some incredibly memorable elements that tie well together with the lush forest and oppressive weather effects. Though the UI aspect of crafting is a bit off-putting, the organizational aspects are interesting, engaging, and immersive and lend well to the overall experience that Green Hell provides you with. While veteran survival players may only spend a dozen or so hours in the game, Green Hell’s approachability, storytelling, and immersively gorgeous graphical fidelity make it one of the most accessible and forgiving survival titles of today.
Repetitive gameplay loops aside, Subdivision Infinity DX is actually a fun little game. While the story might not be Witcher III level of depth, it is a fun little science fiction jaunt into a sector of space that has been a bit … destroyed. From drones to mercenaries, to what amounts to a nasty case of ship-based AI illnesses, the story is fun, rarely takes itself too seriously, and moves from scene to seen with solid pacing (which is why backtracking and replaying for resources is so jarring). The various ships feel nimble enough that flying through debris fields while chasing down drones can leave some memorable memories, and for a small game that is an incredible feat. As a straight-forward space-based arcade title, Subdivision Infinity DX is a darn good game, especially at its price point.
Double Damage Games has nailed it out of the park with the near-perfect evolution of Rebel Galaxy Outlaw. With its stunning graphics, detailed universe, and stellar gameplay, it is an upgrade in every sense of the word from the original Rebel Galaxy, but it has not lost touch with the core of the original title. Strong quests, side missions, customization options, and scope will firmly land RGO as the best space game of 2019.
While it is no genre-defining title like Command & Conquer, Conan Unconquered is more than just a worthy successor to a team of developers known for their storied past. Excellent graphics, if troublesome user interface, and a pacing that will have you both glued to the seat and your heart beating with the very drums of war. Conan Unconquered should without a doubt, be in every RTS fan’s library.
Nelke & The Legendary Alchemists: Ateliers of the World is a unique look at the Atelier franchise’s worl outside of the mainstream titles. Lighthearted as it may be, it still feels shallow, though well-designed and full of things do to on a casual level. While fun, interest easily wanes after an hour or two, though its art, voice acting, and overall scope should not be taken lightly. Nelke & The Legendary Alchemists: Ateliers of the World is a niche title best suited to those that are deep in the fandom of the Atelier Franchise.
Outward is a fun, challenging, if empty and slightly misguided, open-world roleplaying game where death is not only common, but guaranteed (do not be like me and accidentally drink the salt water; you will die … fast). Beautiful but hollow, Outward is an absolute must for those looking for something different, but be warned, you might bite off more than you can choose.