N.E.R.O.: Nothing Ever Remains Obscure Reviews
NERO is not fun. NERO might have a powerful story. NERO might look pretty. But NERO is not fun. Nor enjoyable. Or engaging. Or really anything that may have driven me to want to keep playing. The only thing that kept me playing was the review, because dammit I'm a games writer and that's what I do. For its few successes in deep storytelling and pretty visuals, it fails to come together in any meaningful way. Less interactive than a game. Slower to consume than a book. Not as visual as a movie. NERO takes storytelling's greatest mediums and takes away the reasons you would use each particular canvas to tell a story. The result is a slow technical mess that has something deep to say but doesn't know how to say it.
I wanted to like Nero, I really did, but as the credits rolled all I could do was wish I could get my two hours back.
As a visual novel and piece of fiction, NERO is an absolute treasure. As an actual game, though, it is almost a complete disaster, with slow, boring gameplay and technical hiccups abound.
Your mileage may vary depending on how much the story grabs you, but most will find that the asking price here is too high for what you get.
A few interesting puzzles can't save Nero from being an overwritten, mawkish plod that runs so poorly on the Xbox One it's tough to play without feeling sick.
N.E.R.O. relies on philosophical lessons in order to create its story, but in terms of gameplay it feels too clumsy and simple.
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